Commit graph

77 commits

Author SHA1 Message Date
Al Riddoch
ec6d52e45d 2002-01-02 Al Riddoch <alriddoch@zepler.org>
* common/Database.h: Declaration for register relations.

	* server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/Connection.cpp, server/Player.cpp,
	  server/Player.h, server/ServerRouting.cpp,
	  server/ServerRouting.h: Properlly separate username and id from
	  account, and use the database code to assign numerical ids to
	  account objects.  Eliminate extraneous member variables in account.

	* server/CommClient.cpp, server/CommServer.cpp,
	  server/CommServer.h, server/server.cpp:
	  Eliminate storing server name string twice.
2003-01-02 08:52:56 +00:00
Al Riddoch
8d7eb1b6e1 2002-12-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp,
	  rulesets/Food.cpp, rulesets/Thing.cpp, rulesets/World.cpp:
	  Add arg to error method specifying where the error should go. Use
	  this arg to ensure that errors don't get broadcast.

	* common/Database.cpp, common/Database.h, common/const.cpp,
	  server/Persistor.cpp, server/Restoration.cpp,
	  server/WorldRouter.cpp
	  Change id and loc column in entity tables to integer for
	  performance. Add id generator sequence to database

	* common/Database.cpp, common/Database.h, server/Persistance.cpp,
	  server/Persistance.h: Remove old legacy world, mind and server
	  tables as they are no longer used.

	* common/BaseEntity.cpp, common/Load.h, common/Save.h,
	  common/custom.cpp, common/op_switch.h, common/operations.cpp,
	  common/operations.h, common/types.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  server/Admin.cpp, server/Admin.h, server/server.cpp,
	  tools/cycmd.cpp: Remove Load and Save ops.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
	  rulesets/Plant.cpp: Fix != to |= when setting update flags.

	* server/CommMetaClient.cpp, server/CommMetaClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/server.cpp:
	  Add mechanism for sockets to be called whenever the server
	  is idle, so that they do period things. Use this mechanis,
	  to handle sending periodic packets to the metaserver, removing
	  special case code from CommServer.
2002-12-28 21:52:32 +00:00
Al Riddoch
8f90b120b0 2002-12-19 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp, server/CommServer.cpp, server/CommServer.h,
	  server/ServerRouting.cpp, server/ServerRouting.h,
	  server/server.cpp: Change the way main server object are created
	  to be more logical.
2002-12-19 20:04:37 +00:00
Al Riddoch
7c4ef64c1d 2002-11-23 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp, server/CommClient.h, server/CommListener.h,
	  server/CommServer.cpp, server/CommServer.h: Remove code commented
	  out during refactoring.
2002-11-23 18:02:46 +00:00
Al Riddoch
3a95e9cfcb 2002-11-23 Al Riddoch <alriddoch@zepler.org>
* Increment to devel version 0.3, and start breaking things.

	* server/CommClient.cpp, server/CommClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/server.cpp, server/CommListener.cpp,
	  server/CommListener.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommSocket.cpp, server/CommSocket.h:
	  Refactor network code so metaserver and listen socket are no longer
	  special cases, opening up the way for a database connection handler.
2002-11-23 17:13:39 +00:00
Al Riddoch
b89504d49c 2002-08-30 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp: Only persist this sessions command line
	  options if the user is overriding the installation directory.

	* cyphesis.vconf, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp:
	  Add client functionality to allow diferent scripts to be run to
	  perform different functions on the server.

	* client/CharacterClient.cpp: Add debug option.

	* rulesets/Character.h: Make mind operation functions virtual,
	  so they can be overridden.

	* common/BaseWorld.h, server/WorldRouter.cpp,
	  server/WorldRouter.h: Add server functions to search for
	  entities by name or type.

	* rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to
	  specify a look without an id to search for entities with
	  a given name or type.

	* client/CreatorClient.cpp, client/CreatorClient.h,
	  client/ObserverClient.cpp, client/ObserverClient.h,
	  client/Py_CreatorClient.cpp, rulesets/basic/editor.py,
	  rulesets/mason/define_world.py:
	  Add support for looking for entities in the world by name or
	  type from client script, so client scripts can modify existing
	  world.

	* rulesets/Entity.cpp, rulesets/Movement.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp,
	  rulesets/Stackable.cpp, rulesets/Thing.cpp,
	  rulesets/World.cpp, server/Account.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/Player.cpp, server/ServerRouting.cpp,
	  server/server.cpp, tools/cycmd.cpp,
	  tools/cywatchdog.cpp: Code formatting cleanups.

	* rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now
	  fires correctly.
2002-08-30 13:48:39 +00:00
Al Riddoch
eff87be9f9 2002-08-26 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp: Simplify handling of socket errors,
	  and remove pointless warning.
2002-08-26 14:37:48 +00:00
Al Riddoch
023c7197f2 2002-08-14 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp, server/CommServer.cpp: Move exception
	  handling into the read method, and ensure correct handling
	  of the reading flag.

	* server/CommClient.h: Fix exception constructor to be
	  ISO compliant.
2002-08-14 17:02:39 +00:00
Al Riddoch
5b32f0ae12 2002-08-14 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp, server/CommClient.h, server/CommClient.cpp:
	  Experimental version of a more comprehensive way to handle
	  client write timeouts, and a possible way to handle traffic
	  shaping in future.
2002-08-14 11:38:30 +00:00
Al Riddoch
92ee147711 2002-08-13 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.h: Don't disconnect connections when writing
	  times out.
2002-08-13 14:52:19 +00:00
Al Riddoch
50edfe7adc Temporary debugging output 2002-08-13 13:37:45 +00:00
Al Riddoch
00199f8aa6 2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
	  aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
	  common/inheritance.h: Use const iterators and references
	  whenever possible.

	* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Fragment as name for Atlas::Message::Object,
	  to avoid name clashes on Object.

	* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
	  so signals and callbacks can be used, and add destroyed
	  signal.

	* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
	  physics/Vector3D.h, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.h,
	  rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
	  common/inheritance.cpp: Cleaned up Atlas::Message::Object
	  use, and excessive use of "using ...".

	* rulesets/Movement.h, rulesets/Pedestrian.h:
	  Use forward declarations rather than including Move.h

	* server/Account.cpp, server/Account.h, server/Connection.cpp,
	  server/Connection.h: Use destroyed signal to ensure references
	  to in game entities are removed when those entities are
	  destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
Al Riddoch
4c39bc2ecd 2002-07-25 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
	  up client code so it does not rely on username being the same as
	  account id.

	* tools/cycmd.cpp: Added look and logout commands to administrate
	  users logged in.

	* server/server.cpp: Fixed metaserver code so it only sends
	  termination packet if metaserver functionality is enabled.

	* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
	  server/CommClient.h, server/Account.cpp: Fix logouts so they
	  do cause the client connection to be closed.

	* Finished switch from Fire operation to Burn.
2002-07-26 16:47:39 +00:00
Al Riddoch
56ef2d5bc0 2002-07-23 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h: Make consts modifiable in
	  the debug build.

	* common/op_switch.h, rulesets/Character.cpp, rulesets/Character.h:
	  Fix missing logout op in op switchers.

	* server/Account.cpp, server/Connection.cpp: Handle logouts
	  a bit differently, and return the info response process
	  expects.

	* server/CommClient.cpp: Set connection id to client ip and port.

	* server/CommServer.cpp: Tighten up the way eof is handled.

	* server/ServerRouting.cpp: Set lobby id.
2002-07-23 18:43:39 +00:00
Al Riddoch
07a7543461 2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.

	* common/log.h, common/log.cpp: Write some logging code which
	  handles message of different types using syslog or standard
	  error, depending on whether we are running as a daemon.

	* ALL: Switched to using log() for all output.
2002-07-14 21:04:50 +00:00
Al Riddoch
3eccd4b4ab 2002-06-26 Al Riddoch <alriddoch@zepler.org>
* common/Database.h: Remove stray code.

	* common/globals.cpp: Fix incorrect usage of share dir.

	* server/Account.cpp, server/CommClient.cpp, server/CommClient.h,
	  server/CommServer.cpp, server/Connection.cpp, server/Connection.h,
	  server/Connection_methods.h, server/ExternalMind.cpp,
	  server/Lobby.cpp: Use reference instead of pointer in send
	  methods.

	* server/CommClient.h, server/CommClient.cpp: Adding missing handling
	  for Logout.
2002-06-26 00:58:22 +00:00
Al Riddoch
bfd35af93f *** empty log message *** 2002-06-19 14:30:04 +00:00
Al Riddoch
9a76e7857a 2002-06-19 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.h, server/CommClient.h, server/CommServer.cpp,
	  server/CommClient.cpp: Re-factor the way client connections are
	  handled, so closed and blocked connections are disposed of more
	  cleanly.
2002-06-19 14:17:42 +00:00
Al Riddoch
aa47340d59 2002-05-18 Al Riddoch <alriddoch@zepler.org>
* client/ObserverClient.cpp, server/Account.cpp, server/Connection.h,
	  server/Routing.h: Formatting cleanup

	* client/Py_CreatorClient.cpp, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Line.cpp, rulesets/Line.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h:
	  Replace operator[] with get() method for querying attributes.
	  Make this get() method const, and re-write the internals so
	  that it more cleanly handles attributes.

	* common/BaseWorld.h: Re-write world.getObject() so that it
	  no longer uses std::map::operator[], as the old method was
	  inserting NULLs into the world dictionary when non-existant
	  entities were queried.

	* rulesets/Character.cpp: Clean up outstanding issues when movement
	  position is supplied, and is very close to being correct, and
	  clarify comments about movement when neither destination nor
	  source are provided.

	* rulesets/Character.cpp: Modify mind2body interface so that setting
	  the TO of ops is done in the individual handlers, and copying
	  the operation globally is avoided.

	* rulesets/MemMap_methods.h: Remove dodgy debug code.

	* rulesets/Pedestrian.cpp: Clarify movement fixme.

	* rulesets/Py_Operation.cpp: Clarify operation time handler fixme.

	* rulesets/Stackable.cpp: Clarify fixme's in combine and divide
	  handlers.

	* server/CommServer.cpp: Remove redundant fixme.

	* server/Connection.cpp, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/server.cpp:
	  Move inline ServerRouting::getObject into class header.

	* server/WorldRouter.cpp, server/WorldRouter.h:
	  Clean up  includes, and move updateTime into the main body of the
	  file. Clean up code formatting when handling maps and dictionaries.
	  Clarify error output and comments about NULL objects in the world
	  dictionary.
2002-05-18 18:09:14 +00:00
Al Riddoch
32b79d1d05 2002-03-05 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/ClientConnection.cpp:
	  Removed c_str() where not required.

	* server/CommServer.cpp: Cleaned up removal of dead connections.

	* server/server.cpp, server/Persistance.cpp: Get rid of leaks
	  of factory and database connection objects.

	* common/inheritance.h: Detect and flag errors introduced into
	  type tree.

	* rulesets/MindFactory.h: Add method to shutdown factory.
2002-03-05 17:03:13 +00:00
Al Riddoch
f7b9471b2c 2002-01-14 Al Riddoch <alriddoch@zepler.org>
* C++ compliance fixes for gcc 3.
2002-01-14 19:10:16 +00:00
Al Riddoch
e70aed6400 2002-01-13 Al Riddoch <alriddoch@zepler.org>
* client/client.cpp, server/server.cpp, common/globals.cpp,
	  common/globals.h, tools/cycmd.cpp, tools/cydbload.cpp,
	  tools/cypasswd.cpp: Move code for handling loading of config
	  from the command line, user config and global config, into
	  globals.cpp, and make use of it in all tools.

	* tools/cycmd.cpp: Fix objtype on server set commands.

	* common/Database.cpp, common/Database.h: Implemented new database
	  interface to PostgreSQL to replace inadequate db3 code.

	* common/database.cpp, common/database.h: Old code removed from the
	  build.

	* common/accountbase.h, server/Admin.cpp, server/Persistance.cpp,
	  server/server.cpp, tools/cydbload.cpp: Fixed for minor changes
	  in the low level database API.

	* common/globals.h, common/globals.cpp, rulesets/EntityFactory.cpp,
	  server/Admin.cpp, server/CommServer.cpp,
	  Remove varconf header from globals.h, and put in .cpp files
	  where it belongs.
2002-01-13 17:24:53 +00:00
Al Riddoch
aa3f4f0db4 * common/BaseWorld.cpp, common/OOGThing.cpp, rulesets/Entity.cpp,
rulesets/EntityFactory.cpp, rulesets/MindFactory.cpp,
	  rulesets/Stackable.cpp, server/Account.cpp, server/Admin.cpp,
	  server/CommClient.h, server/CommServer.cpp, server/CommServer.h,
	  server/Connection.cpp, server/ExternalMind.cpp,
	  server/Persistance.cpp, server/Persistance.h,
	  server/ServerRouting.cpp, server/WorldRouter.cpp,
	  server/server.cpp: Removed unused includes and code. Added some
	  FIXMEs.

	* rulesets/Thing.cpp: Added TO and FROM to faked Sight(Create()) ops.

	* server/OOG_Thing.cpp, server/OOG_Thing.h: Marked files as removed.

Al Riddoch  <alriddoch@zepler.org>
2001-10-18 16:06:06 +00:00
Al Riddoch
c0af3c3c63 * aiclient/ClientConnection.cpp, aiclient/client.cpp,
client/ClientConnection.cpp, common/database.h, common/globals.cpp,
	  common/persistance.cpp, common/stringstream.h, server/CommClient.cpp,
	  server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
	  tools/cypasswd.cpp: Removed unused config.h.

	* client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp:
	  Use default password if the admin account cannot be fetched from
	  the database.

	* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp,
	  rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp:
	  Make many of the member variables of Entity protected, and add
	  the required accessors. Changed the name of the id attribute
	  to m_id.

	* common/BaseWorld.h, common/database.cpp, common/persistance.cpp:
	  Removed unused includes.

	* common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h,
	  common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h,
	  common/Setup.h, common/Tick.h: Moved definition of virtual
	  functions into cpp file, to reduce wasted code.

	* common/Makefile.am: Create cyphesis library, which can be used by
	  other applications to access cyphesis databases.

	* common/config.h, common/database.h, server/Persistance.cpp,
	  tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
	  Remove conditional compilation of db code. db3 is now required.

	* server/WorldRouter.h: Fixed getNewId() so it take const string.

	* server/server.cpp: Removed python shutdown, so it does not
	  mess up the db if it causes a segfault.

Al Riddoch  <alriddoch@zepler.org>
2001-10-17 14:09:42 +00:00
Al Riddoch
d8ffe97f6d * server/CommServer.cpp: Remove non-fatal "FATAL..." message when
client closes connection.

	* rulesets/Thing.cpp: If object to be created has no loc, set loc
	  to be the same as creator before passing to the factory.

	* rulesets/Entity.cpp: Clarify debug output when determining location
	  of new entities.

	* client/CommClient.cpp: Push output into debug mecanism. Switch
	  order of Create/Login for admin account so ordinary operation
	  does not issue an error. Admin account is created at startup,
	  so there is no need for the client to create it.

Al Riddoch  <alriddoch@zepler.org>
2001-10-03 10:51:43 +00:00
Al Riddoch
ecba58290b * server/CommClient.cpp, server/CommClient.h, server/CommServer.cpp:
Re-organised negotiation code so it is non-blocking. Server is now
	  a bit less easy to attack.

	* Marked files that are no longer part of the build with #error so
	  they never get built by accident.

Al Riddoch  <alriddoch@zepler.org>
2001-09-13 19:35:16 +00:00
Al Riddoch
15cd627b27 * server/server.cpp: Moved CommServer and CommClient into their own
files. Cleaned up debugging output.

	* rulesets/EntityFactory.h, server/CommServer.h: Fixed headers so
	  the required ones are included.

	* server/Persistance.cpp: Re-wrote shutdown method so it deletes
	  the class instance.

Al Riddoch  <alriddoch@zepler.org>
2001-09-13 18:21:56 +00:00