tools/cycmd.cpp: Switched to using skstream to completely handle
client socket connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
server/server.cpp, tools/cycmd.cpp: Removed unused includes.
* client/Py_CreatorClient.cpp, client/client.cpp,
client/define_world.cpp, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp,
rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/Python_API.h, server/server.cpp:
Reorganised python header files so that each header includes
all the code relevant for a particular type. Tidied up
the type implementations. Added prototypes to init_python_api()
to the Python_API.h header, and removed other dependencies from
it.
Al Riddoch <alriddoch@zepler.org>
* server/Player.cpp: Arg order of std::string.compare() is
incompatable between recent libstdc++ versions. Switch
back to old version, still in most common use.
* rulesets/Thing.cpp: Set refno on ops handled in game.
* rulesets/Python_API.cpp: Modify Entity() python constructor
so that commonly used attributes from old atlas are translated
to their modern equivalents.
* rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp: Differentiate
between previously identical error messages in several places.
* rulesets/Py_Object.cpp: Rework conversion of python dict to
Atlas map to be more efficient and clean.
* rulesets/Py_Location.cpp: Rework setting of vector parts of
location so that it can accept vectors from python in more
formats, including lists and tuples.
* rulesets/Creator.h, rulesets/Character.h, common/BaseEntity.h:
Re-order virtual methods declarations to fit a convention.
* common/stringstream.h: Hardcode use of local stringstream class,
as the version provided with older libstdc++ seems to be broken.
* common/database.cpp: Use the common header to pick the right
stringstream implementation.
* common/BaseWorld.cpp, server/Persistance.cpp: Removed unused
stringstream include.
* rulesets/Creator.cpp: Added extra debug output.
* client/define_world.h, client/define_world.cpp, client/CommClient.h:
Use CreatorClient to store Creators mind, instead of BaseMind.
* client/client.cpp,
client/ObserverClient.h, client/ObserverClient.cpp,
client/CreatorClient.h, client/CommClient.h, client/CommClient.cpp:
Modify method names to fit capitalisation conventions.
* client/CreatorClient.cpp: Implement creation of in-game entities,
using creator entity.
* client/CommClient.cpp: Added correct client side monitoring of
creator entity.
* client/ClientConnection.h, client/ClientConnection.cpp: Added
pending method to establish if ops are in the queue. Switched send()
method so we only send ops. Add setting of serialno of sent
ops, starting with an offset of 512.
* client/CharacterClient.h: Removed unused member, opFound.
* client/CharacterClient.cpp: Debugged sendAndWait() method.
Al Riddoch <alriddoch@zepler.org>
atlas object inheritance tree.
* server/Connection.cpp: Added code to allow client to query
atlas object inheritance using get ops.
* example/client/InheritanceClient.*: Added example client which
queries the inheritance tree of the server.
* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
and added methods to access them.
* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
look ops when looking at own characters, other accounts, or the
lobby.
* server/ServerRouting.h: Added function to generate serial numbers
for operations.
* server/WorldRouter.cpp: Assign genuine serial number to all
in game operations as they are pulled off the queue.
* Cleaned up header file multiple inclusion checks for uniqueness,
and made sure of ISO compliant use of std::string.
Al Riddoch <alriddoch@zepler.org>
server/CommServer.h: Added support for server "name" which
defaults to the hostname of the server machine, but is
customisable in the config. This can be used in preference to
IP address when doing lookups with the metaserver.
* server/Lobby.h, server/ServerRouting.h, server/Account.h,
server/Account.cpp, rulesets/Stackable.h, rulesets/Stackable.cpp,
rulesets/Python_API.cpp, rulesets/Py_Object.cpp, rulesets/Plant.cpp,
rulesets/Pedestrian.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
rulesets/Character.h, rulesets/Character.cpp, common/BaseEntity.h,
common/BaseEntity.cpp: Modied asObect() and addToObject()
methods to make them more efficient.
* modules/Location.h, modules/Location.cpp: Removed old obsolete
Message::Object based addToObject() method.
* rulesets/Thing.cpp: Optimised apperance/disappearance code.
Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Switch to using stringstream to
generate ids.
* rulesets/Thing.cpp: Re-write SetupOperation so Sight
operation is not lost and leaked.
* rulesets/Python_API.h, rulesets/Python_API.cpp,
rulesets/Py_WorldTime.cpp, rulesets/Py_World.cpp,
rulesets/Py_Thing.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Object.cpp: Sort out correct handling of
python references, and ensure C++ objects are
deleted as required.
Al Riddoch <alriddoch@zepler.org>
mind is active or not. Defaults to true.
* rulesets/Py_Object.cpp: Reverted to storing complex attributes
in a python dict.
* rulesets/Python_API.cpp: Get complex attributes from operation
arguments.
* rulesets/Thing.cpp: Added in broadcast of sight(create) operation
to setup when object is created. See Thing::Opertion(Create) for
details.
* rulesets/basic/mind/goals/common/misc_goal.py: Cleaned up comments.
Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Tweaked ranges code in movement to cut
down CPU time used.
* common/BaseEntity.cpp: Re-ordered opEnumerate so that most
frequently used ops are detected soonest.
* modules/WorldTime.h/.cpp: Moved WorldTime to modules directory.
Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
of BaseEntity class. Changed WoldRouter so it now handles
objects in terms of Entity, rather than BaseEntity.
* Code cleanups, including removing reduntant includes, and
getting rid of C style comments.
* Fixed the way attributes are handled in Set operations and
when merging from an Atlas::Message::Object. This fixed
problem with setting gender of characters.
* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
Movement variables to make them clearer. Added in
separate handling for collisions from moving to
target position. Modified collision handling so
objects can slide next to each other.
* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
rationalised movement code. Much shorter, faster and
more compact than before.
* Made better use of iterators throughout, eliminating unnecessary
lookups, and copying of data.
* Moved all virtual functions out of header files, making
less work for the linker.
* Made more use of const references to avoid the need to copy
data before being able to inspect it.
Al Riddoch <alriddoch@zepler.org>
instead of pointer.
* physics/Vector3D.h: Re-ordered functions to allow correct inlining.
Changed member names to correct convention.
* rulesets/MemMap.cpp,rulesets/MemMap_methods.h: Re-ordered function
to allow inlining, and moved non-inlinable functions into .cpp file.
* Changed new operation initialisation to be done at construction
time instead of imediatly after construction for performance
reasons.
* server/WorldTime.*: Modified member names for convention, and
moved non-inlineable function to .cpp file.
Al Riddoch <alriddoch@zepler.org>
begin with a lower case letter and do not contain _.
* Fixed retrieval of Account from database so that the Account
is now correctly referenced in the server object.
* common/types.h: Changed type name to make them clearer.
* rulesets/Character.h: Moved MovementInfo into its own class
file, and made it a base class, with a Pedestrian super class.
This allows different types of movement handling classes
to be used to handle things that move differently.
Al Riddoch <alriddoch@zepler.org>
* */*: Fixed mistake in copyright statement.
* tools/cypasswd.cpp: Fixed usage message.
* tools/cycmd.cpp: Added tools for sending administrative commands
to server.
* server/server.cpp: Send terminate instruction to metaserver on
server shutdown.
Al Riddoch (alriddoch@zepler.org)
of oplist to take advantage of vector's best performance.
* Modified OP_SWITCH macros to improve speed, and made it inlinable.
* Cleaned up python interface code to improve compile and link time.
* Moved custom operation definitions in one header file per class
to improve modularity and compile time.
* Modified boundingbox handling so it now uses size and median.
* Added collision check and inbox member function to Vector3D class.
* Added collision prediction and checking to Location and Vector3D
classes.
* Added collision prediction into MovementInfo class.
* Modified Thing::operator[] so that static attributes can be handled
and added Thing::set() which must be used to modify attributes.
* Added collision resolution so characters can no longer walk through
each other.
* Moved weight attribute to being static attribute of Thing, so it
can be much more easily handled in movement code.
Al
* Tweaked the way Look operations are handled when sent from mind, so
an argument is not required if to is set.
* Made some performance enhancements.
* Implemented nourish operation.
* Modifed move_me() goal so it sets face direction.
* Fixed memory leak in MemMap.
* Implemented fully deleting of entities.
* Cleaned up and tweaked python scripts so eating acorns now works.
* Implemented hooks in MemMap for python scripts.
This is the work I got done over the Christmas break. Acorn now works
with a couple of minor glitches.
Al
be accessed, and certain move operations caused an abort.
* Removed attributes from python object which don't have attributes.
* Added Py*_Check() macros, and used them for easier code reading.
* Added snow attribute to weather.
* Commented out code which makes server exit(0) after a certain time.
Al
off using debug flags.
* Added halt_time, which is number of seconds server should run before
it exits.
* Cleaned a bunch if the remaining memory leaks.
* Cleaned up the way time is handled.
* More tweaks to Python code and API to get Acorn working.
* Inlined some methods into the class definitions, for performance.
* Updated movement code to sort out setting mode properlly, and
deal with stuttering NPC movement.
This is quite a big commit, and most of Acorn now works. Performance seems
to be good too.
* Removed some unused code.
* Tweaked some python scripts so they import correctly.
* Added in_game flag to BaseEntity so it is possible to tell
if an object is in game.
* Increased the number of operations handled by Message()
* Added handling for initialisation of location.parent using me
in mind code.
* Added is_object_delete() functionality to python interface to world
object.
* Added handling for converting Tuple into Message::Object, and then
ensured that non-basic python types don't get stored as attributes
of a Message::Object.
Many more improvements to goal behavoir. Guard now patrols correctly,
and butcher tries to by a cleaver, because he fails to notice he already
has one.
Al
* More python code tweaks to work with modifications to interface.
* Modified code which gets Thing attributes from Message::Object
so it can use any object dictionary to look up parent object.
* Fixed handling of Thing's static type attribute.
* Modified creation of operations from python to eliminate
some strange segfaults.
* Re-wrote and fixed Entity creation from python.
* Implemented dictlist.remove_value for removing things from inventory.
* Implemented Vector3D arithmetic and methods from python.
* Implemented as_entity() and get_xyz() methods for Thing from
python.
* Commented out deletion of operations from python OperationObject
dealloc() function as it was causing segfaults. There is a problem
somewhere with ownership not being cleared, but I can't find it.
* Implemented conversion of Python Operation and Oplist objects
to Message::Object.
* Fixed MemMap so that attributes of Things are accuratly updated.
* Fixed it so that look ops from mind are broadcast rather than sent
to world. This may have to be reverted.
* Tweaked autoconf to make it cleaner and work better. Still needs
alot of work.
A simple test of some goals now works! The lych goals worked to some
extent and no-longer gives python errors. Only a few more things are
required before Acorn can run, at which point I will release 0.1
for testing.
Al
so that operation manipulations can now work.
* Implemented getting of object name to python/C API, and added
methods for differentiating between op and object.
* Implemented on-the-fly de-coding of operations, from operation
arguuments in python/C API. This will be obsolete once Atlas-C++
does full decode later.
* Implemented get and setattr for Message Object from
python. Attributes are stored both in Object, and in supplementary
python dictionary for non Atlas compatable attributes.
* Implemented copy() method for Python/C Location class.
Al
* Fixed coersion of non-oplist types for addition.
* Implemented getting attributes from Message::Object maps
from python.
It now crashes in the interlinguish code. Closer and closer.
Al
no method as an error.
* Got python interface code to the point that python classes can now
access the C++ attributes of a Thing.
* Split the python interface code into separate files depending
on the type of C++ class the code relates to.
Al