All IG code should use the interface of LocatedEntity when dealing
with any entity, rather than sometimes requiring Entity. Add virtual
functions to the interface where required, and modify all other interfaces
to stop them using Entity. This makes the code way cleaner, and much better
de-coupled.
* server/StorageManager.cpp: Only do property inserts if there are
some to be inserted. Limit the number of queries per tick. Improve
database debug output.
* server/StorageManager.cpp, server/StorageManager.h: Add a queue
of deleted entity IDs, and implement deleting entries from
this queue from the database.
* server/StorageManager.cpp: Add checks so that ephemeral
entities are not written to the database, and ephemeral properties
are not inserted or updated. Postpone connecting the updated
signal until after the initial insert.
* server/EntityFactory.cpp, server/PersistantThingFactory.cpp,
server/PersistantThingFactory.h,
server/PersistantThingFactory_impl.h:
Add a count to each factory of the number of entities
it has created, and add a monitor watch to each one.
* server/StorageManager.cpp, server/StorageManager.h: Add counters
for the various types of database query, and add monitor watches
for them.
* common/Database.cpp: Add the location data to the database
insert query.
* server/Persistance.cpp: Modify the entity database table so it
has the right columns.
* server/StorageManager.cpp: Correctly check the orientation
valid flag before using it.
* common/Database.cpp, common/Database.h: Modify the Entity database
functions to include a chunk of text for location data.
* server/StorageManager.cpp: Implement naive storage of location
data to the database.
* common/Database.cpp: Implement updating modified properties.
* server/StorageManager.cpp: Tweak test properties values
so we can tell if one has been updated.
* common/Property.h: Add helper functions to make it easy and clear
to manipulate flags.
* common/Database.cpp, common/Database.h: Expand the entity database
table to include LOC and update sequence number. Implement new
functions that insert test entity data into entity and property
tables.
* rulesets/LocatedEntity.h: Add an accessor providing direct access to
the properties dictionary for persistence.
* server/Persistance.cpp: Remove the bounding box chunk from the
entity table schema.
* server/StorageManager.cpp: Implement inserting and updating rows
into the Entity and Propertiy tables.
* server/IdleConnector.cpp, server/IdleConnector.h: A generic sigc++
based class for functions which need to be called regularly.
* server/StorageManager.cpp, server/StorageManager.h: Add a method
to be called once a second from the idler.
* server/server.cpp: Hook the idler up to storage manager.
* rulesets/Entity.h: Make flags protected, and add convenient methods
to set and clear flags. Add a flag for indicating that the entity
is queued for a storage update.
* rulesets/Entity.cpp: Reset the clean flag correcly when the entity
is made dirty.
* server/StorageManager.cpp: Hook up Entity::updated, and implement
queueing things for update and making sure they only get added once.