Commit graph

34 commits

Author SHA1 Message Date
Al Riddoch
67d2c7c3d4 2006-05-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp: Report an error if one occurs
	  running a hook function in a script.

	* rulesets/Statistics.cpp: Remove an obsolete FIXME.
2006-05-21 01:18:24 +00:00
Al Riddoch
fac57eee73 2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
	  aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
	  aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
	  client/BaseClient.h, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/ClientConnection.cpp,
	  client/ClientConnection.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, client/ObserverClient.cpp,
	  client/ObserverClient.h, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp,
	  client/define_world.cpp, client/define_world.h, common/Add.h,
	  common/Affect.h, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
	  common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
	  common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
	  common/Eat.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
	  common/Monitor.h, common/Mow.h, common/Nourish.h,
	  common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
	  common/Property.h, common/Property_impl.h, common/Save.h,
	  common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
	  common/Use.h, common/Wield.h, common/accountbase.cpp,
	  common/accountbase.h, common/const.cpp, common/const.h,
	  common/custom.cpp, common/debug.h, common/globals.cpp,
	  common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
	  common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
	  common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/random.h,
	  common/refno.h, common/serialno.cpp, common/serialno.h,
	  common/system.cpp, common/system.h, common/terrain_utils.cpp,
	  common/terrain_utils.h, common/type_utils.h, common/types.h,
	  common/utility.cpp, common/utility.h, modules/DateTime.cpp,
	  modules/DateTime.h, modules/Location.cpp, modules/Location.h,
	  modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
	  physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
	  physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
	  physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
	  rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/EntityProperties.cpp,
	  rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/MemMap_methods.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
	  rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
	  rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
	  rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
	  rulesets/Py_Location.cpp, rulesets/Py_Location.h,
	  rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
	  rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.cpp, rulesets/Py_Property.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
	  rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
	  rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
	  rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
	  rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
	  rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
	  rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
	  rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
	  rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
	  rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
	  rulesets/attributes.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
	  server/ArithmeticFactory.h, server/CommClient.cpp,
	  server/CommClient.h, server/CommIdleSocket.cpp,
	  server/CommIdleSocket.h, server/CommListener.cpp,
	  server/CommListener.h, server/CommLocalClient.cpp,
	  server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
	  server/CommMDNSPublisher.h, server/CommMaster.cpp,
	  server/CommMaster.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommPSQLSocket.cpp,
	  server/CommPSQLSocket.h, server/CommPeer.cpp,
	  server/CommPeer.h, server/CommPeerListener.cpp,
	  server/CommPeerListener.h, server/CommRemoteClient.cpp,
	  server/CommRemoteClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/CommSlaveClient.cpp,
	  server/CommSlaveClient.h, server/CommSlaveListener.cpp,
	  server/CommSlaveListener.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/Connection_methods.h,
	  server/EntityFactory.cpp, server/EntityFactory.h,
	  server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
	  server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h, server/Persistor.cpp,
	  server/Persistor.h, server/Persistor_impl.h,
	  server/Player.cpp, server/Player.h, server/Restoration.cpp,
	  server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h, server/ScriptFactory.cpp,
	  server/ScriptFactory.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
	  server/TaskFactory.cpp, server/TaskFactory.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  server/server.cpp, server/server.h, server/slave.cpp,
	  tests/Areatest.cpp, tests/BaseEntitytest.cpp,
	  tests/Charactertest.cpp, tests/Containertest.cpp,
	  tests/Creatortest.cpp, tests/EntityExerciser.h,
	  tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
	  tests/Foodtest.cpp, tests/IGEntityExerciser.h,
	  tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
	  tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
	  tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
	  tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
	  tests/distancetest.cpp, tests/emergencetest.cpp,
	  tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
	  tests/systemtest.cpp, tests/transformtest.cpp,
	  tests/type_utilstest.cpp, tests/utilitytest.cpp,
	  tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
	  tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
	  tools/cywatchdog.cpp: Replace the copyright and license statements
	  with new versions that include disclaimer of warranty, and
	  permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
Al Riddoch
295994aeb4 2005-12-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Thing.h, rulesets/Py_Thing.cpp: Add a new function to add
	  a wrapper to an entity, using PythonWrapper to cache it.

	* rulesets/Py_Location.cpp, rulesets/Py_Map.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_World.cpp, rulesets/PythonMindScript.cpp: Convert code to
	  use new entity wrapper function, ensuring that wrappers are cached if
	  possible.
2005-12-12 23:27:41 +00:00
Al Riddoch
ad8e5989cf 2005-12-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonWrapper.h, rulesets/PythonWrapper.cpp: Add new
	  class which inherits from Script to store a wrapper pointer
	  for instances which have no script.

	* rulesets/PythonScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonMindScript.cpp:
	  Refactor script classes to inherit from PythonWrapper to make
	  storing wrappers for mind and world entities easier.

	* rulesets/Py_Location.cpp, rulesets/Py_World.cpp: Use PythonWrapper
	  interface to get wrapper pointers from Script objects.

	* rulesets/Python_API.cpp: Improve variable names, and comment out
	  some unused code.
2005-12-11 20:33:43 +00:00
Al Riddoch
710be1cb39 2005-12-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp:
	  Clean up code which handles calling methods in python, removing
	  some unnecessary checks, and report error messages on some more
	  error occurences.
2005-12-10 00:29:35 +00:00
Al Riddoch
563b6c4714 2005-12-05 Al Riddoch <alriddoch@zepler.org>
* server/TaskFactory.cpp, server/TaskFactory.h: Re-write the
	  script task to handle creating the script directly, rather than
	  use ScriptFactory which is not suitable.

	* rulesets/PythonMindScript.cpp, rulesets/PythonScript.cpp,
	  rulesets/PythonScript.h, PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
	  server/ScriptFactory.cpp: Remove obsolete pointer to entity
	  from script class, removing its link to Entity, making it more
	  generally useful.
2005-12-05 23:47:17 +00:00
Al Riddoch
3b1e72cf7f 2005-09-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp: Fix a
	  bug which meant that most operations returned from scripts were
	  silently ignored.
2005-09-30 01:02:37 +00:00
Al Riddoch
d52414f72a 2005-09-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h,
	  rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h
	  rulesets/PythonScript.h, rulesets/Script.cpp, rulesets/Script.h:
	  Clean up script API.

	* rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp: Modify script calls to new API.

	* rulesets/BaseMind.cpp, rulesets/BaseMind.h: All sub_op calls now
	  take const ref for sub_op argument.
2005-09-18 00:55:58 +00:00
Al Riddoch
d5637bacef 2005-09-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.h, rulesets/Py_Operation.cpp: Remove reference
	  ownership flag, and from and to pointers from the python operation
	  structure.

	* rulesets/Py_Map.cpp, rulesets/Py_Oplist.cpp,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Python_API.cpp: Remove all usage of own, from and to.

	* rulesets/basic/mind/NPCMind.py,
	  rulesets/basic/mind/goals/common/misc_goal.py,
	  rulesets/basic/mind/goals/humanoid/mason.py,
	  rulesets/basic/mind/goals/humanoid/transaction.py,
	  rulesets/mason/world/objects/clothing/Garment.py,
	  rulesets/mason/world/objects/plants/seeds/Acorn.py,
	  rulesets/mason/world/objects/plants/seeds/Apple.py,
	  rulesets/mason/world/objects/plants/seeds/Fircone.py,
	  rulesets/mason/world/objects/tools/Bucksaw.py,
	  rulesets/mason/world/objects/tools/Cleaver.py,
	  rulesets/mason/world/objects/tools/Trowel.py: Modify all scripts
	  so they expect from and to of ops to be an ID string rather than
	  an entity.
2005-09-11 18:51:55 +00:00
Al Riddoch
fdd316b628 2005-08-27 Al Riddoch <alriddoch@zepler.org>
* Port whole code base to Atlas-C++ 0.6 series. Main server binary
	  now links.
2005-08-27 14:52:12 +00:00
Al Riddoch
3b17d4de51 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h,
	  common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h,
	  common/op_switch.h, common/refno.h, common/types.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
	  rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp,
	  rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
	  server/Account.h, server/Admin.cpp, server/Admin.h,
	  server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
	  server/Connection_methods.h, server/ExternalMind.cpp,
	  server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
	  server/Player.cpp, server/Player.h, server/WorldRouter.cpp,
	  server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
	  Add a new Operation typedef to clean up headers, and get round
	  limitation in doxygen.
2004-12-06 16:35:44 +00:00
Al Riddoch
c4a92de9f3 2004-11-06 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientConnection.cpp, client/BaseClient.cpp,
	  client/CharacterClient.cpp, client/ClientConnection.cpp,
	  common/Database.cpp, common/FormattedXMLWriter.cpp,
	  common/inheritance.cpp, common/refno.h, common/terrain_utils.cpp,
	  common/type_utils.h, common/utility.cpp, modules/WorldTime.cpp,
	  modules/WorldTime.h, physics/Collision.cpp, rulesets/Area.cpp,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Map.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Oplist.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp,
	  rulesets/Stackable.cpp, rulesets/TerrainProperty.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp,
	  server/Player.cpp, server/Restoration.cpp, server/ServerRouting.cpp,
	  server/WorldRouter.cpp, tests/EntityExerciser.h,
	  tests/IGEntityExerciser.h, tests/inheritancetest.cpp,
	  tools/cycmd.cpp, tools/cyconvertrules.cpp, tools/cydbload.cpp,
	  tools/cyloadrules.cpp:
	  Tweak for loops to avoid creating a temporary iterator each
	  iteration.

	* tests/type_utilstest.cpp: New test for function which does
	  list conversions.
2004-11-06 20:36:03 +00:00
Al Riddoch
d526d8df78 2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
	  client/CommClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/OOGThing.cpp,
	  common/OOGThing.h, common/op_switch.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
	  rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
	  server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
	  server/Player.h, server/WorldRouter.cpp:
	  Re-work basic op dispatch mechanism so result is passed by
	  a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
Al Riddoch
42d9774dde 2004-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp: Go back to using getAdd.

	* rulesets/MemEntity.h: Tweak check for backwards time so we
	  only report an error if it really is backwards.

	* rulesets/BaseMind.cpp, rulesets/MemEntity.h,
	  rulesets/MemMap.cpp, rulesets/MemMap.h: Implement a function
	  which slowly iterates over the contents of the mind checking
	  for things which are obsolete, and removes them.
2004-07-21 02:08:05 +00:00
Al Riddoch
71a1c70fa1 2004-07-20 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp, rulesets/BaseMind.cpp,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h,
	  rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp:
	  Set time on memory entities when we update them.

	* common/BaseWorld.h: Make object accessor const.

	* common/Database.cpp, common/Database.h, common/accountbase.cpp,
	  server/Connection.cpp, server/Persistance.cpp,
	  server/WorldRouter.cpp: Rename function to get new ID from
	  database to more correctly reflect its role.

	* rulesets/PythonMindScript.cpp: Use get rather than getAdd
	  to sort out to and from of ops send to mind scripts.
2004-07-20 20:27:56 +00:00
Al Riddoch
b584b32964 2003-09-08 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, client/Py_CreatorClient.h,
	  rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_Location.cpp,
	  rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp,
	  rulesets/Py_Object.h, rulesets/Py_Operation.cpp,
	  rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp,
	  rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Python_API.cpp:
	  Clean up python API code, with decent names for types,
	  decent error reporting, and making the more paranoid checks
	  only present in debug build.

	* common/BaseEntity.cpp, common/BaseEntity.h, server/Account.cpp:
	  Remove pointless method setRefnoOp, and put it in the body as
	  an inline method.

	* common/BaseEntity.h, common/BaseWorld.cpp, common/Setup.h,
	  common/Tick.h, common/operations.h, common/custom.cpp,
	  common/types.h, common/utility.cpp, common/utility.h,
	  modules/Location.h, physics/Vector3D.h, rulesets/BaseMind.cpp,
	  rulesets/Script.h, server/EntityFactory.h:
	  Clean up the dependency trees using more forward declarations.

	* common/inheritance.cpp, common/inheritance.h:
	  Move most of the implementation into the .cpp file as its
	  not suited to inlining.

	* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
	  Move contents of MemMap_methods.h into the .cpp file, as it is
	  not suited to inlining, and remove the file from the build.
2003-09-07 23:38:32 +00:00
Al Riddoch
0fbfc771ad 2003-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Lobby.cpp: Add some debugging messages.

	* server/CommServer.cpp: Tweak select loop so that closed connections
	  are cleaned up as soon as they are detected.

	* rulesets/World.cpp: Make demo terrain a bit more mountainous.

	* Convert entire codebase over to using Atlas-C++ 0.4.90, as
	  start of transition to 0.6 API.
2003-08-07 23:03:26 +00:00
Al Riddoch
693a2109a5 2003-05-05 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp, rulesets/Python_API.h,
	  rulesets/Python_API.cpp, rulesets/PythonThingScript.h,
	  rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/Py_World.cpp, rulesets/Py_Thing.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Operation.cpp, rulesets/Py_Map.cpp,
	  rulesets/Py_Location.cpp, rulesets/Movement.h,
	  rulesets/MemMap_methods.h, rulesets/MemMap.h, rulesets/MemMap.cpp,
	  rulesets/Entity.cpp, rulesets/BaseMind.cpp,
	  client/Py_CreatorClient.cpp:
	  Rename all references from thing to entity, as thing is
	  no longer the base class for IG entities.

	* rulesets/World.h, rulesets/World.cpp, rulesets/Thing.h,
	  rulesets/Structure.h, rulesets/Stackable.h, rulesets/Stackable.cpp,
	  rulesets/Plant.h, rulesets/Plant.cpp, rulesets/Missile.h,
	  rulesets/Line.h, rulesets/Line.cpp, rulesets/Food.h,
	  rulesets/Food.cpp, rulesets/Creator.h, rulesets/Character.h,
	  rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp:
	  Add a typedef for the parent class of all entity classes.

	* rulesets/Plant.h, rulesets/Plant.cpp:
	  Add in code to fully integrate hardcoded attributes.
2003-05-05 21:57:50 +00:00
Al Riddoch
f3f73897e3 2003-05-03 Al Riddoch <alriddoch@zepler.org>
* server/Restoration.cpp: Send restored entities a setup op, so the
	  AI gets initialised as if the entity had just been created.

	* Clean up member variable names.

	* rulesets/mason/mind/SkelMind.py: Get skeleton to recognise
	  settlers.
2003-05-03 19:52:41 +00:00
Al Riddoch
15ef748518 2003-03-07 Al Riddoch <alriddoch@zepler.org>
* Use " instead of < when including application headers.

	* Re-work the interface between server and worldrouter objects
	  so that the are less tied together, and more flexible.
2003-03-07 00:22:12 +00:00
Al Riddoch
2b1af78ac6 2002-09-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp: Increase verbosity of reported
	  python script errors.

	* rulesets/basic/mind/goals/animal/herd.py: Fix typo which meant
	  mind code was not working.
2002-09-05 11:21:48 +00:00
Al Riddoch
00199f8aa6 2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
	  aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
	  common/inheritance.h: Use const iterators and references
	  whenever possible.

	* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Fragment as name for Atlas::Message::Object,
	  to avoid name clashes on Object.

	* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
	  so signals and callbacks can be used, and add destroyed
	  signal.

	* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
	  physics/Vector3D.h, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.h,
	  rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
	  common/inheritance.cpp: Cleaned up Atlas::Message::Object
	  use, and excessive use of "using ...".

	* rulesets/Movement.h, rulesets/Pedestrian.h:
	  Use forward declarations rather than including Move.h

	* server/Account.cpp, server/Account.h, server/Connection.cpp,
	  server/Connection.h: Use destroyed signal to ensure references
	  to in game entities are removed when those entities are
	  destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
Al Riddoch
07a7543461 2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.

	* common/log.h, common/log.cpp: Write some logging code which
	  handles message of different types using syslog or standard
	  error, depending on whether we are running as a daemon.

	* ALL: Switched to using log() for all output.
2002-07-14 21:04:50 +00:00
Al Riddoch
13922d54da 2002-05-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.cpp, rulesets/Py_Operation.h: Add a variant
	  of the python Operation wrapper which handles const operations.

	* rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp:
	  Pass const versions of operations to the python scripts, rather
	  than having to copy them.

	* server/ServerRouting.cpp: Add build date, time and version to
	  server info.
2002-05-17 17:18:40 +00:00
Al Riddoch
49691213c9 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* Changed typedef names to ones which make more sense, and are
	  clearer. There is no change in functionality in this commit.
2002-03-08 14:58:40 +00:00
Al Riddoch
e1669c7947 * client/ClientConnection.cpp, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream to completely handle
	   client socket connections.

	* client/ClientConnection.cpp, client/ClientConnection.h,
	  common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
	  server/server.cpp, tools/cycmd.cpp: Removed unused includes.

	* client/Py_CreatorClient.cpp, client/client.cpp,
	  client/define_world.cpp, rulesets/Py_Location.cpp,
	  rulesets/Py_Location.h, rulesets/Py_Map.cpp,
	  rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
	  rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
	  rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
	  rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
	  rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
	  rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, server/server.cpp:
	  Reorganised python header files so that each header includes
	  all the code relevant for a particular type. Tidied up
	  the type implementations. Added prototypes to init_python_api()
	  to the Python_API.h header, and removed other dependencies from
	  it.

Al Riddoch  <alriddoch@zepler.org>
2001-10-19 11:35:07 +00:00
Al Riddoch
8c0f0358d7 * rulesets/Python_API.cpp, rulesets/PythonMindScript.cpp,
rulesets/Py_Oplist.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Map.cpp: Fixed some points in the code where Python
	  objects are not decreffed, and are thus leaked.

Al Riddoch  <alriddoch@zepler.org>
2001-10-09 14:03:12 +00:00
Al Riddoch
dcc3dfa85a * server/server.cpp, server/CommClient.h, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream library for socket
	  comms instead of hand rolled fstream based version.

	* ALL FILES: Fixed use of std namespace throughout all code.

This server is now ISO C++ compliand and builds with gcc 3.0.

Al Riddoch  <alriddoch@zepler.org>
2001-08-14 17:52:50 +00:00
Al Riddoch
3969bffbfe * common/inheritance.cpp, common/inheritance.h: Added code to store
atlas object inheritance tree.

	* server/Connection.cpp: Added code to allow client to query
	  atlas object inheritance using get ops.

	* example/client/InheritanceClient.*: Added example client which
	  queries the inheritance tree of the server.

	* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
	  and added methods to access them.

	* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
	  look ops when looking at own characters, other accounts, or the
	  lobby.

	* server/ServerRouting.h: Added function to generate serial numbers
	  for operations.

	* server/WorldRouter.cpp: Assign genuine serial number to all
	  in game operations as they are pulled off the queue.

	* Cleaned up header file multiple inclusion checks for uniqueness,
	  and made sure of ISO compliant use of std::string.

Al Riddoch  <alriddoch@zepler.org>
2001-08-02 14:27:06 +00:00
Al Riddoch
1d0f77d4b5 * server/server.cpp: Added several options to the config file to
make server operation customisable. Added comments.

	* server/server.cpp, server/CommServer.h: Changed methods which
	  return int to returning bool if they are success/faul results.

	* server/WorldRouter.cpp: Removed some unused debugging code.
	  Optimised heavily used code. Changed error message on
	  sending to a non-existant entity so that it is no longer
	  reported as a critical error.

	* server/ServerRouting.h, server/Connection.h,
	  server/Connection_methods.h: inlined simple methods.

	* server/Connection.cpp: Optimised frequently used code.

	* server/CommClient.h: Simplified read method so it no
	  longer checks status redundantly.

	* common/BaseEntity.h, rulesets/Thing.h, rulesets/Entity.h: Added
	  comments explaing purpose of classes.

	* rulesets/Thing.cpp: Added detailed comments, and removed unnecessary
	  initialisation of some attributes.

	* rulesets/PythonMindScript.cpp: Removed redundant NULL check.

	* rulesets/MemMap.h: Added inlines for inlined methods.

	* rulesets/Entity.h, common/BaseEntity.h: Moved seq from BaseEntity
	  to Entity as it does not apply to Out Of Game objects.

	* rulesets/Entity.cpp: Added in stamp/seq attribute. Nade name
	  attribute optional.

	* rulesets/Character.cpp: Simplified some op handling code
	  to make it more readable and hopefully faster. Added comments
	  explaining movement, removed unused commented out code, and
	  removed some unnecessary debugging code.

	* common/operations.h: Explanatory comments.

	* common/*.h: Re-wrote extended operations to fit in
	  with Atlas-C++ 0.4.2 conventions.

	* common/log.*: Commented out unused logging code.

Al Riddoch  <alriddoch@zepler.org>

This code will no longer build against the last release of Atlas-C++ 0.4
Please use cvs Atlas-C++ stable branch.
2001-05-14 17:25:32 +00:00
Al Riddoch
2ccfaadef3 2001-04-14 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
	  of BaseEntity class. Changed WoldRouter so it now handles
	  objects in terms of Entity, rather than BaseEntity.

	* Code cleanups, including removing reduntant includes, and
	  getting rid of C style comments.

	* Fixed the way attributes are handled in Set operations and
	  when merging from an Atlas::Message::Object. This fixed
	  problem with setting gender of characters.

	* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
	  Movement variables to make them clearer. Added in
	  separate handling for collisions from moving to
	  target position. Modified collision handling so
	  objects can slide next to each other.

	* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
	  rationalised movement code. Much shorter, faster and
	  more compact than before.

	* Made better use of iterators throughout, eliminating unnecessary
	  lookups, and copying of data.

	* Moved all virtual functions out of header files, making
	  less work for the linker.

	* Made more use of const references to avoid the need to copy
	  data before being able to inspect it.

Al Riddoch <alriddoch@zepler.org>
2001-04-16 16:26:44 +00:00
Al Riddoch
77a6d063dd * common/BaseEntity.*: Changed addToObject to take reference
instead of pointer.

	* physics/Vector3D.h: Re-ordered functions to allow correct inlining.
	  Changed member names to correct convention.

	* rulesets/MemMap.cpp,rulesets/MemMap_methods.h: Re-ordered function
	  to allow inlining, and moved non-inlinable functions into .cpp file.

	* Changed new operation initialisation to be done at construction
	  time instead of imediatly after construction for performance
	  reasons.

	* server/WorldTime.*: Modified member names for convention, and
	  moved non-inlineable function to .cpp file.

Al Riddoch  <alriddoch@zepler.org>
2001-04-12 11:13:06 +00:00
Al Riddoch
43211cf9d1 * Re-wrote class headers files so that all class members now
begin with a lower case letter and do not contain _.

	* Fixed retrieval of Account from database so that the Account
	  is now correctly referenced in the server object.

	* common/types.h: Changed type name to make them clearer.

	* rulesets/Character.h: Moved MovementInfo into its own class
	  file, and made it a base class, with a Pedestrian super class.
	  This allows different types of movement handling classes
	  to be used to handle things that move differently.

Al Riddoch  <alriddoch@zepler.org>
2001-04-11 14:34:15 +00:00
Al Riddoch
488f35b52f * Complete re-write of python script interface to allow other
script types to be cleanly dropped in.

	* Re-work on server and communication related classes to use
	  references where they are apropriate. Code is now much more
	  robust.

	* Huge cleanup of header files removing redundant includes.

	* server/WorldRouter.h: Removed is_object_deleted because it
	  is broken and not used.

	* server/Connection.h: Removed unused disconnect() methods.

	* rulesets/Entity.*: Added new in game base class from which
	  all mind and object classes are derived. This removes
	  clutter of Thing class from mind classes.

	* aiclient/*: Progress with creating AI client for mind handling.

	* common/globals.*: Moved some globals out of server specific files.

	* rulesets/Makefile.am: Separated rulesets code into 3 almost stand
	  alone packages; entities, mind and python interface code.


Acorn may well not work now, but I would apreciate it if people could
test the code on their setups. Lots of code has changed, and almost
everything is now cleaner.

Al Riddoch  <alriddoch@zepler.org>
2001-04-10 19:05:14 +00:00