Commit graph

120 commits

Author SHA1 Message Date
Alistair Riddoch
102d59ff53 Stop using noScript object for scriptless objects 2011-10-13 14:20:46 +01:00
Alistair Riddoch
e8f6be7696 Handle Unseen operations here, as they always apply, and should not have
to go through to the scripting interface.
2009-08-02 18:29:40 +01:00
Alistair Riddoch
1ad31ebd70 Fix a crash when an invalid smartptr is passed to BaseMind.sightDeleteOperation 2009-05-19 17:56:27 +01:00
Alistair Riddoch
cd1f42c3f9 Rename Inheritance class files to match class name. 2009-03-20 15:31:38 +00:00
Al Riddoch
ab54d0fea2 2009-02-02 Al Riddoch <alriddoch@googlemail.com>
* common/Identified.cpp, common/Identified.h:
	  Flatten down the base classes into one called Router.

	* client/CharacterClient.cpp, client/CreatorClient.cpp,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/Creator.cpp, rulesets/Entity.cpp,
	  rulesets/LocatedEntity.cpp, rulesets/MemEntity.cpp,
	  rulesets/Plant.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp,
	  server/Connection.cpp, server/ExternalMind.cpp,
	  server/Lobby.cpp, server/Master.cpp,
	  server/Peer.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/SlaveClientConnection.cpp,
	  server/TrustedConnection.cpp, tests/LocatedEntitytest.cpp,
	  tests/ThingupdatePropertiestest.cpp: Update all the operation
	  routing classes to use the modified base class correctly.
2009-02-02 02:28:45 +00:00
Al Riddoch
b8bd2e75e4 2008-11-13 Al Riddoch <alriddoch@googlemail.com>
* rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/EntityProperty.cpp, rulesets/Stackable.cpp:
	  Remove a bunch of stray debug output.
2008-11-13 02:33:04 +00:00
Al Riddoch
922d90b483 2008-09-29 Al Riddoch <alriddoch@googlemail.com>
* rulesets/BaseMind.cpp: Remove some obsolete includes.
2008-09-29 02:16:02 +00:00
Al Riddoch
ccf8bebcb0 2008-01-26 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/BaseEntity.h: Remove the code that
	  handle ID, and just inherit from Identified.

	* client/CharacterClient.cpp, client/CreatorClient.cpp,
	  common/OOGThing.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/Creator.cpp, rulesets/Entity.cpp,
	  rulesets/LocatedEntity.cpp, rulesets/MemEntity.cpp,
	  rulesets/Plant.cpp, rulesets/Stackable.cpp, rulesets/Structure.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/Admin.cpp, server/ExternalMind.cpp, server/Lobby.cpp,
	  server/Peer.cpp, server/Player.cpp, server/ServerRouting.cpp,
	  server/SlaveClientConnection.cpp: Add calls to the virtually
	  inherited Identified constructor as required.
2008-01-26 17:43:20 +00:00
Al Riddoch
b75015feb6 2008-01-17 Al Riddoch <alriddoch@googlemail.com>
* rulesets/BaseMind.cpp: Remove an obsolete local variable.
2008-01-17 19:52:24 +00:00
Al Riddoch
ef88f10e33 2008-01-17 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/BaseEntity.h: Remove generic operation
	  routing code.

	* common/op_switch.h: Remove all OOG operations from the standard
	  op switch.

	* rulesets/Entity.cpp, rulesets/Entity.h: Replace generic operation
	  routing with a more specific IG routing implementation.

	* rulesets/BaseMind.cpp: Add a mind specific operation router
	  implementation.

	* server/Account.cpp, server/Account.h: Remove handling of Login,
	  which should never got to Account. Add base handler for Get,
	  as it needs to be overriden in Admin.
2008-01-17 18:54:04 +00:00
Al Riddoch
94e6a0505a 2007-12-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Entity.cpp
	  rulesets/Entity.h: Remove the scriptSubscribed methods which
	  were empty and unused.

	* rulesets/Python_API.cpp, rulesets/Python_Script_Utils.h: Remove
	  Subscribe_Script() as it is useless now.

	* server/ScriptFactory.cpp: Remove call to Subscribe_Script().
2007-12-04 00:03:59 +00:00
Al Riddoch
8e8df5b482 2007-12-02 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp, client/CreatorClient.h,
	  client/Py_CreatorClient.cpp, common/BaseWorld.h, common/types.h,
	  modules/Location.cpp, modules/Location.h,
	  rulesets/AtlasProperties.cpp, rulesets/AtlasProperties.h,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/EntityProperties.cpp, rulesets/LocatedEntity.cpp,
	  rulesets/LocatedEntity.h, rulesets/MemEntity.cpp,
	  rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/Motion.cpp,
	  rulesets/Motion.h, rulesets/Py_Location.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.h,
	  rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h,
	  rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp,
	  server/WorldRouter.h: Refactor all the entity code so there is now
	  a new base class for entities in the world simulation, and in the
	  mind which only contains things which are trully common to both.
	  This moves a lot of functionality which should not have been
	  present in mind entities away, and makes that code safer and more
	  efficient.

	* tests/TestWorld.h: Update the test world API to match the base
	  class.
2007-12-02 23:49:05 +00:00
Al Riddoch
bd3a9e153c 2007-11-28 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Thing.cpp,
	  rulesets/World.cpp, server/Account.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Persistor.cpp,
	  server/Persistor_impl.h, server/Restorer_impl.h,
	  server/WorldRouter.cpp: Remove the hard name attribute, now that
	  most entities don't set it.
2007-11-28 20:22:42 +00:00
Al Riddoch
b9ab75fda2 2007-11-23 Al Riddoch <alriddoch@zepler.org>
* common/op_switch.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h:
	  Get rid of complicated dispatch of perception and sub operation
	  separately.
2007-11-23 16:18:18 +00:00
Al Riddoch
f557abbe13 2007-11-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Script.h, rulesets/Script.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonMindScript.cpp:
	  Modify the script interface so it now only handles one operation.

	* rulesets/BaseMind.cpp: Pass in the sub operation only for
	  sight and sound of other operations.

	* rulesets/basic/mind/NPCMind.py,
	  rulesets/basic/mind/goals/humanoid/transaction.py: Adapt the mind
	  and goal code so it only requires one operation.
2007-11-23 16:06:52 +00:00
Al Riddoch
41a4025507 2007-11-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Stop using the sight op when getting
	  updates.
2007-11-23 11:15:36 +00:00
Al Riddoch
f8aefa673a 2007-06-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/custom.cpp,
	  common/op_switch.h, rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  tests/EntityExerciser.h: Remove the long obsolete Action op from
	  the core code.
2007-06-27 23:59:02 +00:00
Al Riddoch
31b9c029cb 2007-06-22 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/op_switch.h,
	  rulesets/Character.cpp, rulesets/Character.h: Remove the chop
	  operation completely from the core code. Remove some OOG
	  operations from the world to mind filter, as they should never
	  occur.

	* rulesets/BaseMind.cpp, rulesets/Plant.cpp: Remove some obsolete
	  operation header includes.

	* tests/EntityExerciser.h: Remove Chop from the test for entity.
2007-06-25 18:53:38 +00:00
Al Riddoch
88778b52d7 2006-12-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Add inline documentation.
2006-12-26 18:46:07 +00:00
Al Riddoch
0f44eff410 2006-12-26 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
	  client/ClientConnection.cpp, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/BaseEntity.cpp, common/BaseEntity.h,
	  common/Property.h, common/accountbase.cpp, common/accountbase.h,
	  rulesets/ActivePropertyFactory.h,
	  rulesets/ActivePropertyFactory_impl.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h, server/Account.cpp,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.h,
	  tests/Makefile.am, tools/AdminClient.cpp, tools/AdminClient.h,
	  tools/cycmd.cpp: Add inline documentation.

	* rulesets/ActivePropertyFactory.h: Use handler function pointer
	  typedef for readability.

	* rulesets/AreaProperty.cpp, rulesets/AreaProperty.h: Fix PropertyBase
	  overriding by adding const to the right methods.
2006-12-26 14:30:42 +00:00
Al Riddoch
9a56dac06c 2006-10-26 Al Riddoch <alriddoch@zepler.org>
* Add RCS Id keywords to every file, for better version tracking.
2006-10-26 00:48:00 +00:00
Al Riddoch
8edb1549f6 2006-08-01 Al Riddoch <alriddoch@zepler.org>
* common/op_switch.h: Remove all ops but Create, Delete, Move and
	  Set from the sub op switch used in mind code.

	* rulesets/BaseMind.cpp, rulesets/BaseMind.h: Remove vast virtual
	  perception handling interface as overriding is now handled centrally
	  and base mind only handles 4 sub types of sight.
2006-08-01 15:37:17 +00:00
Al Riddoch
b5f8a038a0 2006-08-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Food.cpp,
	  rulesets/Plant.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp:
	  Remove script override calls from the individual C++ operation
	  methods, as script overrides are now done centrally.
2006-08-01 13:49:48 +00:00
Al Riddoch
d699a4ef8c 2006-08-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h, rulesets/Entity.cpp: Add a override of
	  BaseEntities operation() method which handles calling
	  script operation handlers directly, rather than relying
	  on the C++ handlers to check for them later.

	* rulesets/Character.cpp, rulesets/BaseMind.cpp: Check for script
	  operation handlers centrally in Character and BaseMind too.
2006-08-01 11:17:16 +00:00
Al Riddoch
0c2572020e 2006-07-31 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Move all script overrides so the override
	  and are called before the mind checks to see if the character
	  is awake.
2006-07-31 17:58:01 +00:00
Al Riddoch
6453493c6f 2006-07-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
	  Remove commented out lookId code. Re-write findByLocation to
	  require a type as well, and use a more efficient search to find
	  the entities requested.

	* rulesets/Py_Map.cpp: Re-write find_by_location wrapper to handle
	  the extra type argument.

	* rulesets/basic/mind/Memory.py: Re-write recall_place so that
	  type and radius are now required, and make sure all types listed
	  are checked for.

	* rulesets/basic/mind/goals/common/move.py: Check if recall_place
	  has returned anything at all.
2006-07-11 17:42:22 +00:00
Al Riddoch
2a4980e3eb 2006-07-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.h, rulesets/MemMap.cpp: Replace lookId() with
	  sendLooks() which sends a look to all required entities in
	  one batch more efficiently.

	* rulesets/Py_Map.cpp: Remove bindings for Map.look_id, as its not
	  used.

	* rulesets/BaseMind.cpp: Use MemMap.sendLooks() instead of
	  MemMap.lookIds() to look at the world.
2006-07-11 16:29:36 +00:00
Al Riddoch
d9962b3bd0 2006-07-11 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h: Remove opEnumerate
	  method as its now a trivila call to another method.

	* rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Creator.cpp:
	  Replace calls to opEnumerate with direct calls to getClassNo().
2006-07-11 14:24:26 +00:00
Al Riddoch
a884fa4866 2006-05-06 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/newid.cpp, server/server.cpp:
	  Modify new ID checks so that code still runs when database is
	  unavailable, and events requiring new IDs fail cleanly.

	* server/Connection.cpp: Report a failure to create a player
	  account if no ID available.

	* rulesets/BaseMind.cpp: When processing appearance ops, handle
	  stamp more efficiently, report an error if ID is missing
	  from argument.

	* server/IdlePSQLConnector.cpp, server/IdlePSQLConnector.h:
	  Implement re-connecting to the Database if connection is lost.

	* rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Thing.cpp:
	  Ensure STAMP is present on appearance op args.

	* server/CommListener.cpp, server/CommListener.h,
	  server/CommPeerListener.cpp, server/CommPeerListener.h,
	  server/CommSlaveListener.cpp, server/CommSlaveListener.h,
	  server/CommUnixListener.cpp, server/CommUnixListener.h:
	  Add a return value to method for creating new client socket
	  objects, and use it to return failure if no ID is available
	  from the database for a new object.

	* rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp,
	  rulesets/Python_API.cpp: Add "new" method for class wrappers, and
	  call the in place constructor from new rather than init. Re-write
	  internal function for creating new instances so it uses the "new"
	  method.

	* rulesets/Py_Statistics.cpp: Remove some obsolete code inadvertedly
	  copied from another file. Comment out some unused code to get rid
	  of a warning.

	* server/CommPSQLSocket.cpp: Clear the database connection from
	  destructor.

	* tests/python_class.cpp: A new test for experimenting with new
	  Python wrappers.
2006-05-06 21:36:57 +00:00
Al Riddoch
fac57eee73 2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
	  aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
	  aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
	  client/BaseClient.h, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/ClientConnection.cpp,
	  client/ClientConnection.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, client/ObserverClient.cpp,
	  client/ObserverClient.h, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp,
	  client/define_world.cpp, client/define_world.h, common/Add.h,
	  common/Affect.h, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
	  common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
	  common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
	  common/Eat.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
	  common/Monitor.h, common/Mow.h, common/Nourish.h,
	  common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
	  common/Property.h, common/Property_impl.h, common/Save.h,
	  common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
	  common/Use.h, common/Wield.h, common/accountbase.cpp,
	  common/accountbase.h, common/const.cpp, common/const.h,
	  common/custom.cpp, common/debug.h, common/globals.cpp,
	  common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
	  common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
	  common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/random.h,
	  common/refno.h, common/serialno.cpp, common/serialno.h,
	  common/system.cpp, common/system.h, common/terrain_utils.cpp,
	  common/terrain_utils.h, common/type_utils.h, common/types.h,
	  common/utility.cpp, common/utility.h, modules/DateTime.cpp,
	  modules/DateTime.h, modules/Location.cpp, modules/Location.h,
	  modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
	  physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
	  physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
	  physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
	  rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/EntityProperties.cpp,
	  rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/MemMap_methods.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
	  rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
	  rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
	  rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
	  rulesets/Py_Location.cpp, rulesets/Py_Location.h,
	  rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
	  rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.cpp, rulesets/Py_Property.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
	  rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
	  rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
	  rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
	  rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
	  rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
	  rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
	  rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
	  rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
	  rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
	  rulesets/attributes.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
	  server/ArithmeticFactory.h, server/CommClient.cpp,
	  server/CommClient.h, server/CommIdleSocket.cpp,
	  server/CommIdleSocket.h, server/CommListener.cpp,
	  server/CommListener.h, server/CommLocalClient.cpp,
	  server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
	  server/CommMDNSPublisher.h, server/CommMaster.cpp,
	  server/CommMaster.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommPSQLSocket.cpp,
	  server/CommPSQLSocket.h, server/CommPeer.cpp,
	  server/CommPeer.h, server/CommPeerListener.cpp,
	  server/CommPeerListener.h, server/CommRemoteClient.cpp,
	  server/CommRemoteClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/CommSlaveClient.cpp,
	  server/CommSlaveClient.h, server/CommSlaveListener.cpp,
	  server/CommSlaveListener.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/Connection_methods.h,
	  server/EntityFactory.cpp, server/EntityFactory.h,
	  server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
	  server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h, server/Persistor.cpp,
	  server/Persistor.h, server/Persistor_impl.h,
	  server/Player.cpp, server/Player.h, server/Restoration.cpp,
	  server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h, server/ScriptFactory.cpp,
	  server/ScriptFactory.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
	  server/TaskFactory.cpp, server/TaskFactory.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  server/server.cpp, server/server.h, server/slave.cpp,
	  tests/Areatest.cpp, tests/BaseEntitytest.cpp,
	  tests/Charactertest.cpp, tests/Containertest.cpp,
	  tests/Creatortest.cpp, tests/EntityExerciser.h,
	  tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
	  tests/Foodtest.cpp, tests/IGEntityExerciser.h,
	  tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
	  tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
	  tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
	  tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
	  tests/distancetest.cpp, tests/emergencetest.cpp,
	  tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
	  tests/systemtest.cpp, tests/transformtest.cpp,
	  tests/type_utilstest.cpp, tests/utilitytest.cpp,
	  tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
	  tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
	  tools/cywatchdog.cpp: Replace the copyright and license statements
	  with new versions that include disclaimer of warranty, and
	  permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
Al Riddoch
1a246f180a 2005-12-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: When appearance arrives, check stamp and send
	  looks if necessary.

	* rulesets/basic/mind/NPCMind.py: Remove some debug output.
2005-12-13 18:41:40 +00:00
Al Riddoch
162f57955e 2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
	  common/BaseWorld.cpp, server/WorldRouter.cpp:
	  Switch core world map to reference by integer ID rather than string.
	  Add version of getEntity() which converts from string to integer
	  automatically.

	* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
	  server/EntityFactory.cpp,
	  Use getEntity() when looking up an entity, so that conversion of
	  ID from string to integer is automatic.

	* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
	  Switch to using integer IDs in MemMap's core mapping.

	* server/Account.cpp, server/Account.h: Switch a few function
	  parameters to use integer ID values, making the code cleaner.

	* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
	  Handle string ID to integer conversions as required.
2005-11-11 02:04:56 +00:00
Al Riddoch
75e9d3a546 2005-11-10 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp: Add an integer ID
	  member variable, and accessor, and require it to be initialised
	  along with string ID in constructor.

	* common/const.cpp, common/const.h: Add a const for the integer value
	  of the world ID.

	* rulesets/Area.cpp, rulesets/Area.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Line.cpp, rulesets/Line.h, rulesets/MemEntity.cpp,
	  rulesets/MemEntity.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Structure.cpp,
	  rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h: Add integer ID handling to
	  constructors of all in-game entity classes.

	* rulesets/MemMap.cpp: Initialise integer ID of entities in the mind
	  map.

	* rulesets/MindFactory.cpp, rulesets/MindFactory.h: Handle integer
	  ID when constructing mind objects.

	* server/EntityFactory.cpp, server/EntityFactory.h,
	  server/PersistantThingFactory_impl.h: Handle integer
	  ID when contructing entity objects.

	* server/Restoration.cpp, server/Restoration.h, server/Restorer.h,
	  server/Restorer_impl.h: Handle integer ID when restoring from
	  database.

	* server/WorldRouter.cpp: Assign integer ID when constructing the
	  world.
2005-11-11 00:06:48 +00:00
Al Riddoch
0504e6cf79 2005-09-26 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/inheritance.cpp,
	  common/inheritance.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/server.cpp:
	  Remove the subscription mechanism as it is no longer necessary
	  now that operations have class numbers.
2005-09-26 01:56:21 +00:00
Al Riddoch
f3a20714ec 2005-09-26 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/custom.cpp, common/op_switch.h,
	  common/types.h, rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/Creator.cpp, rulesets/Food.cpp, rulesets/Plant.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Admin.cpp,
	  server/Admin.cpp: Replace OpNo enumeration with defines for the
	  integer class numbers.  Expand the switch statements used for op
	  dispatch because runtime extended op definitions don't have a const
	  number.

	* server/EntityFactory.cpp: Re-order installation of ops to ensure
	  the number registered in enumeration maps is the one returned by
	  the Atlas factories.

	* rulesets/Character.cpp: Improve debug output for op handling when
	  debug is enabled for this file.
2005-09-26 00:06:19 +00:00
Al Riddoch
68fdae5266 2005-09-18 Al Riddoch <alriddoch@zepler.org>
* common/Attack.h, common/operations.cpp, common/types.h:
	  Add a new Attack operation type.

	* common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h: Add handlers to base
	  classes for Attack op.
2005-09-18 02:03:37 +00:00
Al Riddoch
d52414f72a 2005-09-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h,
	  rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h
	  rulesets/PythonScript.h, rulesets/Script.cpp, rulesets/Script.h:
	  Clean up script API.

	* rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp: Modify script calls to new API.

	* rulesets/BaseMind.cpp, rulesets/BaseMind.h: All sub_op calls now
	  take const ref for sub_op argument.
2005-09-18 00:55:58 +00:00
Al Riddoch
19d808718a 2005-09-12 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Increment version to development 0.5.x series.

	* aiclient/ClientAccount.cpp, client/BaseClient.cpp,
	  client/ClientConnection.cpp, common/BaseEntity.cpp,
	  common/Database.cpp, common/custom.cpp, common/inheritance.cpp,
	  common/operations.h, rulesets/BaseMind.cpp, rulesets/Creator.cpp,
	  rulesets/Food.cpp, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Py_Operation.cpp, rulesets/Py_RootEntity.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp,
	  rulesets/World.cpp, server/CommClient.cpp, server/Connection.cpp,
	  server/WorldRouter.cpp, tests/inheritancetest.cpp,
	  tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cydumprules.cpp,
	  tools/cyloadrules.cpp, tools/cypasswd.cpp:
	  Remove unnecessary using directives.

	* common/utility.cpp, common/utility.h,
	  rulesets/BaseMind.cpp, rulesets/Py_Operation.cpp,
	  server/CommClient.cpp, tools/AdminClient.h, tools/cycmd.cpp:
	  Remove obsolete utility function from the build.

	* common/operations.h: Remove unused obsolete header from the
	  build.
2005-09-12 16:21:18 +00:00
Al Riddoch
84b04428eb 2005-09-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Update copyright date.

	* rulesets/BaseMind.cpp, rulesets/Entity_getLocation.h,
	  rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/MemMap.h,
	  rulesets/Py_Map.cpp, server/EntityFactory.cpp,
	  server/EntityFactory.h, server/WorldRouter.cpp,
	  client/BaseClient.cpp, client/CreatorClient.cpp:
	  Change various methods to pass entity information
	  around as RootEntity rather than MapType.
2005-09-08 15:03:31 +00:00
Al Riddoch
fdd316b628 2005-08-27 Al Riddoch <alriddoch@zepler.org>
* Port whole code base to Atlas-C++ 0.6 series. Main server binary
	  now links.
2005-08-27 14:52:12 +00:00
Al Riddoch
fa86baed27 2004-01-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Call decRef() on parent from the destructor
	  so that entities removed from the world can still have a reference
	  to their parent safely.

	* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, tests/distancetest.cpp:
	  Make sure parent is 0 before deleting, as reference counting is not
	  implemented in the mind yet.
2005-01-16 22:42:29 +00:00
Al Riddoch
3b17d4de51 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h,
	  common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h,
	  common/op_switch.h, common/refno.h, common/types.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
	  rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp,
	  rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
	  server/Account.h, server/Admin.cpp, server/Admin.h,
	  server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
	  server/Connection_methods.h, server/ExternalMind.cpp,
	  server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
	  server/Player.cpp, server/Player.h, server/WorldRouter.cpp,
	  server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
	  Add a new Operation typedef to clean up headers, and get round
	  limitation in doxygen.
2004-12-06 16:35:44 +00:00
Al Riddoch
299efcafdc 2004-12-03 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
	  client/CharacterClient.cpp, client/CharacterClient.h,
	  client/ClientConnection.cpp, client/ClientConnection.h,
	  client/CreatorClient.cpp, client/CreatorClient.h,
	  client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp,
	  common/inheritance.cpp, common/inheritance.h,
	  common/inheritance_impl.h, common/op_switch.h, common/type_utils.h,
	  common/types.h, common/utility.cpp, common/utility.h,
	  modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp,
	  rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Operation.h, rulesets/Py_Thing.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.h,
	  rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h,
	  server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
	  server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp,
	  server/Lobby.h, server/Persistance.cpp, server/Persistance.h,
	  server/Persistor.cpp, server/Player.cpp, server/Player.h,
	  server/ServerRouting.cpp, server/ServerRouting.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp,
	  tests/Charactertest.cpp, tests/Creatortest.cpp,
	  tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp,
	  tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp,
	  tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp,
	  tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp,
	  tests/utilitytest.cpp, tools/cycmd.cpp:
	  Modify the entity interface so that all Operation methods
	  take references to RootOperation, as its cleaner, and requires
	  less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
Al Riddoch
c4a92de9f3 2004-11-06 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientConnection.cpp, client/BaseClient.cpp,
	  client/CharacterClient.cpp, client/ClientConnection.cpp,
	  common/Database.cpp, common/FormattedXMLWriter.cpp,
	  common/inheritance.cpp, common/refno.h, common/terrain_utils.cpp,
	  common/type_utils.h, common/utility.cpp, modules/WorldTime.cpp,
	  modules/WorldTime.h, physics/Collision.cpp, rulesets/Area.cpp,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Map.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Oplist.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp,
	  rulesets/Stackable.cpp, rulesets/TerrainProperty.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp,
	  server/Player.cpp, server/Restoration.cpp, server/ServerRouting.cpp,
	  server/WorldRouter.cpp, tests/EntityExerciser.h,
	  tests/IGEntityExerciser.h, tests/inheritancetest.cpp,
	  tools/cycmd.cpp, tools/cyconvertrules.cpp, tools/cydbload.cpp,
	  tools/cyloadrules.cpp:
	  Tweak for loops to avoid creating a temporary iterator each
	  iteration.

	* tests/type_utilstest.cpp: New test for function which does
	  list conversions.
2004-11-06 20:36:03 +00:00
Al Riddoch
33013d7cb7 2004-09-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Use parent of sub op when dispatching
	  sight and sound ops to mind scripts.
2004-09-05 20:03:25 +00:00
Al Riddoch
d526d8df78 2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
	  client/CommClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/OOGThing.cpp,
	  common/OOGThing.h, common/op_switch.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
	  rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
	  server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
	  server/Player.h, server/WorldRouter.cpp:
	  Re-work basic op dispatch mechanism so result is passed by
	  a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
Al Riddoch
96f13800c8 2004-08-07 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h,
	  common/Database.cpp, common/Database.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/accountbase.cpp,
	  common/accountbase.h, common/custom.cpp, common/inheritance.cpp,
	  common/inheritance.h, common/operations.h, common/type_utils.h,
	  common/utility.cpp, common/utility.h, modules/Location.cpp,
	  modules/Location.h, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/MemMap.cpp, rulesets/MemMap.h,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h,
	  rulesets/Thing.cpp, rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/CommClient.cpp, server/CommClient.h,
	  server/CommListener.cpp, server/CommListener.h,
	  server/CommLocalClient.cpp, server/CommLocalClient.h,
	  server/CommMetaClient.h, server/CommPSQLSocket.h,
	  server/CommRemoteClient.cpp, server/CommRemoteClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/EntityFactory.cpp,
	  server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.h, server/Persistor.cpp,
	  server/Player.cpp, server/Player.h, server/Restorer.h,
	  server/Restorer_impl.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/TrustedConnection.cpp,
	  server/TrustedConnection.h, server/WorldRouter.cpp,
	  server/WorldRouter.h: Convert code to using Atlas Message
	  typedefs as found in Atlas-C++ 0.6 to aid conversion later.
2004-08-16 14:26:47 +00:00
Al Riddoch
318d5d6243 2004-07-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Remove some debug output.

	* Increment version to 0.3.2.
2004-07-30 00:45:48 +00:00
Al Riddoch
750205b29f 2004-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h,
	  rulesets/Py_Map.cpp: Modify python API so it passes in time
	  to map.update and map.get. Use time elapsed to decide if something
	  is ready for removal. Newly created entities are now less likely
	  to get removed before they are verified.

	* rulesets/basic/mind/NPCMind.py,
	  rulesets/basic/mind/goals/humanoid/mason.py,
	  rulesets/acorn/mind/SkelMind.py, rulesets/mason/mind/SkelMind.py:
	  Update python code to new API.
2004-07-21 23:52:58 +00:00
Al Riddoch
58313697f1 2004-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.cpp: Very carefully ensure that the garbage
	  collection iterator is not reset to the beginning too often
	  so that we cover the whole mind.

	* rulesets/MemEntity.h: Only report time skew if the time passed
	  is non-zero.

	* rulesets/BaseMind.cpp: Some useful debugging output.
2004-07-21 13:34:49 +00:00