* common/Identified.cpp, common/Identified.h:
Flatten down the base classes into one called Router.
* client/CharacterClient.cpp, client/CreatorClient.cpp,
rulesets/BaseMind.cpp, rulesets/Character.cpp,
rulesets/Creator.cpp, rulesets/Entity.cpp,
rulesets/LocatedEntity.cpp, rulesets/MemEntity.cpp,
rulesets/Plant.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp,
server/Connection.cpp, server/ExternalMind.cpp,
server/Lobby.cpp, server/Master.cpp,
server/Peer.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/SlaveClientConnection.cpp,
server/TrustedConnection.cpp, tests/LocatedEntitytest.cpp,
tests/ThingupdatePropertiestest.cpp: Update all the operation
routing classes to use the modified base class correctly.
* common/BaseEntity.cpp, common/BaseEntity.h,
common/OOGThing.cpp, common/OOGThing.h: Make files as removed.
* tests/BaseEntitytest.cpp, tests/Makefile.am, tests/OOGThingtest.cpp:
Remove the tests for the above removed files.
* tests/LocatedEntitytest.cpp, tests/ThingupdatePropertiestest.cpp:
Update the tests to call the right base class constructors.
* tests/BaseEntitytest.cpp, tests/EntityExerciser.h,
tests/LocatedEntitytest.cpp, tests/Makefile.am,
tests/OOGThingtest.cpp, tests/OperationExerciser.cpp,
tests/OperationExerciser.h, tests/inheritancetest.cpp: Fix tests
to account for header changes, and the fact that some of the
base classes are now abstract.