Erik Ogenvik
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a674b0cf31
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Updated docs.
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2018-02-21 14:37:47 +01:00 |
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Erik Ogenvik
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a3560c817f
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Use "propel" property for movement.
Clients shouldn't set the "velocity", instead setting the "propel"
property.
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2018-02-11 21:15:35 +01:00 |
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Erik Ogenvik
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1e95d956b9
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Player characters should never be AI controlled.
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2018-02-08 21:47:22 +01:00 |
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Erik Ogenvik
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e7fa53214b
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Use nullptr instead of NULL.
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2018-02-06 13:45:11 +01:00 |
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Erik Ogenvik
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67549fc362
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Added geometry file property.
The mesh specified in the property will be read and a "geometry" mesh
property installed on the type onto which the property is installed.
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2018-02-06 13:45:11 +01:00 |
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Erik Ogenvik
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6e6fe3b9b6
|
Handle (dis)appear ops when moving between locs.
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2017-06-27 21:06:07 +02:00 |
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Erik Ogenvik
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0db8323325
|
Fixed tests.
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2016-12-19 22:01:23 +01:00 |
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Erik Ogenvik
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1105483b1d
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Fixed up tests.
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2016-12-15 18:27:42 +01:00 |
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Erik Ogenvik
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2f55d5d82b
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Fixed various compile issues after rebase.
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2016-06-26 21:50:10 +02:00 |
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Erik Ogenvik
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1c69b3aae6
|
Use camel casing for tests.
This makes it much easier to find them in various editors.
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2016-06-26 20:17:18 +02:00 |
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