This required cleaning up a bunch of other things:
Expose functions to disconnect and flush sockets generally
Make a new base class for objects that link a socket to the server
* server/CommClient.cpp, server/CommClient.h,
server/CommHttpClient.cpp, server/CommHttpClient.h:
Convert two stream classes to use the stream base class.
* server/CommPeer.h, server/CommPeer.cpp: Re-factor CommPeer to
only be used for initiating peer connections.
* server/Admin.cpp: Use the modified CommPeer constructor.
* server/CommClient.h, server/CommClient.cpp: Make the connection
a pointer rather than a reference, and pass it in during setup.
* server/CommClientFactory.h, server/CommClientFactory.cpp: Re-factor
the commclient factory to take connection type as a template param,
and create the client and connection objects separately.
* server/server.cpp: Use the modified CommClientFactory parameter.
* server/Makefile.am: Remove the different kinds of client class
from the build.
* common/Identified.cpp, common/Identified.h, rulesets/Character.h,
rulesets/LocatedEntity.h, server/Account.h, server/Admin.cpp,
server/CommClient.cpp, server/CommClient.h, server/Connection.cpp,
server/Connection.h, server/ExternalMind.h,
server/ExternalProperty.cpp, server/ExternalProperty.h,
server/Lobby.h, server/Master.h, server/Peer.h,
server/ServerRouting.h, server/SlaveClientConnection.h:
Rename IdentifiedRouter to Router as it's the base class
for pretty much all routers.
* client/BaseClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h,
common/Identified.cpp, common/Identified.h, common/Makefile.am,
common/OOGThing.cpp, common/OOGThing.h, common/OperationRouter.cpp,
common/OperationRouter.h, rulesets/Character.h, rulesets/Entity.h,
rulesets/LocatedEntity.cpp, rulesets/LocatedEntity.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/CommClient.cpp, server/CommClient.h, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/ExternalProperty.cpp, server/ExternalProperty.h,
server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h,
server/Peer.cpp, server/Peer.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/SlaveClientConnection.cpp,
server/SlaveClientConnection.h: Factor out the more pointless base
classes, in favor of simple interface. Move destroyed signal to
Entity, which is the only place it is needed.
* common/Identified.cpp, common/Identified.h: Add a new base class
which combines Identified with OperationRouter.
* server/CommClient.cpp, server/CommClient.h: Modify CommClient to
refer to it's operation routing object purely by the OperationRouter
interface.
* server/Connection.cpp, server/Connection.h,
server/TrustedConnection.cpp: Re-factor connection routers so
they no longer inherit from BaseEntity, and instead inherit
cleanly from the minimum required interfaces.
* server/CommClient.h, server/CommClient.cpp: Check stream has not
failed before sending ops, to ensure that failed sockets are
cleared promptly. Check fail() in addition to eof() to ensure
that failed connections are detected when reading.
* server/Idle.h, server/Idle.cpp: Rename reference to CommServer
so there is no ambiguity in classes which inherit from Idle
and CommSocket.
* server/CommServer.h, server/CommServer.cpp: Store the current
time, and a flag indicating if the server is currently handling
client traffic. Modify idle handlers so they are only
called if the server is not busy with internal traffic, or traffic
from clients. Check for errors returned by epoll().
* server/CommUnixListener.cpp, server/CommListener.cpp,
server/CommClient.h, server/CommClient.cpp: Make CommClient an
idler, and use it to track clients which connect but don't
negotiate, disconnecting them after a timeout.
* rulesets/Thing.cpp: Remove obsolete commented out code.
* server/Account.cpp, server/Connection.cpp:
Add a note about serialno/refno handling when code sends ops
directly to the client.
* server/CommClient.cpp, server/CommClient.h: Clean up some debug
code, and method names.
* server/Lobby.cpp: Fix a case where a private message would fail
silently if account had logged on recenlty but was no longer.
* server/Admin.cpp: Make sure setup is called on peer connection.
* server/CommClient.h, server/CommClient.cpp: Adapt code so it
can be used for both establishing and accepting connections.
* server/Connection.cpp: Re-order initialisations in constructor
to eliminate warnings.
* server/CommListener.cpp, server/CommListener.h: Add a virtual
create method, so it can be overriden to make different kinds
of listener.
* server/Peer.cpp, server/Peer.h: New class representing connections
to peer servers.
* server/CommPeer.cpp, server/CommPeer.h: New socket class handling
sockets used to connect to peer servers.
* server/CommPeerListener.cpp, server/CommPeerListener.h: New
listener using new virtual interface in CommListener to accept
peer connections.
* server/CommClient.cpp, server/CommClient.h: Add a new constructor
for creating Atlas socket objects which are not yet open. Makes
this class suitable for establishing as well as accepting
connections. Take out call to Connection::destroy.
* server/CommRemoteClient.h: Fix error in header guards.
* server/Connection.cpp, server/Connection.h: Remove
obsolete destroy() method. Make CommClient member public.
* server/server.cpp: Add new listener for peer connections.
* common/types.h: Add enumeration for new connect operation.
* server/Admin.cpp, server/Admin.h: Add new handler for connect
operations, used by admin client to build peer connections.
* tools/cycmd.cpp: Add new command "connect" for sending
connect ops to server.
* common/utility.cpp: Add a FIXME note about more correctly
converting a message to an op.
* server/CommClient.h, server/CommClient.cpp: Call new shutdown()
method in skstream instead of close when disconnecting or
timing out, so that the socket is still valid. Otherwise
there is no reliable way to detect that the socket is no longer
connected.
* server/CommClient.h, server/CommClient.cpp, server/Account.cpp,
server/Connection.h, server/Connection.cpp: Rename close() to
disconect() to more accuratly reflect its function.
* server/CommServer.h, server/CommServer.cpp: Add an implementation
based on epoll which is used if available. Much more efficient
and scalable.
* tools/cycmd.cpp: Fix a couple of memory leaks.
* common/FormattedXMLWriter.h: Add some notes about converting this
class for use with any Atlas codec.
* server/CommClient.h, server/CommIdleSocket.h, server/CommServer.cpp,
server/CommServer.h, server/CommSocket.h, server/ServerRouting.h,
server/WorldRouter.cpp:
Improve the names of some typedefs and clean up some comments.
* server/WorldRouter.h: Remove declaration of obsolete unimplemented
setSerialno() member function.
* tools/cycmd.cpp: Add new command to enable and disable server
monitoring.
* server/WorldRouter.cpp, common/BaseWorld.h: Add facility to
notify using a SigC signal each type an op is dispatched.
* server/CommClient.h, server/CommClient.cpp: Fix typo in
overridden method which meant it didn't work.
* server/Admin.h, server/Admin.cpp: Add handler for Monitor operation
which turns on and off sending all IG ops to the admin client.
* rulesets/Python_API.cpp, common/types.h, common/Generic.h,
common/BaseEntity.h: Fix Generic op so it can be used, and
clean up its use. Add an enumeration for monitor ops.
* server/CommSocket.h, server/CommUnixListener.cpp,
server/CommUnixListener.h, server/CommServer.cpp,
server/CommMetaClient.cpp, server/CommMetaClient.h,
server/CommListener.cpp, server/CommListener.h,
server/CommClient.cpp, server/CommClient.h:
Add a new dispatch method to the socket interface, delaying
dispatch of incoming data until after it has been read, so that
a write timeout cannot occur during reading.
* server/Lobby.cpp: Add some debugging messages.
* server/CommServer.cpp: Tweak select loop so that closed connections
are cleaned up as soon as they are detected.
* rulesets/World.cpp: Make demo terrain a bit more mountainous.
* Convert entire codebase over to using Atlas-C++ 0.4.90, as
start of transition to 0.6 API.
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
* Increment to devel version 0.3, and start breaking things.
* server/CommClient.cpp, server/CommClient.h, server/CommServer.cpp,
server/CommServer.h, server/server.cpp, server/CommListener.cpp,
server/CommListener.h, server/CommMetaClient.cpp,
server/CommMetaClient.h, server/CommSocket.cpp, server/CommSocket.h:
Refactor network code so metaserver and listen socket are no longer
special cases, opening up the way for a database connection handler.
* server/CommClient.cpp, server/CommServer.cpp: Move exception
handling into the read method, and ensure correct handling
of the reading flag.
* server/CommClient.h: Fix exception constructor to be
ISO compliant.
* server/CommServer.cpp, server/CommClient.h, server/CommClient.cpp:
Experimental version of a more comprehensive way to handle
client write timeouts, and a possible way to handle traffic
shaping in future.
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
up client code so it does not rely on username being the same as
account id.
* tools/cycmd.cpp: Added look and logout commands to administrate
users logged in.
* server/server.cpp: Fixed metaserver code so it only sends
termination packet if metaserver functionality is enabled.
* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
server/CommClient.h, server/Account.cpp: Fix logouts so they
do cause the client connection to be closed.
* Finished switch from Fire operation to Burn.
* server/CommServer.h, server/CommClient.h, server/CommServer.cpp,
server/CommClient.cpp: Re-factor the way client connections are
handled, so closed and blocked connections are disposed of more
cleanly.
rulesets/Movement.h, rulesets/MemMap.h, physics/Vector3D.h,
modules/WorldTime.h, modules/Location.h, modules/DateTime.h,
common/Generic.h, common/BaseWorld.h: Ensure that single argument
constructors are explicit, so we don't get any naughty implicit
type conversion going on.
* server/CommClient.h: Added an operation dump feature for debugging.
Al Riddoch <alriddoch@zepler.org>
rulesets/EntityFactory.cpp, rulesets/MindFactory.cpp,
rulesets/Stackable.cpp, server/Account.cpp, server/Admin.cpp,
server/CommClient.h, server/CommServer.cpp, server/CommServer.h,
server/Connection.cpp, server/ExternalMind.cpp,
server/Persistance.cpp, server/Persistance.h,
server/ServerRouting.cpp, server/WorldRouter.cpp,
server/server.cpp: Removed unused includes and code. Added some
FIXMEs.
* rulesets/Thing.cpp: Added TO and FROM to faked Sight(Create()) ops.
* server/OOG_Thing.cpp, server/OOG_Thing.h: Marked files as removed.
Al Riddoch <alriddoch@zepler.org>
Re-organised negotiation code so it is non-blocking. Server is now
a bit less easy to attack.
* Marked files that are no longer part of the build with #error so
they never get built by accident.
Al Riddoch <alriddoch@zepler.org>
tools/cycmd.cpp: Switched to using skstream library for socket
comms instead of hand rolled fstream based version.
* ALL FILES: Fixed use of std namespace throughout all code.
This server is now ISO C++ compliand and builds with gcc 3.0.
Al Riddoch <alriddoch@zepler.org>