Commit graph

10 commits

Author SHA1 Message Date
Erik Ogenvik
a674b0cf31 Updated docs. 2018-02-21 14:37:47 +01:00
Erik Ogenvik
a3560c817f Use "propel" property for movement.
Clients shouldn't set the "velocity", instead setting the "propel"
property.
2018-02-11 21:15:35 +01:00
Erik Ogenvik
1e95d956b9 Player characters should never be AI controlled. 2018-02-08 21:47:22 +01:00
Erik Ogenvik
e7fa53214b Use nullptr instead of NULL. 2018-02-06 13:45:11 +01:00
Erik Ogenvik
67549fc362 Added geometry file property.
The mesh specified in the property will be read and a "geometry" mesh
property installed on the type onto which the property is installed.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
6e6fe3b9b6 Handle (dis)appear ops when moving between locs. 2017-06-27 21:06:07 +02:00
Erik Ogenvik
0db8323325 Fixed tests. 2016-12-19 22:01:23 +01:00
Erik Ogenvik
1105483b1d Fixed up tests. 2016-12-15 18:27:42 +01:00
Erik Ogenvik
2f55d5d82b Fixed various compile issues after rebase. 2016-06-26 21:50:10 +02:00
Erik Ogenvik
1c69b3aae6 Use camel casing for tests.
This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00
Renamed from tests/AccountConnectionCharacterintegration.cpp (Browse further)