Commit graph

27 commits

Author SHA1 Message Date
Al Riddoch
fac57eee73 2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
	  aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
	  aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
	  client/BaseClient.h, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/ClientConnection.cpp,
	  client/ClientConnection.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, client/ObserverClient.cpp,
	  client/ObserverClient.h, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp,
	  client/define_world.cpp, client/define_world.h, common/Add.h,
	  common/Affect.h, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
	  common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
	  common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
	  common/Eat.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
	  common/Monitor.h, common/Mow.h, common/Nourish.h,
	  common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
	  common/Property.h, common/Property_impl.h, common/Save.h,
	  common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
	  common/Use.h, common/Wield.h, common/accountbase.cpp,
	  common/accountbase.h, common/const.cpp, common/const.h,
	  common/custom.cpp, common/debug.h, common/globals.cpp,
	  common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
	  common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
	  common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/random.h,
	  common/refno.h, common/serialno.cpp, common/serialno.h,
	  common/system.cpp, common/system.h, common/terrain_utils.cpp,
	  common/terrain_utils.h, common/type_utils.h, common/types.h,
	  common/utility.cpp, common/utility.h, modules/DateTime.cpp,
	  modules/DateTime.h, modules/Location.cpp, modules/Location.h,
	  modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
	  physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
	  physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
	  physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
	  rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/EntityProperties.cpp,
	  rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/MemMap_methods.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
	  rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
	  rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
	  rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
	  rulesets/Py_Location.cpp, rulesets/Py_Location.h,
	  rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
	  rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.cpp, rulesets/Py_Property.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
	  rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
	  rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
	  rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
	  rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
	  rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
	  rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
	  rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
	  rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
	  rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
	  rulesets/attributes.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
	  server/ArithmeticFactory.h, server/CommClient.cpp,
	  server/CommClient.h, server/CommIdleSocket.cpp,
	  server/CommIdleSocket.h, server/CommListener.cpp,
	  server/CommListener.h, server/CommLocalClient.cpp,
	  server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
	  server/CommMDNSPublisher.h, server/CommMaster.cpp,
	  server/CommMaster.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommPSQLSocket.cpp,
	  server/CommPSQLSocket.h, server/CommPeer.cpp,
	  server/CommPeer.h, server/CommPeerListener.cpp,
	  server/CommPeerListener.h, server/CommRemoteClient.cpp,
	  server/CommRemoteClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/CommSlaveClient.cpp,
	  server/CommSlaveClient.h, server/CommSlaveListener.cpp,
	  server/CommSlaveListener.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/Connection_methods.h,
	  server/EntityFactory.cpp, server/EntityFactory.h,
	  server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
	  server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h, server/Persistor.cpp,
	  server/Persistor.h, server/Persistor_impl.h,
	  server/Player.cpp, server/Player.h, server/Restoration.cpp,
	  server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h, server/ScriptFactory.cpp,
	  server/ScriptFactory.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
	  server/TaskFactory.cpp, server/TaskFactory.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  server/server.cpp, server/server.h, server/slave.cpp,
	  tests/Areatest.cpp, tests/BaseEntitytest.cpp,
	  tests/Charactertest.cpp, tests/Containertest.cpp,
	  tests/Creatortest.cpp, tests/EntityExerciser.h,
	  tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
	  tests/Foodtest.cpp, tests/IGEntityExerciser.h,
	  tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
	  tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
	  tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
	  tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
	  tests/distancetest.cpp, tests/emergencetest.cpp,
	  tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
	  tests/systemtest.cpp, tests/transformtest.cpp,
	  tests/type_utilstest.cpp, tests/utilitytest.cpp,
	  tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
	  tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
	  tools/cywatchdog.cpp: Replace the copyright and license statements
	  with new versions that include disclaimer of warranty, and
	  permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
Al Riddoch
7da6d9838c 2005-11-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Switch to using SignalProperty for BBOX.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Location.cpp:
	  Update bbox on location using setBBox(), so cached values are
	  updated.
2005-11-21 14:34:03 +00:00
Al Riddoch
75e9d3a546 2005-11-10 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp: Add an integer ID
	  member variable, and accessor, and require it to be initialised
	  along with string ID in constructor.

	* common/const.cpp, common/const.h: Add a const for the integer value
	  of the world ID.

	* rulesets/Area.cpp, rulesets/Area.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Line.cpp, rulesets/Line.h, rulesets/MemEntity.cpp,
	  rulesets/MemEntity.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Structure.cpp,
	  rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h: Add integer ID handling to
	  constructors of all in-game entity classes.

	* rulesets/MemMap.cpp: Initialise integer ID of entities in the mind
	  map.

	* rulesets/MindFactory.cpp, rulesets/MindFactory.h: Handle integer
	  ID when constructing mind objects.

	* server/EntityFactory.cpp, server/EntityFactory.h,
	  server/PersistantThingFactory_impl.h: Handle integer
	  ID when contructing entity objects.

	* server/Restoration.cpp, server/Restoration.h, server/Restorer.h,
	  server/Restorer_impl.h: Handle integer ID when restoring from
	  database.

	* server/WorldRouter.cpp: Assign integer ID when constructing the
	  world.
2005-11-11 00:06:48 +00:00
Al Riddoch
c4a92de9f3 2004-11-06 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientConnection.cpp, client/BaseClient.cpp,
	  client/CharacterClient.cpp, client/ClientConnection.cpp,
	  common/Database.cpp, common/FormattedXMLWriter.cpp,
	  common/inheritance.cpp, common/refno.h, common/terrain_utils.cpp,
	  common/type_utils.h, common/utility.cpp, modules/WorldTime.cpp,
	  modules/WorldTime.h, physics/Collision.cpp, rulesets/Area.cpp,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Map.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Oplist.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp,
	  rulesets/Stackable.cpp, rulesets/TerrainProperty.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp,
	  server/Player.cpp, server/Restoration.cpp, server/ServerRouting.cpp,
	  server/WorldRouter.cpp, tests/EntityExerciser.h,
	  tests/IGEntityExerciser.h, tests/inheritancetest.cpp,
	  tools/cycmd.cpp, tools/cyconvertrules.cpp, tools/cydbload.cpp,
	  tools/cyloadrules.cpp:
	  Tweak for loops to avoid creating a temporary iterator each
	  iteration.

	* tests/type_utilstest.cpp: New test for function which does
	  list conversions.
2004-11-06 20:36:03 +00:00
Al Riddoch
0480a455c0 2004-11-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Entity.h: Make get(), set(), and
	  addToMessage() non-virtual, and convert them to using new property
	  mechanism. Add the necessary properties in the constructor.

	* rulesets/Area.cpp, rulesets/Area.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Line.cpp, rulesets/Line.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/World.cpp, rulesets/World.h:
	  Remove virtual get() set() and addToMessage() methods. These
	  are now entirely in Entity.

	* rulesets/World.cpp, rulesets/World.h: Remove some functions
	  for handling terrain data now handled by properties.
	  Clean up Set code to get rid of nasty unnecessary exception
	  try / catch block.
2004-11-02 20:44:24 +00:00
Al Riddoch
68ab5f7fc8 2004-09-20 Al Riddoch <alriddoch@zepler.org>
* physics/Vector3D.h, physics/Vector3D.cpp, modules/Location.h,
	  modules/Location.cpp: Convert to using WFMath::Point instead of
	  WFMath::Vector for position.

	* physics/Collision.h, physics/Collision.cpp: Update collision code
	  to use new pos type.

	* rulesets/Py_Point3D.h, rulesets/Py_Point3D.cpp: New python
	  wrappers for WFMath::Point.

	* rulesets/Py_Location.cpp, rulesets/Py_Vector3D.cpp,
	  rulesets/Python_API.cpp:
	  Update python wrappers to take into account new pos type.
	  Ensure that only apropriate functionality is available for
	  point and vector.

	* rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Line.cpp, rulesets/Movement.cpp, rulesets/Movement.h,
	  rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
	  server/EntityFactory.cpp, server/WorldRouter.cpp,
	  server/WorldRouter.h: Update the rest of the code for new pos
	  type, converting all places where entity parenting is changed
	  to use WFMath toParentCoords() and toLocalCoords() methods,
	  so that orientation is handled correctly.

	* tests/transformtest.cpp: New test to ensure that toParentCoords()
	  and toLocalCoords() perform as expected.

	* tests/Creatortest.cpp, tests/Locationtest.cpp, tests/Worldtest.cpp,
	  tests/collisiontest.cpp, tests/emergencetest.cpp:
	  Update the rest of the tests.
2004-09-20 10:16:04 +00:00
Al Riddoch
b256b30d90 2004-08-24 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, modules/Location.cpp, modules/Location.h,
	  rulesets/Area.cpp, rulesets/Area.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Line.cpp, rulesets/Line.h, rulesets/MemMap.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/World.cpp,
	  rulesets/World.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Connection.cpp, server/Lobby.cpp,
	  server/Lobby.h, server/Player.cpp, server/Player.h,
	  server/ServerRouting.cpp, server/ServerRouting.h,
	  tests/Areatest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp,
	  tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp:
	  Replace addToObject() with addToMessage() throughout.

	* server/Account.cpp, server/Lobby.cpp: Use BaseEntity::addToMessage().

	* server/Player.cpp: Make adding character types attribute to Message
	  more efficient.
2004-08-24 21:05:06 +00:00
Al Riddoch
96f13800c8 2004-08-07 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h,
	  common/Database.cpp, common/Database.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/accountbase.cpp,
	  common/accountbase.h, common/custom.cpp, common/inheritance.cpp,
	  common/inheritance.h, common/operations.h, common/type_utils.h,
	  common/utility.cpp, common/utility.h, modules/Location.cpp,
	  modules/Location.h, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/MemMap.cpp, rulesets/MemMap.h,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h,
	  rulesets/Thing.cpp, rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/CommClient.cpp, server/CommClient.h,
	  server/CommListener.cpp, server/CommListener.h,
	  server/CommLocalClient.cpp, server/CommLocalClient.h,
	  server/CommMetaClient.h, server/CommPSQLSocket.h,
	  server/CommRemoteClient.cpp, server/CommRemoteClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/EntityFactory.cpp,
	  server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.h, server/Persistor.cpp,
	  server/Player.cpp, server/Player.h, server/Restorer.h,
	  server/Restorer_impl.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/TrustedConnection.cpp,
	  server/TrustedConnection.h, server/WorldRouter.cpp,
	  server/WorldRouter.h: Convert code to using Atlas Message
	  typedefs as found in Atlas-C++ 0.6 to aid conversion later.
2004-08-16 14:26:47 +00:00
Al Riddoch
34e431fff2 2003-09-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Assert that world is not NULL.

	* rulesets/Line.cpp: Turn off stray debugging flag.

	* tests/Areatest.cpp, tests/Foodtest.cpp, tests/Linetest.cpp,
	  tests/Planttest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp:
	  New tests for most C++ base IG classes, derived from the Entity
	  test.
2003-09-10 21:40:27 +00:00
Al Riddoch
0fbfc771ad 2003-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Lobby.cpp: Add some debugging messages.

	* server/CommServer.cpp: Tweak select loop so that closed connections
	  are cleaned up as soon as they are detected.

	* rulesets/World.cpp: Make demo terrain a bit more mountainous.

	* Convert entire codebase over to using Atlas-C++ 0.4.90, as
	  start of transition to 0.6 API.
2003-08-07 23:03:26 +00:00
Al Riddoch
0468869ee1 2003-07-18 Al Riddoch <alriddoch@zepler.org>
* Migrate maths code to wfmath. Compiles and links, but lots has been
	  commented out.
2003-07-18 00:43:53 +00:00
Al Riddoch
693a2109a5 2003-05-05 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp, rulesets/Python_API.h,
	  rulesets/Python_API.cpp, rulesets/PythonThingScript.h,
	  rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/Py_World.cpp, rulesets/Py_Thing.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Operation.cpp, rulesets/Py_Map.cpp,
	  rulesets/Py_Location.cpp, rulesets/Movement.h,
	  rulesets/MemMap_methods.h, rulesets/MemMap.h, rulesets/MemMap.cpp,
	  rulesets/Entity.cpp, rulesets/BaseMind.cpp,
	  client/Py_CreatorClient.cpp:
	  Rename all references from thing to entity, as thing is
	  no longer the base class for IG entities.

	* rulesets/World.h, rulesets/World.cpp, rulesets/Thing.h,
	  rulesets/Structure.h, rulesets/Stackable.h, rulesets/Stackable.cpp,
	  rulesets/Plant.h, rulesets/Plant.cpp, rulesets/Missile.h,
	  rulesets/Line.h, rulesets/Line.cpp, rulesets/Food.h,
	  rulesets/Food.cpp, rulesets/Creator.h, rulesets/Character.h,
	  rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp:
	  Add a typedef for the parent class of all entity classes.

	* rulesets/Plant.h, rulesets/Plant.cpp:
	  Add in code to fully integrate hardcoded attributes.
2003-05-05 21:57:50 +00:00
Al Riddoch
f3f73897e3 2003-05-03 Al Riddoch <alriddoch@zepler.org>
* server/Restoration.cpp: Send restored entities a setup op, so the
	  AI gets initialised as if the entity had just been created.

	* Clean up member variable names.

	* rulesets/mason/mind/SkelMind.py: Get skeleton to recognise
	  settlers.
2003-05-03 19:52:41 +00:00
Al Riddoch
b97b71d593 2003-04-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.h, rulesets/World.cpp, rulesets/Stackable.h,
	  rulesets/Stackable.cpp, rulesets/Plant.h,
	  rulesets/Plant.cpp, rulesets/Line.h, rulesets/Line.cpp,
	  rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Character.h,
	  rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp,
	  common/type_utils.h, rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp,
	  client/Py_CreatorClient.cpp: Modify the way entities are queried
	  to avoid return by value, and use references instead.
2003-04-19 21:34:29 +00:00
Al Riddoch
b24ad0c18a 2003-03-22 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Element as name for Atlas::Message::Object,
	  to avoid name clashes on Object, and bring into line with
	  the way Atlas-C++ will be.
2003-03-23 00:55:09 +00:00
Al Riddoch
096b4d898d 2003-03-21 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp: Change location
	  member names to fit the Atlas attributes they map to, and
	  make it clear they are members.
2003-03-21 10:48:17 +00:00
Al Riddoch
15ef748518 2003-03-07 Al Riddoch <alriddoch@zepler.org>
* Use " instead of < when including application headers.

	* Re-work the interface between server and worldrouter objects
	  so that the are less tied together, and more flexible.
2003-03-07 00:22:12 +00:00
Al Riddoch
8d7eb1b6e1 2002-12-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp,
	  rulesets/Food.cpp, rulesets/Thing.cpp, rulesets/World.cpp:
	  Add arg to error method specifying where the error should go. Use
	  this arg to ensure that errors don't get broadcast.

	* common/Database.cpp, common/Database.h, common/const.cpp,
	  server/Persistor.cpp, server/Restoration.cpp,
	  server/WorldRouter.cpp
	  Change id and loc column in entity tables to integer for
	  performance. Add id generator sequence to database

	* common/Database.cpp, common/Database.h, server/Persistance.cpp,
	  server/Persistance.h: Remove old legacy world, mind and server
	  tables as they are no longer used.

	* common/BaseEntity.cpp, common/Load.h, common/Save.h,
	  common/custom.cpp, common/op_switch.h, common/operations.cpp,
	  common/operations.h, common/types.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  server/Admin.cpp, server/Admin.h, server/server.cpp,
	  tools/cycmd.cpp: Remove Load and Save ops.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
	  rulesets/Plant.cpp: Fix != to |= when setting update flags.

	* server/CommMetaClient.cpp, server/CommMetaClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/server.cpp:
	  Add mechanism for sockets to be called whenever the server
	  is idle, so that they do period things. Use this mechanis,
	  to handle sending periodic packets to the metaserver, removing
	  special case code from CommServer.
2002-12-28 21:52:32 +00:00
Al Riddoch
8915b80e5d 2002-12-23 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/OOGThing.h, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
	  rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h,
	  rulesets/MemMap.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Stackable.cpp, rulesets/Stackable.h,
	  rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
	  server/CommClient.cpp, server/CommClient.h,
	  server/Connection.cpp, server/Connection.h,
	  server/EntityFactory.cpp, server/Lobby.cpp, server/Lobby.h,
	  server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h,
	  server/Restorer.cpp, server/Restorer_impl.h, server/ServerRouting.cpp,
	  server/WorldRouter.cpp: Assign ID at entity construction time,
	  and make it constant, and thus unmodifiable.
2002-12-23 23:22:25 +00:00
Al Riddoch
aabc3f2f4b 2002-12-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Fix very long standing moving bug, which
	  sometimes caused big jumps in character position.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Line.cpp,
	  rulesets/Plant.cpp, rulesets/Thing.cpp: Add in the hooks required
	  to inform persistance system when changes have taken place.
2002-12-01 22:54:12 +00:00
Al Riddoch
00199f8aa6 2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
	  aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
	  common/inheritance.h: Use const iterators and references
	  whenever possible.

	* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Fragment as name for Atlas::Message::Object,
	  to avoid name clashes on Object.

	* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
	  so signals and callbacks can be used, and add destroyed
	  signal.

	* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
	  physics/Vector3D.h, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.h,
	  rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
	  common/inheritance.cpp: Cleaned up Atlas::Message::Object
	  use, and excessive use of "using ...".

	* rulesets/Movement.h, rulesets/Pedestrian.h:
	  Use forward declarations rather than including Move.h

	* server/Account.cpp, server/Account.h, server/Connection.cpp,
	  server/Connection.h: Use destroyed signal to ensure references
	  to in game entities are removed when those entities are
	  destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
Al Riddoch
aa47340d59 2002-05-18 Al Riddoch <alriddoch@zepler.org>
* client/ObserverClient.cpp, server/Account.cpp, server/Connection.h,
	  server/Routing.h: Formatting cleanup

	* client/Py_CreatorClient.cpp, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Line.cpp, rulesets/Line.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h:
	  Replace operator[] with get() method for querying attributes.
	  Make this get() method const, and re-write the internals so
	  that it more cleanly handles attributes.

	* common/BaseWorld.h: Re-write world.getObject() so that it
	  no longer uses std::map::operator[], as the old method was
	  inserting NULLs into the world dictionary when non-existant
	  entities were queried.

	* rulesets/Character.cpp: Clean up outstanding issues when movement
	  position is supplied, and is very close to being correct, and
	  clarify comments about movement when neither destination nor
	  source are provided.

	* rulesets/Character.cpp: Modify mind2body interface so that setting
	  the TO of ops is done in the individual handlers, and copying
	  the operation globally is avoided.

	* rulesets/MemMap_methods.h: Remove dodgy debug code.

	* rulesets/Pedestrian.cpp: Clarify movement fixme.

	* rulesets/Py_Operation.cpp: Clarify operation time handler fixme.

	* rulesets/Stackable.cpp: Clarify fixme's in combine and divide
	  handlers.

	* server/CommServer.cpp: Remove redundant fixme.

	* server/Connection.cpp, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/server.cpp:
	  Move inline ServerRouting::getObject into class header.

	* server/WorldRouter.cpp, server/WorldRouter.h:
	  Clean up  includes, and move updateTime into the main body of the
	  file. Clean up code formatting when handling maps and dictionaries.
	  Clarify error output and comments about NULL objects in the world
	  dictionary.
2002-05-18 18:09:14 +00:00
Al Riddoch
c784cb38f9 2002-05-07 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp: Fix bug in movement logic that meant
	  small moves occured instantaneously.

	* rulesets/Line.cpp: Fix to line code. Thanks to Wolfgang Beutner
	  for pointing out the bug.
2002-05-07 18:27:30 +00:00
Al Riddoch
e491d6995a 2002-03-12 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, rulesets/Python_API.cpp, rulesets/Line.cpp,
	  modules/Location.cpp, client/CreatorClient.cpp:
	  Removed some obsolete comments.

	* server/WorldRouter.h, server/WorldRouter.cpp: Add member to
	  deliver operation to known entity. Make use if it to avoid
	  having to recurse in operation() when broadcasting. Ensure
	  that the container of new entities is managed from here.

	* rulesets/Thing.cpp: Tell world to create new entities at the
	  same position as the creator if no other info is provided.
	  Do not attempt to handle setting up the default containership
	  of entity once created, as this is always handled by the
	  WorldRouter from now on.

	* rulesets/Py_World.cpp: Implement getting time info from world.

	* rulesets/Py_Location.cpp: Implement handling of the orientation
	  attribute from python.

	* rulesets/MemMap.cpp: Update comments about unimplemented code.

	* rulesets/Creator.cpp: Check for string.empty() instead of "".

	* rulesets/BaseMind.cpp: Remove reference python code.
	  Cleanly handle and delete operations returned when savinf mind state.

	* client/CharacterClient.cpp: Move delete to the right place.
2002-03-12 18:08:56 +00:00
Al Riddoch
d4d586d470 2002-03-07 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp, rulesets/Thing.cpp,
	  rulesets/Entity.h, rulesets/Entity.cpp, common/types.h,
	  common/BaseWorld.h: Switched to using sets instead of lists
	  for contains, and other data structore for performance.

	* rulesets/Line.cpp: Added debugging.

	* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
	  Switch to using vectors instead of lists for performance.
2002-03-07 16:02:43 +00:00
Al Riddoch
76cc869f03 2002-03-06 Al Riddoch <alriddoch@zepler.org>
* common/types.h: Added typedefs for some sequences used in
	  geomaps.

	* common/type_utils.h:
	  Utility functions for types in types.h, used with Atlas.

	* rulesets/Line.h, rulesets/Line.cpp, rulesets/Area.h,
	  rulesets/Area.cpp: Converted hard attributes over to the
	  correct type, and implemented setting and observing those
	  attributes.
2002-03-06 19:52:51 +00:00
Al Riddoch
8cc2e82387 2002-03-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Line.h, rulesets/Line.cpp, rulesets/Area.h,
	  rulesets/Area.cpp, server/EntityFactory.cpp: Added stub
	  base classes for new geometric entities.

	* server/ServerRouting.cpp, server/Lobby.h, server/Lobby.cpp,
	  server/Connection.cpp: Fleshed out lobby functionality,
	  so that accounts/connections are no longer responsible
	  for managing their own appearance and disappearance.

	* server/Account.cpp: Send info of logout.
2002-03-06 14:07:05 +00:00