* rulesets/PythonArithmeticScript.cpp,
rulesets/StatisticsProperty.cpp: Remove the debug output.
* rulesets/mason/world/statistics/Statistics.py: Get rid of the
useless del property, and clean up debug output.
* rulesets/mason/world/statistics/Statistics.py: Make this a new
style class so properties work right, and implement it all
as properties.
* rulesets/StatisticsProperty.cpp: Move the setup of the script
instance into apply rather than install, otherwise it doesn't get
called in the right place.
* rulesets/ArithmeticScript.h: Add a set method to the interface.
* rulesets/PythonArithmeticScript.cpp,
rulesets/PythonArithmeticScript.h: Implement getting using
PyObject_GenericGetAttr() as it works. Add a completely new set
function.
* rulesets/Entity.cpp: When a new property is installed it needs
to be applied.
* rulesets/Makefile.am: Add ArithmeticFactory to the build in this
directory.
* data/characters.xml: Add test statistics to the class.
* rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h:
Add an install method which creates a script instance.
* rulesets/mason/world/statistics/Statistics.py: Make the reference
to the owner optional.
* server/CorePropertyManager.cpp: Add "statistics" to the factory.
* server/Makefile.am, server/ArithmeticFactory.cpp,
server/ArithmeticFactory.h: Remove unused ArithmeticFactory code
from the build.
* rulesets/Character.cpp, rulesets/Character.h: Remove all traces
of the hard coded statistics property from Character.
* rulesets/Py_Property.cpp: Don't use Py_StatisticsProperty as the
default wrapper for a statistics property because it will no
longer work this way.
* rulesets/Python_API.cpp: Remove the setup for the Statistics
wrapper.
* rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h:
Change the footprint of this class so it is no longer hooked
into part of the Character class, and instead handles looking
up values from the script directly, and owns the script itself.
* server/ArithmeticFactory.cpp, server/ArithmeticFactory.h,
server/EntityFactory.cpp, server/EntityFactory.h,
server/PersistantThingFactory.cpp: Remove setup of hard coded
statistics property.
* rulesets/Statistics.h, rulesets/Statistics.cpp,
rulesets/Py_Statistics.h, rulesets/Py_Statistics.cpp,
rulesets/Makefile.am: Remove clases that are no longer used.
* common/Property.h, common/Property_impl.h,
rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
rulesets/Entity.cpp, rulesets/EntityProperties.cpp,
rulesets/LineProperty.cpp, rulesets/LineProperty.h,
rulesets/Py_Thing.cpp, rulesets/StatisticsProperty.cpp,
rulesets/StatisticsProperty.h, rulesets/TerrainProperty.cpp,
rulesets/TerrainProperty.h: Change return value of Property::get
to bool, and use it to indicate if the property has a value.
* rulesets/Character.cpp, rulesets/StatisticsProperty.h,
rulesets/StatisticsProperty.cpp: Add a property handler for
statistics.
* rulesets/Character.cpp: When setting task, check if an existing
task needs to be cleared first. When clearing a task, check
whether a task exists or not.
* rulesets/Character.cpp: When initiating combat task from task
factory, check to see if the task is successfully created before
using it.
* rulesets/Py_Property.cpp, rulesets/Py_Property.h: New python wrapper
class for entity properties.
* rulesets/Py_Mind.cpp: Re-work getattr logic to make it clearer.
* rulesets/Py_Object.cpp: Return Py_None when an Atlas Element cannot
be converted to python. This ensures that this function never returns
null.
* rulesets/Py_Statistics.cpp: Add temporary handlers for hardcoded
statistics for "attack", "defence", and "strength".
* rulesets/Py_Task.cpp: Add wrappers for methods Task.irrelevant and
Task.obsolete, as these are now required in combat scripts.
* rulesets/Py_Task.h: Fix the PyTask_Check macro, which was miscoded.
* rulesets/Py_Thing.cpp: Add wrapper for Entity.send_world so that
scripts can channel ops through entities.
* rulesets/Py_Thing.h, rulesets/Py_Thing.cpp: Add an addition structure
for directlty wrapping Character in a type safe way. Add method
structure pointer to Entity and Character wrappers so that
the same getattr method is used for both. Add new method table for
Character including wrappers for set_task and clear_task, allowing
task scripts to add themselves and remove themselves from
characters. Modify wrapEntity() to ensure that Character entities
get the right wrapper.
* rulesets/Py_Thing.cpp: Re-work getattr code so that properties and
soft attributes are checked individually, rather than in a single
call to Entity.get. Use new python property wrappers to wrap
properties explicitly if required rather than converting to Atlas
then to generic Python data.
* rulesets/TerrainProperty.h: Fix incorrect class description in
documentation.
* rulesets/mason/world/tasks/Combat.py: Complete implementation of
simple example combat.
* server/TaskFactory.cpp: Remove debug output.