Erik Ogenvik
164816f646
Adapt tests to changed structure.
2018-11-03 17:17:50 +01:00
Erik Ogenvik
e85f0831b2
Restructure rule classes.
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Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00
Erik Ogenvik
f87233cd53
Clean up code.
2018-10-30 19:35:57 +01:00
Erik Ogenvik
e0b45800ef
Fix broken tests.
2018-10-29 21:11:23 +01:00
Erik Ogenvik
c84f5fe926
Don't implicitly convert from Ref to ptr.
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Since it's too easy to introduce subtle bugs.
2018-08-05 20:47:09 +02:00
Erik Ogenvik
a12b1a00a3
Delete when refs go to zero.
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This changes how entities are dereferenced to work more like you would
expect.
2018-08-05 14:36:21 +02:00
Erik Ogenvik
04fe84821e
Use proper singletons everywhere.
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I.e. ones where the lifespan is fully controlled.
The only exception is Options, since it's accessed during static
initialization.
2018-08-04 18:01:20 +02:00
Erik Ogenvik
7634969eef
Removed TaskFactory classes.
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Since we always create Tasks from scripts.
Also fixed a lot of tests.
2018-08-04 18:01:20 +02:00
Erik Ogenvik
4d1dc775b0
Moved BaseWorld to rulesets.
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Since it better belongs there.
2018-07-25 00:16:09 +02:00
Erik Ogenvik
33dfbb3425
Added tests.
2018-07-24 21:18:50 +02:00
Erik Ogenvik
0ca22bcf68
Specify scripts for entity as property.
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This allows multiple scripts to be used. In addition it allows for
entity with specific scripts.
2018-07-04 19:20:24 +02:00
Erik Ogenvik
e80d07560c
Reload entity scripts when python code changes.
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For now we reload all scripts. We should be smarter and only reload
those scripts which are affected though.
2018-04-30 23:34:58 +02:00
Erik Ogenvik
d4604d034d
Correctly handled updated type properties.
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When a type is updated we now property re-apply modified properties on
affected entities.
2018-04-29 17:21:44 +02:00
Erik Ogenvik
7ae19d5038
Use Singleton base class.
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I.e. make sure that all objects have a defined life time. This requires
that we actually set up and tear down the singletons.
2018-04-25 20:15:29 +02:00
Erik Ogenvik
5a71381b8d
Added default attribute to modProperty.
2018-02-26 12:05:10 +01:00
Erik Ogenvik
a3560c817f
Use "propel" property for movement.
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Clients shouldn't set the "velocity", instead setting the "propel"
property.
2018-02-11 21:15:35 +01:00
Erik Ogenvik
e7fa53214b
Use nullptr instead of NULL.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
67549fc362
Added geometry file property.
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The mesh specified in the property will be read and a "geometry" mesh
property installed on the type onto which the property is installed.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
70084e0279
Added calls for when property is installed on Type
2018-02-06 13:45:11 +01:00
Erik Ogenvik
7fb146eb36
Standardize installation of standard types.
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This way the base types are exposed to clients.
2018-02-06 13:45:10 +01:00
Erik Ogenvik
4d530e25e4
Move domain property Entity.
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And rename and fixup smaller things.
2017-07-25 23:40:39 +02:00
Erik Ogenvik
0286bcd47d
Replace "parents" with "parent".
2017-07-24 15:05:18 +02:00
Erik Ogenvik
1c69b3aae6
Use camel casing for tests.
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This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00