Erik Ogenvik
164816f646
Adapt tests to changed structure.
2018-11-03 17:17:50 +01:00
Erik Ogenvik
e85f0831b2
Restructure rule classes.
...
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00
Erik Ogenvik
e0b45800ef
Fix broken tests.
2018-10-29 21:11:23 +01:00
Erik Ogenvik
3b091899c1
Work on fixing the tests.
2018-10-01 23:22:28 +02:00
Erik Ogenvik
139d229f80
Sync Python method names with C++.
2018-08-17 22:04:07 +02:00
Erik Ogenvik
6a3ec31b7e
Remove Character class.
...
This is crucial since it now means that any entity can be controlled by
a mind. This makes the world much more versatile.
2018-08-14 22:25:56 +02:00
Erik Ogenvik
c84f5fe926
Don't implicitly convert from Ref to ptr.
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Since it's too easy to introduce subtle bugs.
2018-08-05 20:47:09 +02:00
Erik Ogenvik
a12b1a00a3
Delete when refs go to zero.
...
This changes how entities are dereferenced to work more like you would
expect.
2018-08-05 14:36:21 +02:00
Erik Ogenvik
04fe84821e
Use proper singletons everywhere.
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I.e. ones where the lifespan is fully controlled.
The only exception is Options, since it's accessed during static
initialization.
2018-08-04 18:01:20 +02:00
Erik Ogenvik
7634969eef
Removed TaskFactory classes.
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Since we always create Tasks from scripts.
Also fixed a lot of tests.
2018-08-04 18:01:20 +02:00
Erik Ogenvik
4d1dc775b0
Moved BaseWorld to rulesets.
...
Since it better belongs there.
2018-07-25 00:16:09 +02:00
Erik Ogenvik
a86c1ebca0
Added TerrainProperty bindings.
2018-07-24 23:00:06 +02:00
Erik Ogenvik
33dfbb3425
Added tests.
2018-07-24 21:18:50 +02:00
Erik Ogenvik
b0cf29b18d
Use SQLite 3 for persistence.
...
Instead of storing data in Postgres we store it by default in SQLite,
using an in-process database.
This makes setup and handling much easier.
2018-05-19 21:47:24 +02:00
Erik Ogenvik
1e95d956b9
Player characters should never be AI controlled.
2018-02-08 21:47:22 +01:00
Erik Ogenvik
e7fa53214b
Use nullptr instead of NULL.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
1c69b3aae6
Use camel casing for tests.
...
This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00