Commit graph

92 commits

Author SHA1 Message Date
Al Riddoch
d9962b3bd0 2006-07-11 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h: Remove opEnumerate
	  method as its now a trivila call to another method.

	* rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Creator.cpp:
	  Replace calls to opEnumerate with direct calls to getClassNo().
2006-07-11 14:24:26 +00:00
Al Riddoch
07da807b3b 2006-06-06 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, rulesets/Character.cpp, rulesets/Creator.cpp,
	  server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
	  server/Lobby.cpp, server/WorldRouter.cpp: Don't bother with serial
	  numbers on ops generated inside the server. They just leak and upset
	  clients.
2006-06-07 00:13:39 +00:00
Al Riddoch
7b9625335e 2006-06-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Creator.cpp, common/BaseEntity.cpp:
	  Catch the last few places, and ensure refno is only set if
	  serialno is set on the causing op.
2006-06-07 00:02:05 +00:00
Al Riddoch
fac57eee73 2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
	  aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
	  aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
	  client/BaseClient.h, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/ClientConnection.cpp,
	  client/ClientConnection.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, client/ObserverClient.cpp,
	  client/ObserverClient.h, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp,
	  client/define_world.cpp, client/define_world.h, common/Add.h,
	  common/Affect.h, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
	  common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
	  common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
	  common/Eat.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
	  common/Monitor.h, common/Mow.h, common/Nourish.h,
	  common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
	  common/Property.h, common/Property_impl.h, common/Save.h,
	  common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
	  common/Use.h, common/Wield.h, common/accountbase.cpp,
	  common/accountbase.h, common/const.cpp, common/const.h,
	  common/custom.cpp, common/debug.h, common/globals.cpp,
	  common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
	  common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
	  common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/random.h,
	  common/refno.h, common/serialno.cpp, common/serialno.h,
	  common/system.cpp, common/system.h, common/terrain_utils.cpp,
	  common/terrain_utils.h, common/type_utils.h, common/types.h,
	  common/utility.cpp, common/utility.h, modules/DateTime.cpp,
	  modules/DateTime.h, modules/Location.cpp, modules/Location.h,
	  modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
	  physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
	  physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
	  physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
	  rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/EntityProperties.cpp,
	  rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/MemMap_methods.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
	  rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
	  rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
	  rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
	  rulesets/Py_Location.cpp, rulesets/Py_Location.h,
	  rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
	  rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.cpp, rulesets/Py_Property.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
	  rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
	  rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
	  rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
	  rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
	  rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
	  rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
	  rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
	  rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
	  rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
	  rulesets/attributes.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
	  server/ArithmeticFactory.h, server/CommClient.cpp,
	  server/CommClient.h, server/CommIdleSocket.cpp,
	  server/CommIdleSocket.h, server/CommListener.cpp,
	  server/CommListener.h, server/CommLocalClient.cpp,
	  server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
	  server/CommMDNSPublisher.h, server/CommMaster.cpp,
	  server/CommMaster.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommPSQLSocket.cpp,
	  server/CommPSQLSocket.h, server/CommPeer.cpp,
	  server/CommPeer.h, server/CommPeerListener.cpp,
	  server/CommPeerListener.h, server/CommRemoteClient.cpp,
	  server/CommRemoteClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/CommSlaveClient.cpp,
	  server/CommSlaveClient.h, server/CommSlaveListener.cpp,
	  server/CommSlaveListener.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/Connection_methods.h,
	  server/EntityFactory.cpp, server/EntityFactory.h,
	  server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
	  server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h, server/Persistor.cpp,
	  server/Persistor.h, server/Persistor_impl.h,
	  server/Player.cpp, server/Player.h, server/Restoration.cpp,
	  server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h, server/ScriptFactory.cpp,
	  server/ScriptFactory.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
	  server/TaskFactory.cpp, server/TaskFactory.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  server/server.cpp, server/server.h, server/slave.cpp,
	  tests/Areatest.cpp, tests/BaseEntitytest.cpp,
	  tests/Charactertest.cpp, tests/Containertest.cpp,
	  tests/Creatortest.cpp, tests/EntityExerciser.h,
	  tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
	  tests/Foodtest.cpp, tests/IGEntityExerciser.h,
	  tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
	  tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
	  tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
	  tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
	  tests/distancetest.cpp, tests/emergencetest.cpp,
	  tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
	  tests/systemtest.cpp, tests/transformtest.cpp,
	  tests/type_utilstest.cpp, tests/utilitytest.cpp,
	  tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
	  tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
	  tools/cywatchdog.cpp: Replace the copyright and license statements
	  with new versions that include disclaimer of warranty, and
	  permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
Al Riddoch
75e9d3a546 2005-11-10 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp: Add an integer ID
	  member variable, and accessor, and require it to be initialised
	  along with string ID in constructor.

	* common/const.cpp, common/const.h: Add a const for the integer value
	  of the world ID.

	* rulesets/Area.cpp, rulesets/Area.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Line.cpp, rulesets/Line.h, rulesets/MemEntity.cpp,
	  rulesets/MemEntity.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Structure.cpp,
	  rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h: Add integer ID handling to
	  constructors of all in-game entity classes.

	* rulesets/MemMap.cpp: Initialise integer ID of entities in the mind
	  map.

	* rulesets/MindFactory.cpp, rulesets/MindFactory.h: Handle integer
	  ID when constructing mind objects.

	* server/EntityFactory.cpp, server/EntityFactory.h,
	  server/PersistantThingFactory_impl.h: Handle integer
	  ID when contructing entity objects.

	* server/Restoration.cpp, server/Restoration.h, server/Restorer.h,
	  server/Restorer_impl.h: Handle integer ID when restoring from
	  database.

	* server/WorldRouter.cpp: Assign integer ID when constructing the
	  world.
2005-11-11 00:06:48 +00:00
Al Riddoch
0c7c9a23ee 2005-11-09 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h: Add a new method which
	  generates an error operation without creating an log entry.

	* server/Connection.cpp: Report routine client errors, like
	  login failure using the new error method, so they no longer
	  create high priority log messages.
2005-11-09 01:00:35 +00:00
Al Riddoch
0504e6cf79 2005-09-26 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/inheritance.cpp,
	  common/inheritance.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/server.cpp:
	  Remove the subscription mechanism as it is no longer necessary
	  now that operations have class numbers.
2005-09-26 01:56:21 +00:00
Al Riddoch
f3a20714ec 2005-09-26 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/custom.cpp, common/op_switch.h,
	  common/types.h, rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/Creator.cpp, rulesets/Food.cpp, rulesets/Plant.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Admin.cpp,
	  server/Admin.cpp: Replace OpNo enumeration with defines for the
	  integer class numbers.  Expand the switch statements used for op
	  dispatch because runtime extended op definitions don't have a const
	  number.

	* server/EntityFactory.cpp: Re-order installation of ops to ensure
	  the number registered in enumeration maps is the one returned by
	  the Atlas factories.

	* rulesets/Character.cpp: Improve debug output for op handling when
	  debug is enabled for this file.
2005-09-26 00:06:19 +00:00
Al Riddoch
68fdae5266 2005-09-18 Al Riddoch <alriddoch@zepler.org>
* common/Attack.h, common/operations.cpp, common/types.h:
	  Add a new Attack operation type.

	* common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h: Add handlers to base
	  classes for Attack op.
2005-09-18 02:03:37 +00:00
Al Riddoch
19d808718a 2005-09-12 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Increment version to development 0.5.x series.

	* aiclient/ClientAccount.cpp, client/BaseClient.cpp,
	  client/ClientConnection.cpp, common/BaseEntity.cpp,
	  common/Database.cpp, common/custom.cpp, common/inheritance.cpp,
	  common/operations.h, rulesets/BaseMind.cpp, rulesets/Creator.cpp,
	  rulesets/Food.cpp, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Py_Operation.cpp, rulesets/Py_RootEntity.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp,
	  rulesets/World.cpp, server/CommClient.cpp, server/Connection.cpp,
	  server/WorldRouter.cpp, tests/inheritancetest.cpp,
	  tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cydumprules.cpp,
	  tools/cyloadrules.cpp, tools/cypasswd.cpp:
	  Remove unnecessary using directives.

	* common/utility.cpp, common/utility.h,
	  rulesets/BaseMind.cpp, rulesets/Py_Operation.cpp,
	  server/CommClient.cpp, tools/AdminClient.h, tools/cycmd.cpp:
	  Remove obsolete utility function from the build.

	* common/operations.h: Remove unused obsolete header from the
	  build.
2005-09-12 16:21:18 +00:00
Al Riddoch
fdd316b628 2005-08-27 Al Riddoch <alriddoch@zepler.org>
* Port whole code base to Atlas-C++ 0.6 series. Main server binary
	  now links.
2005-08-27 14:52:12 +00:00
Al Riddoch
c1d4d91b21 2005-05-07 Al Riddoch <alriddoch@zepler.org>
* common/Add.h, common/custom.cpp, common/operations.cpp,
	  common/types.h: Add new Add operation class.

	* common/BaseEntity.h, common/BaseEntity.cpp, common/op_switch.h,
	  rulesets/Character.cpp, rulesets/Character.h:
	  Add handling for the Add operation into the core operation set.

	* common/Delve.h, common/Dig.h, common/Mow.h: Fix comments.
2005-05-06 23:23:34 +00:00
Al Riddoch
3b7b1d413a 2005-04-11 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/Connection.cpp: Don't set refno on unicast OOG ops,
	  instead set them at the interface with the client in one
	  place.

	* server/WorldRouter.cpp: Modify setting refno on IG ops so its
	  now only set on unicast responses.

	* rulesets/Creator.cpp: Set refno on responses direct ops from creator
	  clients more manually.

	* common/BaseEntity.cpp: Only set refno on unicast error ops.

	* common/refno.h: Disable as this file is no longer used.
2005-04-11 21:51:41 +00:00
Al Riddoch
e2c86c0b8b 2005-02-17 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/types.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Thing.cpp,
	  rulesets/Thing.h: Add core op handling for update operation, used
	  to handle move ops better.
2005-02-17 01:47:32 +00:00
Al Riddoch
a394cd8e48 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseWorld.h, common/refno.h,
	  common/serialno.h, rulesets/Character.cpp, rulesets/Creator.cpp,
	  rulesets/World.h, server/Account.cpp, server/Admin.cpp,
	  server/Connection.cpp, server/Lobby.cpp, server/ServerRouting.h,
	  server/WorldRouter.cpp, server/WorldRouter.h, tests/Creatortest.cpp,
	  tests/Worldtest.cpp: Simplify the way operation refnos and serialnos
	  are handled, getting rid of some unnecessary virtual methods and
	  functions.
2004-12-06 21:56:47 +00:00
Al Riddoch
3b17d4de51 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h,
	  common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h,
	  common/op_switch.h, common/refno.h, common/types.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
	  rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp,
	  rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
	  server/Account.h, server/Admin.cpp, server/Admin.h,
	  server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
	  server/Connection_methods.h, server/ExternalMind.cpp,
	  server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
	  server/Player.cpp, server/Player.h, server/WorldRouter.cpp,
	  server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
	  Add a new Operation typedef to clean up headers, and get round
	  limitation in doxygen.
2004-12-06 16:35:44 +00:00
Al Riddoch
299efcafdc 2004-12-03 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
	  client/CharacterClient.cpp, client/CharacterClient.h,
	  client/ClientConnection.cpp, client/ClientConnection.h,
	  client/CreatorClient.cpp, client/CreatorClient.h,
	  client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp,
	  common/inheritance.cpp, common/inheritance.h,
	  common/inheritance_impl.h, common/op_switch.h, common/type_utils.h,
	  common/types.h, common/utility.cpp, common/utility.h,
	  modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp,
	  rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Operation.h, rulesets/Py_Thing.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.h,
	  rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h,
	  server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
	  server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp,
	  server/Lobby.h, server/Persistance.cpp, server/Persistance.h,
	  server/Persistor.cpp, server/Player.cpp, server/Player.h,
	  server/ServerRouting.cpp, server/ServerRouting.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp,
	  tests/Charactertest.cpp, tests/Creatortest.cpp,
	  tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp,
	  tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp,
	  tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp,
	  tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp,
	  tests/utilitytest.cpp, tools/cycmd.cpp:
	  Modify the entity interface so that all Operation methods
	  take references to RootOperation, as its cleaner, and requires
	  less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
Al Riddoch
e4aa444f3c 2004-11-29 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp,
	  common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Cut.h,
	  common/Database.cpp, common/Database.h, common/Eat.h,
	  common/Generic.h, common/Load.h, common/Nourish.h,
	  common/OOGThing.cpp, common/OOGThing.h, common/Save.h,
	  common/Setup.h, common/Tick.h, common/accountbase.cpp,
	  common/accountbase.h, common/const.cpp, common/const.h,
	  common/custom.cpp, common/debug.h, common/globals.cpp,
	  common/globals.h, common/inheritance.cpp, common/inheritance.h,
	  common/log.cpp, common/log.h, common/op_switch.h, common/random.h,
	  common/serialno.h, common/system.cpp, common/system.h,
	  common/type_utils.h, common/types.h, common/utility.cpp,
	  common/utility.h: Update copyright dates in files as appropriate.
2004-11-29 21:42:00 +00:00
Al Riddoch
d526d8df78 2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
	  client/CommClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/OOGThing.cpp,
	  common/OOGThing.h, common/op_switch.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
	  rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
	  server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
	  server/Player.h, server/WorldRouter.cpp:
	  Re-work basic op dispatch mechanism so result is passed by
	  a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
Al Riddoch
2ae7a24fa4 2004-08-29 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h,
	  rulesets/Character.cpp, rulesets/Creator.cpp,
	  server/CommClient.cpp, server/ExternalMind.cpp,
	  server/ExternalMind.h, client/CharacterClient.cpp,
	  client/CommClient.cpp: Remove the message method from BaseEntity
	  and everything that inherits from it - its redundant.

	* tests/Charactertest.cpp, tests/Creatortest.cpp,
	  tests/EntityExerciser.h: Sort out the tests so they no longer use
	  message, and try and get the character class tests working a bit
	  better.
2004-08-29 00:45:07 +00:00
Al Riddoch
890aefa918 2004-08-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp, rulesets/BaseMind.h,
	  rulesets/Character.h, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Entity.h, server/Connection.cpp, tests/EntityExerciser.h:
	  Remove externalMessage() completely as its redundant, and remove
	  externalOperation() from the BaseEntity class, and into
	  Entity as its only applicable in-game.

	* tests/Charactertest.cpp, tests/Creatortest.cpp:
	  Add tests for more IG classes.
2004-08-28 21:54:03 +00:00
Al Riddoch
b256b30d90 2004-08-24 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, modules/Location.cpp, modules/Location.h,
	  rulesets/Area.cpp, rulesets/Area.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Line.cpp, rulesets/Line.h, rulesets/MemMap.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/World.cpp,
	  rulesets/World.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Connection.cpp, server/Lobby.cpp,
	  server/Lobby.h, server/Player.cpp, server/Player.h,
	  server/ServerRouting.cpp, server/ServerRouting.h,
	  tests/Areatest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp,
	  tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp:
	  Replace addToObject() with addToMessage() throughout.

	* server/Account.cpp, server/Lobby.cpp: Use BaseEntity::addToMessage().

	* server/Player.cpp: Make adding character types attribute to Message
	  more efficient.
2004-08-24 21:05:06 +00:00
Al Riddoch
96f13800c8 2004-08-07 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h,
	  common/Database.cpp, common/Database.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/accountbase.cpp,
	  common/accountbase.h, common/custom.cpp, common/inheritance.cpp,
	  common/inheritance.h, common/operations.h, common/type_utils.h,
	  common/utility.cpp, common/utility.h, modules/Location.cpp,
	  modules/Location.h, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/MemMap.cpp, rulesets/MemMap.h,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h,
	  rulesets/Thing.cpp, rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/CommClient.cpp, server/CommClient.h,
	  server/CommListener.cpp, server/CommListener.h,
	  server/CommLocalClient.cpp, server/CommLocalClient.h,
	  server/CommMetaClient.h, server/CommPSQLSocket.h,
	  server/CommRemoteClient.cpp, server/CommRemoteClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/EntityFactory.cpp,
	  server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.h, server/Persistor.cpp,
	  server/Player.cpp, server/Player.h, server/Restorer.h,
	  server/Restorer_impl.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/TrustedConnection.cpp,
	  server/TrustedConnection.h, server/WorldRouter.cpp,
	  server/WorldRouter.h: Convert code to using Atlas Message
	  typedefs as found in Atlas-C++ 0.6 to aid conversion later.
2004-08-16 14:26:47 +00:00
Al Riddoch
12c1ab2573 2004-07-14 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp, common/refno.h,
	  server/Account.cpp, rulesets/Creator.cpp, server/WorldRouter.cpp:
	  Move refno functions which don't need to be methods into
	  their own header.

	* common/BaseWorld.h, common/BaseWorld.cpp, rulesets/Character.cpp,
	  rulesets/Creator.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
	  Make BaseWorld no longer inherit from anything, as we were not
	  using this inheritance at all.
2004-07-14 10:16:54 +00:00
Al Riddoch
9add1344a5 2004-06-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/custom.cpp,
	  common/inheritance.cpp, common/op_switch.h, common/operations.cpp,
	  common/operations.h, common/types.h, rulesets/Character.cpp,
	  rulesets/Character.h, tests/EntityExerciser.h, tests/allOperations.h:
	  Add, install, implement and test new op types for Use and Wield.
2004-06-28 01:19:45 +00:00
Al Riddoch
3205402985 2004-06-12 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp, client/CommClient.cpp:
	  Get rid of obsolete BaseEntity constructor.
2004-06-12 00:56:50 +00:00
Al Riddoch
4bd14213b1 2004-04-27 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/utility.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/ServerRouting.cpp,
	  tools/cycmd.cpp: Change objtype from "object" to "obj" in keeping
	  with the new Atlas spec., and tolerate either version from
	  clients for now.
2004-05-01 13:03:36 +00:00
Al Riddoch
9a7a07007f 2004-01-22 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp, common/inheritance.cpp, common/operations.cpp,
2004-01-22 03:03:07 +00:00
Al Riddoch
47e88bb60d 2003-09-10 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp: Add in the unimplemented subscribe
	  method.

	* tests/EntityExerciser.h: Add new functionality to properlly
	  exercise the dispatch/subscription mechansim.

	* tests/BaseEntitytest.cpp, tests/OOGThingtest.cpp: Update tests
	  to use new EntityExerciser functionality.

	* tests/IGEntityExerciser.h, tests/Entitytest.cpp: New test for
	  testing the IG Entity base class.
2003-09-10 16:08:28 +00:00
Al Riddoch
b584b32964 2003-09-08 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, client/Py_CreatorClient.h,
	  rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_Location.cpp,
	  rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp,
	  rulesets/Py_Object.h, rulesets/Py_Operation.cpp,
	  rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp,
	  rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Python_API.cpp:
	  Clean up python API code, with decent names for types,
	  decent error reporting, and making the more paranoid checks
	  only present in debug build.

	* common/BaseEntity.cpp, common/BaseEntity.h, server/Account.cpp:
	  Remove pointless method setRefnoOp, and put it in the body as
	  an inline method.

	* common/BaseEntity.h, common/BaseWorld.cpp, common/Setup.h,
	  common/Tick.h, common/operations.h, common/custom.cpp,
	  common/types.h, common/utility.cpp, common/utility.h,
	  modules/Location.h, physics/Vector3D.h, rulesets/BaseMind.cpp,
	  rulesets/Script.h, server/EntityFactory.h:
	  Clean up the dependency trees using more forward declarations.

	* common/inheritance.cpp, common/inheritance.h:
	  Move most of the implementation into the .cpp file as its
	  not suited to inlining.

	* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
	  Move contents of MemMap_methods.h into the .cpp file, as it is
	  not suited to inlining, and remove the file from the build.
2003-09-07 23:38:32 +00:00
Al Riddoch
0fbfc771ad 2003-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Lobby.cpp: Add some debugging messages.

	* server/CommServer.cpp: Tweak select loop so that closed connections
	  are cleaned up as soon as they are detected.

	* rulesets/World.cpp: Make demo terrain a bit more mountainous.

	* Convert entire codebase over to using Atlas-C++ 0.4.90, as
	  start of transition to 0.6 API.
2003-08-07 23:03:26 +00:00
Al Riddoch
88bb8c6a42 2003-05-04 Al Riddoch <alriddoch@zepler.org>
* Clean up member variable names.
2003-05-04 18:31:38 +00:00
Al Riddoch
b24ad0c18a 2003-03-22 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Element as name for Atlas::Message::Object,
	  to avoid name clashes on Object, and bring into line with
	  the way Atlas-C++ will be.
2003-03-23 00:55:09 +00:00
Al Riddoch
26633cf574 2003-03-21 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, rulesets/MemMap.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Thing.cpp, rulesets/Thing.h,
	  server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
	  server/Lobby.cpp, server/ServerRouting.cpp:
	  Use a more efficient technique to set the attributes on
	  operation arguments without a copy.

	* common/BaseEntity.cpp, rulesets/Entity.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, server/WorldRouter.cpp:
	  Move handling IG Look ops into the IG code in rulesets.
2003-03-21 00:04:53 +00:00
Al Riddoch
8d7eb1b6e1 2002-12-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp,
	  rulesets/Food.cpp, rulesets/Thing.cpp, rulesets/World.cpp:
	  Add arg to error method specifying where the error should go. Use
	  this arg to ensure that errors don't get broadcast.

	* common/Database.cpp, common/Database.h, common/const.cpp,
	  server/Persistor.cpp, server/Restoration.cpp,
	  server/WorldRouter.cpp
	  Change id and loc column in entity tables to integer for
	  performance. Add id generator sequence to database

	* common/Database.cpp, common/Database.h, server/Persistance.cpp,
	  server/Persistance.h: Remove old legacy world, mind and server
	  tables as they are no longer used.

	* common/BaseEntity.cpp, common/Load.h, common/Save.h,
	  common/custom.cpp, common/op_switch.h, common/operations.cpp,
	  common/operations.h, common/types.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  server/Admin.cpp, server/Admin.h, server/server.cpp,
	  tools/cycmd.cpp: Remove Load and Save ops.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
	  rulesets/Plant.cpp: Fix != to |= when setting update flags.

	* server/CommMetaClient.cpp, server/CommMetaClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/server.cpp:
	  Add mechanism for sockets to be called whenever the server
	  is idle, so that they do period things. Use this mechanis,
	  to handle sending periodic packets to the metaserver, removing
	  special case code from CommServer.
2002-12-28 21:52:32 +00:00
Al Riddoch
23f1040e22 2002-12-23 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/OOGThing.h:
	  Add a protected constructor for initialising id at construction
	  time.

	* common/Database.cpp, common/Database.h, server/Restorer_impl.h:
	  Switch argument order so default row can be first row.

	* server/Persistor.cpp: Don't persist Creator objects.

	* server/Restoration.cpp: Clean up debugging output, and report
	  serious errors.

	* server/Restorer.cpp, server/Restorer.h: Add restorers for Character.

	* server/server.cpp: Add log calls for restoring from database.
2002-12-23 00:01:59 +00:00
Al Riddoch
00199f8aa6 2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
	  aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
	  common/inheritance.h: Use const iterators and references
	  whenever possible.

	* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Fragment as name for Atlas::Message::Object,
	  to avoid name clashes on Object.

	* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
	  so signals and callbacks can be used, and add destroyed
	  signal.

	* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
	  physics/Vector3D.h, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.h,
	  rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
	  common/inheritance.cpp: Cleaned up Atlas::Message::Object
	  use, and excessive use of "using ...".

	* rulesets/Movement.h, rulesets/Pedestrian.h:
	  Use forward declarations rather than including Move.h

	* server/Account.cpp, server/Account.h, server/Connection.cpp,
	  server/Connection.h: Use destroyed signal to ensure references
	  to in game entities are removed when those entities are
	  destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
Al Riddoch
5451cbac7f 2002-07-25 Al Riddoch <alriddoch@zepler.org>
* Change fire operation to burn operation, to avoid clash with
2002-07-25 22:18:26 +00:00
Al Riddoch
07a7543461 2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.

	* common/log.h, common/log.cpp: Write some logging code which
	  handles message of different types using syslog or standard
	  error, depending on whether we are running as a daemon.

	* ALL: Switched to using log() for all output.
2002-07-14 21:04:50 +00:00
Al Riddoch
87ba7a91a7 2002-05-16 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, client/ClientConnection.cpp, tools/cycmd.cpp:
	  Ensure clients use username in login ops.

	* common/BaseEntity.cpp, common/op_switch.h, rulesets/BaseMind.cpp:
	  Modify the way op switchers work so they can be used for functions
	  that return any type.

	* rulesets/Character.cpp, rulesets/Character.h: Re-write world2mind
	  layer so that rather than copying ops that are to be sent to
	  the mind, the w2m functions returning a flag indicating whether
	  the op should be passed to the mind. Made w2m and mind op handlers
	  final, as they are never overridden.

	* rulesets/Creator.cpp: Correct comments.

	* rulesets/MemMap.cpp: Add comments clarifying behavoir, and remove
	  old pseudo-code.

	* server/Account.cpp, server/Account.h: Ensure that an accounts
	  character dictionary only ever contains characters. Other entities
	  that the account chooses to create will no be stored here. Add
	  function to be called at login time to make sure that characters
	  stored here are still around.

	* server/Connection.cpp, server/Connection.h, server/ExternalMind.cpp,
	  server/ExternalMind.h: When external mind of a character is
	  destroyed, ensure that the character is removed from the
	  connection's object reference store.
2002-05-16 20:53:55 +00:00
Al Riddoch
ad6ad55815 2002-04-12 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp,
	  common/Database.cpp, common/accountbase.h, modules/WorldTime.h,
	  rulesets/Py_World.cpp, server/Admin.cpp, server/Persistance.cpp,
	  server/Persistance.h:
	  Clean up includes.

	* rulesets/Entity.cpp, rulesets/Entity.h: Write improved way of
	  handling immutable object attributes.

	* server/EntityFactory.cpp, server/Player.cpp, server/Player.h:
	  Implement a character_types attribute on the player account,
	  by adding "playable" tag to rules database, and setting
	  up a set of character types when rules are read from database.
2002-04-12 21:54:44 +00:00
Al Riddoch
83c53f06c6 2002-03-11 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Eliminate unnecessary call to opEnumerate()
	  and enhance debugging output.

	* server/Player.cpp: Correct the use of string.compare() in older
	  versions of libstdc++.

	* common/types.h: Added enumeration for other operations, not
	  handled by the core, but considered valid. Added new type
	  for storing mapping between operation parents and their
	  enumerated type.

	* common/op_switch.h: Separate handling of operations known to
	  be invalid from operations which are valid, but not explicitly
	  added to the core.

	* common/inheritance.h, common/inheritance.cpp, common/custom.cpp:
	  Provide global operation mapping where enumeration of operations
	  can be looked up. Install all types handled by the core, and
	  types known to be used in scripts.

	* common/BaseEntity.h, common/BaseEntity.cpp: Add object specific
	  operation mapping where operation types each object is subscribed
	  to can be enumerated, and others are rejected. Add mechanism
	  so that objects can add to the mapping, this subscribing to
	  operations. This makes enumerating operations much cheaper, and
	  eliminates the overhead of handling ops an object has no interest
	  in.

	* rulesets/Thing.h, rulesets/Thing.cpp: Add mechanism so scripts
	  can subscribe to operations.

	* rulesets/Character.h, rulesets/Character.cpp:
	  Add subscription mechanism for ops going to and from
	  the mind.

	* rulesets/BaseMind.h, rulesets/BaseMind.cpp:
	  Add subscription mechanism for sight and sound perception
	  operations sub operations, and provide an interface to it
	  for scripts.

	* server/Connection.cpp, server/Admin.cpp, server/Account.cpp,
	  rulesets/World.cpp, rulesets/World.h, rulesets/Thing.cpp,
	  rulesets/Stackable.cpp, rulesets/Plant.cpp, rulesets/Food.cpp,
	  rulesets/Character.cpp, rulesets/BaseMind.cpp:
	  Add subscriptions to operations for all core base classes.

	* rulesets/Python_API.cpp: When script is created, go through
	  methods, and subscribe to the operations which are handled by
	  them.

	* rulesets/Character.cpp: When calculating orientation of a walking
	  character, assume it is standing upright.

	* physics/Vector3D.h: Add versions of mag() and distance() which
	  omit the square root calculations, so that when their values
	  are only used for comparison, the expensive square root
	  calculations can be ommited. Add new version of collision
	  and range checking functions which provide the optimal
	  interface to the application. Add versions of methods which
	  modify this rather than creating a new operation to eliminate
	  wasted copies.

	* physics/Quaternion.cpp: Make use of faster interface provided
	  by Vector3D.

	* physics/BBox.h: Add new version of collision checking function
	  which provides optimal interface to the application.

	* modules/Location.h, modules/Location.cpp: Add new functions
	  to optimally calculate the distance between any two entities.

	* modules/Location.h: Re-write collision and range functions to
	  make much more optimal use of Vector3D, BBox and distance
	  functionality.

	* rulesets/Py_Vector3D.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Movement.cpp, rulesets/Entity.cpp, rulesets/Character.cpp:
	  Eliminate implicit copies from vector arithmetic.

	* rulesets/Pedestrian.cpp, rulesets/MemMap.cpp, common/const.h:
	  Re-write code which uses magnitude of vectors to use the square
	  of the magnitude instead, as it is much cheaper to calculate.
2002-03-11 18:24:19 +00:00
Al Riddoch
7f9cf3a053 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Entity.h,
	  server/Connection.cpp: Remove destroy from the base class, and
	  make it non-virtual, as it is not used this way.

	* rulesets/Entity.cpp: Clean up destroy, ensuring that contains
	  is managed correctly.

	* server/WorldRouter.cpp: Eliminate duplicate contains management.
2002-03-08 22:52:18 +00:00
Al Riddoch
7d2e36d685 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* server/Persistance.cpp, server/Connection.cpp, server/Admin.cpp,
	  server/Account.cpp, rulesets/Thing.h, rulesets/Thing.cpp,
	  rulesets/Stackable.cpp, rulesets/Py_Location.cpp,
	  rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Creator.cpp,
	  rulesets/Character.cpp, common/BaseEntity.h, common/BaseEntity.cpp:
	  Get rid of flags used to determine object type, and get rid
	  of use of C style casts to cast between object pointers.
	  Replace both with dynamic casts. Clean up some stray casts
	  left behind from older versions of object structure.

	* physics/Vector3D.cpp: Added note explaining when to use
	  Vector3D::relMag() instead of mag().
2002-03-08 21:48:07 +00:00
Al Riddoch
49691213c9 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* Changed typedef names to ones which make more sense, and are
	  clearer. There is no change in functionality in this commit.
2002-03-08 14:58:40 +00:00
Al Riddoch
699de31f1b * common/BaseEntity.cpp: Set serialnos on error ops.
* common/inheritance.cpp, common/inheritance.h, common/custom.cpp:
	  Rationalise the way types are stored in the inheritance system
	  and install info about cyphesis custom operations.

	* example/client/InheritanceClient.cpp,
	  example/client/InheritanceClient.h: Update to use skstream.

	* server/ServerRouting.cpp, server/ServerRouting.h,
          common/serialno.h, common/serialno.cpp: Switch to using
	  a more global easier to access source of serial numbers.

Al Riddoch  <alriddoch@zepler.org>
2001-11-20 18:54:32 +00:00
Al Riddoch
c0af3c3c63 * aiclient/ClientConnection.cpp, aiclient/client.cpp,
client/ClientConnection.cpp, common/database.h, common/globals.cpp,
	  common/persistance.cpp, common/stringstream.h, server/CommClient.cpp,
	  server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
	  tools/cypasswd.cpp: Removed unused config.h.

	* client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp:
	  Use default password if the admin account cannot be fetched from
	  the database.

	* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp,
	  rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp:
	  Make many of the member variables of Entity protected, and add
	  the required accessors. Changed the name of the id attribute
	  to m_id.

	* common/BaseWorld.h, common/database.cpp, common/persistance.cpp:
	  Removed unused includes.

	* common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h,
	  common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h,
	  common/Setup.h, common/Tick.h: Moved definition of virtual
	  functions into cpp file, to reduce wasted code.

	* common/Makefile.am: Create cyphesis library, which can be used by
	  other applications to access cyphesis databases.

	* common/config.h, common/database.h, server/Persistance.cpp,
	  tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
	  Remove conditional compilation of db code. db3 is now required.

	* server/WorldRouter.h: Fixed getNewId() so it take const string.

	* server/server.cpp: Removed python shutdown, so it does not
	  mess up the db if it causes a segfault.

Al Riddoch  <alriddoch@zepler.org>
2001-10-17 14:09:42 +00:00
Al Riddoch
a44ee6f86d * BUGS: Note that C++ version of client currently does not work.
* TODO: Update on important issues which allow easy DOS attacks.

	* client/ClientConnection.cpp, client/ClientConnection.h:
	  Cleaned up unused code from ClientConnection class.

	* client/client.cpp: Removed monitoring section of client
	  so it simply exits once the world is initialised.

	* rulesets/basic/mind/goals/humanoid/werewolf.py:
	  Started work on dynamic goals for playing werewolf.

	* rulesets/werewolf/define_world.py: Added in the mayor, who runs
	  werewolf games.

	* common/BaseEntity.h: Made id of entity private, and implemented
	  accessors.

Al Riddoch  <alriddoch@zepler.org>
2001-09-13 15:21:16 +00:00
Al Riddoch
dcc3dfa85a * server/server.cpp, server/CommClient.h, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream library for socket
	  comms instead of hand rolled fstream based version.

	* ALL FILES: Fixed use of std namespace throughout all code.

This server is now ISO C++ compliand and builds with gcc 3.0.

Al Riddoch  <alriddoch@zepler.org>
2001-08-14 17:52:50 +00:00
Al Riddoch
3969bffbfe * common/inheritance.cpp, common/inheritance.h: Added code to store
atlas object inheritance tree.

	* server/Connection.cpp: Added code to allow client to query
	  atlas object inheritance using get ops.

	* example/client/InheritanceClient.*: Added example client which
	  queries the inheritance tree of the server.

	* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
	  and added methods to access them.

	* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
	  look ops when looking at own characters, other accounts, or the
	  lobby.

	* server/ServerRouting.h: Added function to generate serial numbers
	  for operations.

	* server/WorldRouter.cpp: Assign genuine serial number to all
	  in game operations as they are pulled off the queue.

	* Cleaned up header file multiple inclusion checks for uniqueness,
	  and made sure of ISO compliant use of std::string.

Al Riddoch  <alriddoch@zepler.org>
2001-08-02 14:27:06 +00:00