Erik Ogenvik
164816f646
Adapt tests to changed structure.
2018-11-03 17:17:50 +01:00
Erik Ogenvik
e85f0831b2
Restructure rule classes.
...
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00
Erik Ogenvik
e0b45800ef
Fix broken tests.
2018-10-29 21:11:23 +01:00
Erik Ogenvik
3b091899c1
Work on fixing the tests.
2018-10-01 23:22:28 +02:00
Erik Ogenvik
86f4820a38
Refactor aiclient main loop.
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We now use a totally boost::asio based loop. As a result the client
now plays along with other asio based components. Other clients are
broken currently though, needs to be fixed.
2018-09-25 23:30:03 +02:00
Erik Ogenvik
6a3ec31b7e
Remove Character class.
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This is crucial since it now means that any entity can be controlled by
a mind. This makes the world much more versatile.
2018-08-14 22:25:56 +02:00
Erik Ogenvik
c84f5fe926
Don't implicitly convert from Ref to ptr.
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Since it's too easy to introduce subtle bugs.
2018-08-05 20:47:09 +02:00
Erik Ogenvik
a12b1a00a3
Delete when refs go to zero.
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This changes how entities are dereferenced to work more like you would
expect.
2018-08-05 14:36:21 +02:00
Erik Ogenvik
4d1dc775b0
Moved BaseWorld to rulesets.
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Since it better belongs there.
2018-07-25 00:16:09 +02:00
Erik Ogenvik
33dfbb3425
Added tests.
2018-07-24 21:18:50 +02:00
Erik Ogenvik
7ae19d5038
Use Singleton base class.
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I.e. make sure that all objects have a defined life time. This requires
that we actually set up and tear down the singletons.
2018-04-25 20:15:29 +02:00
Erik Ogenvik
1e95d956b9
Player characters should never be AI controlled.
2018-02-08 21:47:22 +01:00
Erik Ogenvik
0286bcd47d
Replace "parents" with "parent".
2017-07-24 15:05:18 +02:00
Erik Ogenvik
1c69b3aae6
Use camel casing for tests.
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This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00