Erik Ogenvik
164816f646
Adapt tests to changed structure.
2018-11-03 17:17:50 +01:00
Erik Ogenvik
e85f0831b2
Restructure rule classes.
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Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00
Erik Ogenvik
e0b45800ef
Fix broken tests.
2018-10-29 21:11:23 +01:00
Erik Ogenvik
3b091899c1
Work on fixing the tests.
2018-10-01 23:22:28 +02:00
Erik Ogenvik
0592987f84
Remove Creator and add AdminMind.
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The mind is instead responsible for allowing extra editing capabilities.
This makes the entity hierarchy smaller.
2018-08-08 22:27:43 +02:00
Erik Ogenvik
a12b1a00a3
Delete when refs go to zero.
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This changes how entities are dereferenced to work more like you would
expect.
2018-08-05 14:36:21 +02:00
Erik Ogenvik
4d1dc775b0
Moved BaseWorld to rulesets.
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Since it better belongs there.
2018-07-25 00:16:09 +02:00
Erik Ogenvik
33dfbb3425
Added tests.
2018-07-24 21:18:50 +02:00
Erik Ogenvik
80d347993d
Rename EntityRef to WeakEntityRef.
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To mark that it's a weak ref.
2018-07-22 23:51:33 +02:00
Erik Ogenvik
a3560c817f
Use "propel" property for movement.
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Clients shouldn't set the "velocity", instead setting the "propel"
property.
2018-02-11 21:15:35 +01:00
Erik Ogenvik
6275555b20
Improved stub generation and create all stubs.
2017-07-25 23:40:40 +02:00
Erik Ogenvik
1c69b3aae6
Use camel casing for tests.
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This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00