All IG code should use the interface of LocatedEntity when dealing
with any entity, rather than sometimes requiring Entity. Add virtual
functions to the interface where required, and modify all other interfaces
to stop them using Entity. This makes the code way cleaner, and much better
de-coupled.
* rulesets/TransientProperty.cpp, rulesets/TransientProperty.h:
Re-work so an explicit handler is no longer required, and
the timed operation to delete the entity is scheduled directly
when the property is applied.