Commit graph

12 commits

Author SHA1 Message Date
Al Riddoch
07a7543461 2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.

	* common/log.h, common/log.cpp: Write some logging code which
	  handles message of different types using syslog or standard
	  error, depending on whether we are running as a daemon.

	* ALL: Switched to using log() for all output.
2002-07-14 21:04:50 +00:00
Al Riddoch
13922d54da 2002-05-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.cpp, rulesets/Py_Operation.h: Add a variant
	  of the python Operation wrapper which handles const operations.

	* rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp:
	  Pass const versions of operations to the python scripts, rather
	  than having to copy them.

	* server/ServerRouting.cpp: Add build date, time and version to
	  server info.
2002-05-17 17:18:40 +00:00
Al Riddoch
49691213c9 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* Changed typedef names to ones which make more sense, and are
	  clearer. There is no change in functionality in this commit.
2002-03-08 14:58:40 +00:00
Al Riddoch
e1669c7947 * client/ClientConnection.cpp, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream to completely handle
	   client socket connections.

	* client/ClientConnection.cpp, client/ClientConnection.h,
	  common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
	  server/server.cpp, tools/cycmd.cpp: Removed unused includes.

	* client/Py_CreatorClient.cpp, client/client.cpp,
	  client/define_world.cpp, rulesets/Py_Location.cpp,
	  rulesets/Py_Location.h, rulesets/Py_Map.cpp,
	  rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
	  rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
	  rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
	  rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
	  rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
	  rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, server/server.cpp:
	  Reorganised python header files so that each header includes
	  all the code relevant for a particular type. Tidied up
	  the type implementations. Added prototypes to init_python_api()
	  to the Python_API.h header, and removed other dependencies from
	  it.

Al Riddoch  <alriddoch@zepler.org>
2001-10-19 11:35:07 +00:00
Al Riddoch
8c0f0358d7 * rulesets/Python_API.cpp, rulesets/PythonMindScript.cpp,
rulesets/Py_Oplist.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Map.cpp: Fixed some points in the code where Python
	  objects are not decreffed, and are thus leaked.

Al Riddoch  <alriddoch@zepler.org>
2001-10-09 14:03:12 +00:00
Al Riddoch
dcc3dfa85a * server/server.cpp, server/CommClient.h, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream library for socket
	  comms instead of hand rolled fstream based version.

	* ALL FILES: Fixed use of std namespace throughout all code.

This server is now ISO C++ compliand and builds with gcc 3.0.

Al Riddoch  <alriddoch@zepler.org>
2001-08-14 17:52:50 +00:00
Al Riddoch
3969bffbfe * common/inheritance.cpp, common/inheritance.h: Added code to store
atlas object inheritance tree.

	* server/Connection.cpp: Added code to allow client to query
	  atlas object inheritance using get ops.

	* example/client/InheritanceClient.*: Added example client which
	  queries the inheritance tree of the server.

	* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
	  and added methods to access them.

	* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
	  look ops when looking at own characters, other accounts, or the
	  lobby.

	* server/ServerRouting.h: Added function to generate serial numbers
	  for operations.

	* server/WorldRouter.cpp: Assign genuine serial number to all
	  in game operations as they are pulled off the queue.

	* Cleaned up header file multiple inclusion checks for uniqueness,
	  and made sure of ISO compliant use of std::string.

Al Riddoch  <alriddoch@zepler.org>
2001-08-02 14:27:06 +00:00
Al Riddoch
1d0f77d4b5 * server/server.cpp: Added several options to the config file to
make server operation customisable. Added comments.

	* server/server.cpp, server/CommServer.h: Changed methods which
	  return int to returning bool if they are success/faul results.

	* server/WorldRouter.cpp: Removed some unused debugging code.
	  Optimised heavily used code. Changed error message on
	  sending to a non-existant entity so that it is no longer
	  reported as a critical error.

	* server/ServerRouting.h, server/Connection.h,
	  server/Connection_methods.h: inlined simple methods.

	* server/Connection.cpp: Optimised frequently used code.

	* server/CommClient.h: Simplified read method so it no
	  longer checks status redundantly.

	* common/BaseEntity.h, rulesets/Thing.h, rulesets/Entity.h: Added
	  comments explaing purpose of classes.

	* rulesets/Thing.cpp: Added detailed comments, and removed unnecessary
	  initialisation of some attributes.

	* rulesets/PythonMindScript.cpp: Removed redundant NULL check.

	* rulesets/MemMap.h: Added inlines for inlined methods.

	* rulesets/Entity.h, common/BaseEntity.h: Moved seq from BaseEntity
	  to Entity as it does not apply to Out Of Game objects.

	* rulesets/Entity.cpp: Added in stamp/seq attribute. Nade name
	  attribute optional.

	* rulesets/Character.cpp: Simplified some op handling code
	  to make it more readable and hopefully faster. Added comments
	  explaining movement, removed unused commented out code, and
	  removed some unnecessary debugging code.

	* common/operations.h: Explanatory comments.

	* common/*.h: Re-wrote extended operations to fit in
	  with Atlas-C++ 0.4.2 conventions.

	* common/log.*: Commented out unused logging code.

Al Riddoch  <alriddoch@zepler.org>

This code will no longer build against the last release of Atlas-C++ 0.4
Please use cvs Atlas-C++ stable branch.
2001-05-14 17:25:32 +00:00
Al Riddoch
2ccfaadef3 2001-04-14 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
	  of BaseEntity class. Changed WoldRouter so it now handles
	  objects in terms of Entity, rather than BaseEntity.

	* Code cleanups, including removing reduntant includes, and
	  getting rid of C style comments.

	* Fixed the way attributes are handled in Set operations and
	  when merging from an Atlas::Message::Object. This fixed
	  problem with setting gender of characters.

	* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
	  Movement variables to make them clearer. Added in
	  separate handling for collisions from moving to
	  target position. Modified collision handling so
	  objects can slide next to each other.

	* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
	  rationalised movement code. Much shorter, faster and
	  more compact than before.

	* Made better use of iterators throughout, eliminating unnecessary
	  lookups, and copying of data.

	* Moved all virtual functions out of header files, making
	  less work for the linker.

	* Made more use of const references to avoid the need to copy
	  data before being able to inspect it.

Al Riddoch <alriddoch@zepler.org>
2001-04-16 16:26:44 +00:00
Al Riddoch
77a6d063dd * common/BaseEntity.*: Changed addToObject to take reference
instead of pointer.

	* physics/Vector3D.h: Re-ordered functions to allow correct inlining.
	  Changed member names to correct convention.

	* rulesets/MemMap.cpp,rulesets/MemMap_methods.h: Re-ordered function
	  to allow inlining, and moved non-inlinable functions into .cpp file.

	* Changed new operation initialisation to be done at construction
	  time instead of imediatly after construction for performance
	  reasons.

	* server/WorldTime.*: Modified member names for convention, and
	  moved non-inlineable function to .cpp file.

Al Riddoch  <alriddoch@zepler.org>
2001-04-12 11:13:06 +00:00
Al Riddoch
43211cf9d1 * Re-wrote class headers files so that all class members now
begin with a lower case letter and do not contain _.

	* Fixed retrieval of Account from database so that the Account
	  is now correctly referenced in the server object.

	* common/types.h: Changed type name to make them clearer.

	* rulesets/Character.h: Moved MovementInfo into its own class
	  file, and made it a base class, with a Pedestrian super class.
	  This allows different types of movement handling classes
	  to be used to handle things that move differently.

Al Riddoch  <alriddoch@zepler.org>
2001-04-11 14:34:15 +00:00
Al Riddoch
488f35b52f * Complete re-write of python script interface to allow other
script types to be cleanly dropped in.

	* Re-work on server and communication related classes to use
	  references where they are apropriate. Code is now much more
	  robust.

	* Huge cleanup of header files removing redundant includes.

	* server/WorldRouter.h: Removed is_object_deleted because it
	  is broken and not used.

	* server/Connection.h: Removed unused disconnect() methods.

	* rulesets/Entity.*: Added new in game base class from which
	  all mind and object classes are derived. This removes
	  clutter of Thing class from mind classes.

	* aiclient/*: Progress with creating AI client for mind handling.

	* common/globals.*: Moved some globals out of server specific files.

	* rulesets/Makefile.am: Separated rulesets code into 3 almost stand
	  alone packages; entities, mind and python interface code.


Acorn may well not work now, but I would apreciate it if people could
test the code on their setups. Lots of code has changed, and almost
everything is now cleaner.

Al Riddoch  <alriddoch@zepler.org>
2001-04-10 19:05:14 +00:00