Commit graph

23 commits

Author SHA1 Message Date
Al Riddoch
7cdcbd3550 2004-09-04 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.h, client/CommClient.cpp, client/ObserverClient.h,
	  client/ObserverClient.cpp: Prefix members with m_, and remove
	  pointless inheritance from BaseEntity. Add virtual destructors
	  as we no longer inherit virtual destructors from BaseEntity.
2004-09-04 22:19:02 +00:00
Al Riddoch
d526d8df78 2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
	  client/CommClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/OOGThing.cpp,
	  common/OOGThing.h, common/op_switch.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
	  rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
	  server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
	  server/Player.h, server/WorldRouter.cpp:
	  Re-work basic op dispatch mechanism so result is passed by
	  a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
Al Riddoch
2ae7a24fa4 2004-08-29 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h,
	  rulesets/Character.cpp, rulesets/Creator.cpp,
	  server/CommClient.cpp, server/ExternalMind.cpp,
	  server/ExternalMind.h, client/CharacterClient.cpp,
	  client/CommClient.cpp: Remove the message method from BaseEntity
	  and everything that inherits from it - its redundant.

	* tests/Charactertest.cpp, tests/Creatortest.cpp,
	  tests/EntityExerciser.h: Sort out the tests so they no longer use
	  message, and try and get the character class tests working a bit
	  better.
2004-08-29 00:45:07 +00:00
Al Riddoch
decca84902 2004-08-17 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.cpp, client/ClientConnection.h,
	  client/CommClient.cpp, client/CommClient.h,
	  client/CreatorClient.cpp, client/CreatorClient.h,
	  client/Py_CreatorClient.cpp: Convert code to using Atlas Message
	  typedefs as found in Atlas-C++ 0.6 to aid conversion later.
2004-08-17 06:20:05 +00:00
Al Riddoch
b23400e643 2004-07-08 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, rulesets/MemMap.cpp, server/CommServer.cpp,
	  server/EntityFactory.cpp, server/Persistor_impl.h,
	  server/Restorer.cpp, server/Restorer_impl.h:
	  Fix code to comply with stricter gcc 3.4.1 template rules.
2004-07-08 17:07:38 +00:00
Al Riddoch
3205402985 2004-06-12 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp, client/CommClient.cpp:
	  Get rid of obsolete BaseEntity constructor.
2004-06-12 00:56:50 +00:00
Al Riddoch
3ccbbbc808 2004-05-11 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Entity_getLocation.h, server/EntityFactory.cpp:
	  Make Entity::getLocation a template, so it works with maps on
	  types other than entity.

	* rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h,
	  rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp:
	  Make MemEntity inherit from Entity, and BaseMind inherit from
	  MemEntity, and use MemEntity for all objects in MemMap, so we
	  can have extra functionality on MemEntity.
2004-05-11 18:10:36 +00:00
Al Riddoch
2d1a21755d 2004-01-22 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/ClientConnection.cpp,
	  client/CommClient.cpp, server/Account.cpp,
	  server/CommClient.cpp, server/Connection.cpp,
	  tools/cycmd.cpp: Update required headers, now that they
	  are not all pulled in by Atlas/Objects/Decoder.h.
2004-01-22 18:39:48 +00:00
Al Riddoch
9a7a07007f 2004-01-22 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp, common/inheritance.cpp, common/operations.cpp,
2004-01-22 03:03:07 +00:00
Al Riddoch
0fbfc771ad 2003-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Lobby.cpp: Add some debugging messages.

	* server/CommServer.cpp: Tweak select loop so that closed connections
	  are cleaned up as soon as they are detected.

	* rulesets/World.cpp: Make demo terrain a bit more mountainous.

	* Convert entire codebase over to using Atlas-C++ 0.4.90, as
	  start of transition to 0.6 API.
2003-08-07 23:03:26 +00:00
Al Riddoch
b24ad0c18a 2003-03-22 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Element as name for Atlas::Message::Object,
	  to avoid name clashes on Object, and bring into line with
	  the way Atlas-C++ will be.
2003-03-23 00:55:09 +00:00
Al Riddoch
15ef748518 2003-03-07 Al Riddoch <alriddoch@zepler.org>
* Use " instead of < when including application headers.

	* Re-work the interface between server and worldrouter objects
	  so that the are less tied together, and more flexible.
2003-03-07 00:22:12 +00:00
Al Riddoch
00199f8aa6 2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
	  aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
	  common/inheritance.h: Use const iterators and references
	  whenever possible.

	* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Fragment as name for Atlas::Message::Object,
	  to avoid name clashes on Object.

	* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
	  so signals and callbacks can be used, and add destroyed
	  signal.

	* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
	  physics/Vector3D.h, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.h,
	  rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
	  common/inheritance.cpp: Cleaned up Atlas::Message::Object
	  use, and excessive use of "using ...".

	* rulesets/Movement.h, rulesets/Pedestrian.h:
	  Use forward declarations rather than including Move.h

	* server/Account.cpp, server/Account.h, server/Connection.cpp,
	  server/Connection.h: Use destroyed signal to ensure references
	  to in game entities are removed when those entities are
	  destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
Al Riddoch
4c39bc2ecd 2002-07-25 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
	  up client code so it does not rely on username being the same as
	  account id.

	* tools/cycmd.cpp: Added look and logout commands to administrate
	  users logged in.

	* server/server.cpp: Fixed metaserver code so it only sends
	  termination packet if metaserver functionality is enabled.

	* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
	  server/CommClient.h, server/Account.cpp: Fix logouts so they
	  do cause the client connection to be closed.

	* Finished switch from Fire operation to Burn.
2002-07-26 16:47:39 +00:00
Al Riddoch
07a7543461 2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.

	* common/log.h, common/log.cpp: Write some logging code which
	  handles message of different types using syslog or standard
	  error, depending on whether we are running as a daemon.

	* ALL: Switched to using log() for all output.
2002-07-14 21:04:50 +00:00
Al Riddoch
87ba7a91a7 2002-05-16 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, client/ClientConnection.cpp, tools/cycmd.cpp:
	  Ensure clients use username in login ops.

	* common/BaseEntity.cpp, common/op_switch.h, rulesets/BaseMind.cpp:
	  Modify the way op switchers work so they can be used for functions
	  that return any type.

	* rulesets/Character.cpp, rulesets/Character.h: Re-write world2mind
	  layer so that rather than copying ops that are to be sent to
	  the mind, the w2m functions returning a flag indicating whether
	  the op should be passed to the mind. Made w2m and mind op handlers
	  final, as they are never overridden.

	* rulesets/Creator.cpp: Correct comments.

	* rulesets/MemMap.cpp: Add comments clarifying behavoir, and remove
	  old pseudo-code.

	* server/Account.cpp, server/Account.h: Ensure that an accounts
	  character dictionary only ever contains characters. Other entities
	  that the account chooses to create will no be stored here. Add
	  function to be called at login time to make sure that characters
	  stored here are still around.

	* server/Connection.cpp, server/Connection.h, server/ExternalMind.cpp,
	  server/ExternalMind.h: When external mind of a character is
	  destroyed, ensure that the character is removed from the
	  connection's object reference store.
2002-05-16 20:53:55 +00:00
Al Riddoch
49691213c9 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* Changed typedef names to ones which make more sense, and are
	  clearer. There is no change in functionality in this commit.
2002-03-08 14:58:40 +00:00
Al Riddoch
c741fda28a 2002-01-27 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h,
	  server/Persistance.cpp, server/Persistance.h:
	  Add a new table to store rulesets, so they can be persisted, and
	  edited online.  The new ruleset format integrates information
	  about the class hierarchy, scripting and default attributes.
	  Added low level method to fetch an entire database table as an
	  Atlas map.

	* tools/cyloadrules.cpp: New tool to load rulesets in new xml
	  format into database table.

	* server/EntityFactory.cpp, server/EntityFactory.h:
	  New re-written Entity Factory, to support new rules database
	  table, and better class definition capabilities.

	* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
	  Removed from build.

	* client/CommClient.cpp: Redundant include removed.

	* rulesets/ThingFactory.h: Add storage to factory for script
	  info and default attributes.

	* server/WorldRouter.cpp: Switch to using new EntityFactory.

	* server/server.cpp: Removed old ruleset loading code, and now
	  simply load the ruleset names from the config file.

	* tools/cycmd.cpp: Exit correctly if connection fails.
2002-01-27 00:38:27 +00:00
Al Riddoch
f7b9471b2c 2002-01-14 Al Riddoch <alriddoch@zepler.org>
* C++ compliance fixes for gcc 3.
2002-01-14 19:10:16 +00:00
Al Riddoch
d8ffe97f6d * server/CommServer.cpp: Remove non-fatal "FATAL..." message when
client closes connection.

	* rulesets/Thing.cpp: If object to be created has no loc, set loc
	  to be the same as creator before passing to the factory.

	* rulesets/Entity.cpp: Clarify debug output when determining location
	  of new entities.

	* client/CommClient.cpp: Push output into debug mecanism. Switch
	  order of Create/Login for admin account so ordinary operation
	  does not issue an error. Admin account is created at startup,
	  so there is no need for the client to create it.

Al Riddoch  <alriddoch@zepler.org>
2001-10-03 10:51:43 +00:00
Al Riddoch
2fd239e63c * tools/cycmd.cpp: Ensure that login op is flushed after it is sent.
* server/Player.cpp: Arg order of std::string.compare() is
	  incompatable between recent libstdc++ versions. Switch
	  back to old version, still in most common use.

	* rulesets/Thing.cpp: Set refno on ops handled in game.

	* rulesets/Python_API.cpp: Modify Entity() python constructor
	  so that commonly used attributes from old atlas are translated
	  to their modern equivalents.

	* rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp: Differentiate
	  between previously identical error messages in several places.

	* rulesets/Py_Object.cpp: Rework conversion of python dict to
	  Atlas map to be more efficient and clean.

	* rulesets/Py_Location.cpp: Rework setting of vector parts of
	  location so that it can accept vectors from python in more
	  formats, including lists and tuples.

	* rulesets/Creator.h, rulesets/Character.h, common/BaseEntity.h:
	  Re-order virtual methods declarations to fit a convention.

	* common/stringstream.h: Hardcode use of local stringstream class,
	  as the version provided with older libstdc++ seems to be broken.

	* common/database.cpp: Use the common header to pick the right
	  stringstream implementation.

	* common/BaseWorld.cpp, server/Persistance.cpp: Removed unused
	  stringstream include.

	* rulesets/Creator.cpp: Added extra debug output.

	* client/define_world.h, client/define_world.cpp, client/CommClient.h:
	  Use CreatorClient to store Creators mind, instead of BaseMind.

	* client/client.cpp,
	  client/ObserverClient.h, client/ObserverClient.cpp,
	  client/CreatorClient.h, client/CommClient.h, client/CommClient.cpp:
	  Modify method names to fit capitalisation conventions.

	* client/CreatorClient.cpp: Implement creation of in-game entities,
	  using creator entity.

	* client/CommClient.cpp: Added correct client side monitoring of
	  creator entity.

	* client/ClientConnection.h, client/ClientConnection.cpp: Added
	  pending method to establish if ops are in the queue. Switched send()
	  method so we only send ops. Add setting of serialno of sent
	  ops, starting with an offset of 512.

	* client/CharacterClient.h: Removed unused member, opFound.

	* client/CharacterClient.cpp: Debugged sendAndWait() method.

Al Riddoch  <alriddoch@zepler.org>
2001-08-16 17:39:42 +00:00
Al Riddoch
182369f6a4 * module/DataTime.h: Added includes so header is independant.
* client/CommClient.cpp: Fixed leak of operations.

	* client/CharacterClient.h, client/CharacterClient.cpp,
	  client/CreatorClient.h, client/CreatorClient.cpp:
	  Added in mind classes for handling creator on client side.

Al Riddoch  <alriddoch@zepler.org>
2001-08-14 12:49:04 +00:00
Al Riddoch
73b210279c * client/client.cpp,
client/ObserverClient.cpp, client/ObserverClient.h,
	  client/ClientConnection.cpp, client/ClientConnection.h,
	  client/define_world.cpp, client define_world.h:
	  Started re-coding of python client code in C++.

	* common/accountbase.h:
	  Database class used for simply accessing accounts.

	* common/OOGThing.cpp, common/OOGThing.h, server/Account.h,
	  server/Routing.h:
	  Moved OOGThing class into common as it is not server specific.

	* common/BaseWorld.cpp, common/BaseWorld.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  rulesets/Entity.h, rulesets/Py_World.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Python_API.h,
	  rulesets/Thing.cpp, rulesets/Thing.h:
	  Added base class for WorldRouter so that code that previously
	  used WorldRouter now used the interface defined by this
	  new class. This means that the code in rulesets no longer
	  has dependencies on code in server, so can be used in the client.

	* server/ExternalMind.cpp, server/ExternalMind.h,
	  rulesets/Character.h, rulesets/Creator.cpp,
	  server/Account.cpp:
	  Moved ExternalMind class into server as it is server specific,
	  so that there is no dependancy on server in rulesets.

	* server/Persistance.cpp. server/Persistance.h,
	  server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp:
	  Moved high level server specific persistance class into
	  server, so there is no dependency on server in common.

	* common/database.cpp, common/database.h, server/Admin.cpp,
	  tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
	  Increases efficiency of some interfaces by passing Object::MapType
	  instead of MapType, when the value must be a map.

	* modules/WorldTime.cpp, modules/WorldTime.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp:
	  Brought the version of WorldTime in modules up to date, as this is
	  the version now used.

	* rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp,
	  server/Admin.cpp:
	  Made world objects dictionary private.

	* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
	  Change newThing parameters so entity factory does not need to
	  know about WorldRouter.

	* server/Lobby.cpp: Added support for people and rooms attributes
	  of OOG room class.

Al Riddoch  <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00