Erik Ogenvik
164816f646
Adapt tests to changed structure.
2018-11-03 17:17:50 +01:00
Erik Ogenvik
e85f0831b2
Restructure rule classes.
...
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00
Erik Ogenvik
e0b45800ef
Fix broken tests.
2018-10-29 21:11:23 +01:00
Erik Ogenvik
3b091899c1
Work on fixing the tests.
2018-10-01 23:22:28 +02:00
Erik Ogenvik
139d229f80
Sync Python method names with C++.
2018-08-17 22:04:07 +02:00
Erik Ogenvik
6a3ec31b7e
Remove Character class.
...
This is crucial since it now means that any entity can be controlled by
a mind. This makes the world much more versatile.
2018-08-14 22:25:56 +02:00
Erik Ogenvik
c84f5fe926
Don't implicitly convert from Ref to ptr.
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Since it's too easy to introduce subtle bugs.
2018-08-05 20:47:09 +02:00
Erik Ogenvik
a12b1a00a3
Delete when refs go to zero.
...
This changes how entities are dereferenced to work more like you would
expect.
2018-08-05 14:36:21 +02:00
Erik Ogenvik
04fe84821e
Use proper singletons everywhere.
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I.e. ones where the lifespan is fully controlled.
The only exception is Options, since it's accessed during static
initialization.
2018-08-04 18:01:20 +02:00
Erik Ogenvik
7634969eef
Removed TaskFactory classes.
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Since we always create Tasks from scripts.
Also fixed a lot of tests.
2018-08-04 18:01:20 +02:00
Erik Ogenvik
4d1dc775b0
Moved BaseWorld to rulesets.
...
Since it better belongs there.
2018-07-25 00:16:09 +02:00
Erik Ogenvik
33dfbb3425
Added tests.
2018-07-24 21:18:50 +02:00
Erik Ogenvik
86318d5f6e
Make database persistence standard.
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We now use sqlite to persist the world by default.
Postgresql support is provided as an option.
2018-05-19 23:33:58 +02:00
Erik Ogenvik
b0cf29b18d
Use SQLite 3 for persistence.
...
Instead of storing data in Postgres we store it by default in SQLite,
using an in-process database.
This makes setup and handling much easier.
2018-05-19 21:47:24 +02:00
Erik Ogenvik
705b691ff5
Make "Account::operation" send directly to link.
2018-04-25 21:05:59 +02:00
Erik Ogenvik
1e95d956b9
Player characters should never be AI controlled.
2018-02-08 21:47:22 +01:00
Erik Ogenvik
e7fa53214b
Use nullptr instead of NULL.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
6275555b20
Improved stub generation and create all stubs.
2017-07-25 23:40:40 +02:00
Erik Ogenvik
3a16efe860
Added script to generate stubs.
...
The script is copied from the GoogleMock project and adapted
to instead generate stubs.
Two stub files are generated, one being named *_custom.h.
Any custom behaviour can be added to the latter, since it won't be
regenerated when the stub is recreated.
2017-07-25 23:40:39 +02:00
Erik Ogenvik
4d530e25e4
Move domain property Entity.
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And rename and fixup smaller things.
2017-07-25 23:40:39 +02:00
Erik Ogenvik
0286bcd47d
Replace "parents" with "parent".
2017-07-24 15:05:18 +02:00
Erik Ogenvik
0db8323325
Fixed tests.
2016-12-19 22:01:23 +01:00
Erik Ogenvik
1105483b1d
Fixed up tests.
2016-12-15 18:27:42 +01:00
Erik Ogenvik
1c69b3aae6
Use camel casing for tests.
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This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00