* rulesets/Py_Oplist.cpp, rulesets/Py_Operation.cpp: Use the python
hex version, as its more reliable for comparison when setting up
typedefs for older python versions.
* common/random.h: Use the C++ version of stdlib.h.
* rulesets/Py_BBox.cpp, rulesets/Py_Location.cpp, rulesets/Py_Map.cpp,
rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp,
rulesets/Py_Operation.cpp, rulesets/Py_Oplist.cpp,
rulesets/Py_Optime.cpp, rulesets/Py_Quaternion.cpp,
rulesets/Py_RootEntity.cpp, rulesets/Py_Task.cpp,
rulesets/Py_Thing.cpp, rulesets/Py_World.cpp,
rulesets/Python_API.cpp: Replace calls to PyMem_DEL with calls
to PyObject_Free. Thanks to Kai for doing most of the digging
on this one.
* rulesets/Py_Operation.cpp: Fix formatting of comments.
* rulesets/Py_Oplist.cpp: Adapt sequence methods to be compatible
with the new interface typedefs in Python 2.5
* rulesets/mason/world/tasks/Combat.py: Re-work the way combat works
so all involved entities do their own tick ops, rather than the
whole thing being coordinated by only one entity. This simplifies
removing the task once obsolete.
* rulesets/Py_Thing.cpp: Add get_task() on Character so task is
available to scripts.
* rulesets/Py_Oplist.cpp: Allow an oplist to be appended to an
oplist as well as being added.
* rulesets/Character.h: Add an accessor for task.
* rulesets/Character.cpp: Ensure a task is cleared if it does not
get initialised.
* client/Py_CreatorClient.cpp, rulesets/Py_Map.cpp,
rulesets/Py_Operation.cpp, rulesets/Py_Oplist.cpp,
rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp,
rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp:
Convert functions that take a single argument to use METH_O
and avoid calling PyArg_ParseTuple.
* rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp,
rulesets/basic/mind/goals/common/move.py: Rename
unit_vector_to_another_vector to unit_vector_to.
* rulesets/Py_BBox.cpp, rulesets/Py_Optime.cpp,
rulesets/Py_Statistics.cpp, rulesets/Py_Thing.cpp: Ensure that
setattr returns an exception if the attribute is not a valid one.
* rulesets/Py_Map.cpp, rulesets/Py_Point3D.cpp,
rulesets/Py_Quaternion.cpp, rulesets/Py_World.cpp,
rulesets/Py_WorldTime.cpp: Remove setattr, as no attributes can
be set on this type.
* rulesets/Py_Mind.cpp, rulesets/Py_Oplist.cpp,
rulesets/Py_Vector3D.cpp: Clean up type structure.
* rulesets/basic/mind/goals/common/move.py: Remove attempt
to set "rotation" attribute on location, as its obsolete
and pointless.
* rulesets/Py_Operation.h, rulesets/Py_Operation.cpp: Remove reference
ownership flag, and from and to pointers from the python operation
structure.
* rulesets/Py_Map.cpp, rulesets/Py_Oplist.cpp,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Python_API.cpp: Remove all usage of own, from and to.
* rulesets/basic/mind/NPCMind.py,
rulesets/basic/mind/goals/common/misc_goal.py,
rulesets/basic/mind/goals/humanoid/mason.py,
rulesets/basic/mind/goals/humanoid/transaction.py,
rulesets/mason/world/objects/clothing/Garment.py,
rulesets/mason/world/objects/plants/seeds/Acorn.py,
rulesets/mason/world/objects/plants/seeds/Apple.py,
rulesets/mason/world/objects/plants/seeds/Fircone.py,
rulesets/mason/world/objects/tools/Bucksaw.py,
rulesets/mason/world/objects/tools/Cleaver.py,
rulesets/mason/world/objects/tools/Trowel.py: Modify all scripts
so they expect from and to of ops to be an ID string rather than
an entity.
* client/Py_CreatorClient.cpp, client/Py_CreatorClient.h,
rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h,
rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp,
rulesets/Py_Object.h, rulesets/Py_Operation.cpp,
rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp,
rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Python_API.cpp:
Clean up python API code, with decent names for types,
decent error reporting, and making the more paranoid checks
only present in debug build.
* common/BaseEntity.cpp, common/BaseEntity.h, server/Account.cpp:
Remove pointless method setRefnoOp, and put it in the body as
an inline method.
* common/BaseEntity.h, common/BaseWorld.cpp, common/Setup.h,
common/Tick.h, common/operations.h, common/custom.cpp,
common/types.h, common/utility.cpp, common/utility.h,
modules/Location.h, physics/Vector3D.h, rulesets/BaseMind.cpp,
rulesets/Script.h, server/EntityFactory.h:
Clean up the dependency trees using more forward declarations.
* common/inheritance.cpp, common/inheritance.h:
Move most of the implementation into the .cpp file as its
not suited to inlining.
* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
Move contents of MemMap_methods.h into the .cpp file, as it is
not suited to inlining, and remove the file from the build.
* common/globals.cpp: Only persist this sessions command line
options if the user is overriding the installation directory.
* cyphesis.vconf, client/Py_CreatorClient.cpp,
client/Py_CreatorClient.h, client/client.cpp:
Add client functionality to allow diferent scripts to be run to
perform different functions on the server.
* client/CharacterClient.cpp: Add debug option.
* rulesets/Character.h: Make mind operation functions virtual,
so they can be overridden.
* common/BaseWorld.h, server/WorldRouter.cpp,
server/WorldRouter.h: Add server functions to search for
entities by name or type.
* rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to
specify a look without an id to search for entities with
a given name or type.
* client/CreatorClient.cpp, client/CreatorClient.h,
client/ObserverClient.cpp, client/ObserverClient.h,
client/Py_CreatorClient.cpp, rulesets/basic/editor.py,
rulesets/mason/define_world.py:
Add support for looking for entities in the world by name or
type from client script, so client scripts can modify existing
world.
* rulesets/Entity.cpp, rulesets/Movement.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp,
rulesets/Stackable.cpp, rulesets/Thing.cpp,
rulesets/World.cpp, server/Account.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/Player.cpp, server/ServerRouting.cpp,
server/server.cpp, tools/cycmd.cpp,
tools/cywatchdog.cpp: Code formatting cleanups.
* rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now
fires correctly.
tools/cycmd.cpp: Switched to using skstream to completely handle
client socket connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
server/server.cpp, tools/cycmd.cpp: Removed unused includes.
* client/Py_CreatorClient.cpp, client/client.cpp,
client/define_world.cpp, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp,
rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/Python_API.h, server/server.cpp:
Reorganised python header files so that each header includes
all the code relevant for a particular type. Tidied up
the type implementations. Added prototypes to init_python_api()
to the Python_API.h header, and removed other dependencies from
it.
Al Riddoch <alriddoch@zepler.org>
rulesets/Py_Oplist.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Map.cpp: Fixed some points in the code where Python
objects are not decreffed, and are thus leaked.
Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Tweaked ranges code in movement to cut
down CPU time used.
* common/BaseEntity.cpp: Re-ordered opEnumerate so that most
frequently used ops are detected soonest.
* modules/WorldTime.h/.cpp: Moved WorldTime to modules directory.
Al Riddoch <alriddoch@zepler.org>
* */*: Fixed mistake in copyright statement.
* tools/cypasswd.cpp: Fixed usage message.
* tools/cycmd.cpp: Added tools for sending administrative commands
to server.
* server/server.cpp: Send terminate instruction to metaserver on
server shutdown.
Al Riddoch (alriddoch@zepler.org)
of oplist to take advantage of vector's best performance.
* Modified OP_SWITCH macros to improve speed, and made it inlinable.
* Cleaned up python interface code to improve compile and link time.
* Moved custom operation definitions in one header file per class
to improve modularity and compile time.
* Modified boundingbox handling so it now uses size and median.
* Added collision check and inbox member function to Vector3D class.
* Added collision prediction and checking to Location and Vector3D
classes.
* Added collision prediction into MovementInfo class.
* Modified Thing::operator[] so that static attributes can be handled
and added Thing::set() which must be used to modify attributes.
* Added collision resolution so characters can no longer walk through
each other.
* Moved weight attribute to being static attribute of Thing, so it
can be much more easily handled in movement code.
Al
be accessed, and certain move operations caused an abort.
* Removed attributes from python object which don't have attributes.
* Added Py*_Check() macros, and used them for easier code reading.
* Added snow attribute to weather.
* Commented out code which makes server exit(0) after a certain time.
Al
off using debug flags.
* Added halt_time, which is number of seconds server should run before
it exits.
* Cleaned a bunch if the remaining memory leaks.
* Cleaned up the way time is handled.
* More tweaks to Python code and API to get Acorn working.
* Inlined some methods into the class definitions, for performance.
* Updated movement code to sort out setting mode properlly, and
deal with stuttering NPC movement.
This is quite a big commit, and most of Acorn now works. Performance seems
to be good too.
leak now is copied Location objects in the python interface code.
* Added hook into the time code so the server can be set to exit
after a given number of seconds. This is required for LeakTracer
to generate its report.
Al
* More python code tweaks to work with modifications to interface.
* Modified code which gets Thing attributes from Message::Object
so it can use any object dictionary to look up parent object.
* Fixed handling of Thing's static type attribute.
* Modified creation of operations from python to eliminate
some strange segfaults.
* Re-wrote and fixed Entity creation from python.
* Implemented dictlist.remove_value for removing things from inventory.
* Implemented Vector3D arithmetic and methods from python.
* Implemented as_entity() and get_xyz() methods for Thing from
python.
* Commented out deletion of operations from python OperationObject
dealloc() function as it was causing segfaults. There is a problem
somewhere with ownership not being cleared, but I can't find it.
* Implemented conversion of Python Operation and Oplist objects
to Message::Object.
* Fixed MemMap so that attributes of Things are accuratly updated.
* Fixed it so that look ops from mind are broadcast rather than sent
to world. This may have to be reverted.
* Tweaked autoconf to make it cleaner and work better. Still needs
alot of work.
A simple test of some goals now works! The lych goals worked to some
extent and no-longer gives python errors. Only a few more things are
required before Acorn can run, at which point I will release 0.1
for testing.
Al
* Implemented python function to deal with not being able to check
type of python objects implemented in C.
* Added method to thing for extracting location data from a
Message::Object
* More work on python references to improve leakage.
* Added flag so that python Operation object can own
the operation they point to, and thus delete it in dealloc().
* Implemented find_by_location() and find_by_type() as required in
MemMap, and corresponding python interface.
* Put in temporary work around to deal with the fact that a mind
does not know its name. Currently the mind is not able to
discover any of its bodies attributes, and I am not sure how
to solve this.
* Fixed Location and Vector3D so they use operator bool() to detect
whether they are set.
* Fixed bugs in getting parent from Location in python which caused
segfaults.
* Imported all the basic ruleset entity python scripts.
Goals now work to some extent, though nothing moves around still. The main
priority is to work out how minds inherit the attributes of their
bodies, and keep them up to date. aloril?
Al
* Used config file to list enitity types and their python class files.
* Cleaned up reference counting in Python API related C++ code.
References should all now be handled correctly.
* Added support for adding None to Operation and Oplist.
Reference count changes have solved some segfaults I was getting. New
config files allows easy specification of rulesets, and has allowed
me to test the complete range of python entity classes used in Acorn.
Import hook code does not appear to work for classes imported directly using
python API calls.
Al
* Added creation of Entities for use in Operation arguments.
* Added initialisation of Vector3D through constructor
arguments in python.
* Added append() method to python interface for Oplist.
* Added support for coercion of operation into addable form.
Al
* Fixed coersion of non-oplist types for addition.
* Implemented getting attributes from Message::Object maps
from python.
It now crashes in the interlinguish code. Closer and closer.
Al