Erik Ogenvik
a674b0cf31
Updated docs.
2018-02-21 14:37:47 +01:00
Erik Ogenvik
a3560c817f
Use "propel" property for movement.
...
Clients shouldn't set the "velocity", instead setting the "propel"
property.
2018-02-11 21:15:35 +01:00
Erik Ogenvik
1e95d956b9
Player characters should never be AI controlled.
2018-02-08 21:47:22 +01:00
Erik Ogenvik
e7fa53214b
Use nullptr instead of NULL.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
7fb146eb36
Standardize installation of standard types.
...
This way the base types are exposed to clients.
2018-02-06 13:45:10 +01:00
Erik Ogenvik
3a16efe860
Added script to generate stubs.
...
The script is copied from the GoogleMock project and adapted
to instead generate stubs.
Two stub files are generated, one being named *_custom.h.
Any custom behaviour can be added to the latter, since it won't be
regenerated when the stub is recreated.
2017-07-25 23:40:39 +02:00
Erik Ogenvik
0286bcd47d
Replace "parents" with "parent".
2017-07-24 15:05:18 +02:00
Erik Ogenvik
6e6fe3b9b6
Handle (dis)appear ops when moving between locs.
2017-06-27 21:06:07 +02:00
Erik Ogenvik
1105483b1d
Fixed up tests.
2016-12-15 18:27:42 +01:00
Erik Ogenvik
2f55d5d82b
Fixed various compile issues after rebase.
2016-06-26 21:50:10 +02:00
Erik Ogenvik
1c69b3aae6
Use camel casing for tests.
...
This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00