Commit graph

43 commits

Author SHA1 Message Date
Al Riddoch
fac57eee73 2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
	  aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
	  aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
	  client/BaseClient.h, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/ClientConnection.cpp,
	  client/ClientConnection.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, client/ObserverClient.cpp,
	  client/ObserverClient.h, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp,
	  client/define_world.cpp, client/define_world.h, common/Add.h,
	  common/Affect.h, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
	  common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
	  common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
	  common/Eat.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
	  common/Monitor.h, common/Mow.h, common/Nourish.h,
	  common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
	  common/Property.h, common/Property_impl.h, common/Save.h,
	  common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
	  common/Use.h, common/Wield.h, common/accountbase.cpp,
	  common/accountbase.h, common/const.cpp, common/const.h,
	  common/custom.cpp, common/debug.h, common/globals.cpp,
	  common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
	  common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
	  common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/random.h,
	  common/refno.h, common/serialno.cpp, common/serialno.h,
	  common/system.cpp, common/system.h, common/terrain_utils.cpp,
	  common/terrain_utils.h, common/type_utils.h, common/types.h,
	  common/utility.cpp, common/utility.h, modules/DateTime.cpp,
	  modules/DateTime.h, modules/Location.cpp, modules/Location.h,
	  modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
	  physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
	  physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
	  physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
	  rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/EntityProperties.cpp,
	  rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/MemMap_methods.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
	  rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
	  rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
	  rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
	  rulesets/Py_Location.cpp, rulesets/Py_Location.h,
	  rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
	  rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.cpp, rulesets/Py_Property.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
	  rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
	  rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
	  rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
	  rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
	  rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
	  rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
	  rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
	  rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
	  rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
	  rulesets/attributes.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
	  server/ArithmeticFactory.h, server/CommClient.cpp,
	  server/CommClient.h, server/CommIdleSocket.cpp,
	  server/CommIdleSocket.h, server/CommListener.cpp,
	  server/CommListener.h, server/CommLocalClient.cpp,
	  server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
	  server/CommMDNSPublisher.h, server/CommMaster.cpp,
	  server/CommMaster.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommPSQLSocket.cpp,
	  server/CommPSQLSocket.h, server/CommPeer.cpp,
	  server/CommPeer.h, server/CommPeerListener.cpp,
	  server/CommPeerListener.h, server/CommRemoteClient.cpp,
	  server/CommRemoteClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/CommSlaveClient.cpp,
	  server/CommSlaveClient.h, server/CommSlaveListener.cpp,
	  server/CommSlaveListener.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/Connection_methods.h,
	  server/EntityFactory.cpp, server/EntityFactory.h,
	  server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
	  server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h, server/Persistor.cpp,
	  server/Persistor.h, server/Persistor_impl.h,
	  server/Player.cpp, server/Player.h, server/Restoration.cpp,
	  server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h, server/ScriptFactory.cpp,
	  server/ScriptFactory.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
	  server/TaskFactory.cpp, server/TaskFactory.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  server/server.cpp, server/server.h, server/slave.cpp,
	  tests/Areatest.cpp, tests/BaseEntitytest.cpp,
	  tests/Charactertest.cpp, tests/Containertest.cpp,
	  tests/Creatortest.cpp, tests/EntityExerciser.h,
	  tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
	  tests/Foodtest.cpp, tests/IGEntityExerciser.h,
	  tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
	  tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
	  tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
	  tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
	  tests/distancetest.cpp, tests/emergencetest.cpp,
	  tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
	  tests/systemtest.cpp, tests/transformtest.cpp,
	  tests/type_utilstest.cpp, tests/utilitytest.cpp,
	  tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
	  tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
	  tools/cywatchdog.cpp: Replace the copyright and license statements
	  with new versions that include disclaimer of warranty, and
	  permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
Al Riddoch
d68e894f5a 2005-12-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Switch to using the test combat script.

	* rulesets/Py_EntityWrapper.h, rulesets/Py_Statistics.h: Move the
	  generic entity wrapper structure into its own header.

	* client/Py_CreatorClient.cpp, rulesets/Py_Location.cpp,
	  rulesets/Py_Location.h, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp: Modify PyLocation so that rather than
	  having a flag to indicate whether the script owns the object,
	  it instead stores a pointer to the entity that owns it in that
	  eventuality.

	* rulesets/Py_Thing.cpp: Allow map and list attributes to be set from
	  scripts as long as the contents are Atlas compatible.

	* rulesets/Python_API.cpp: Fix script output handling so only complete
	  lines are output.

	* rulesets/mason/world/tasks/Combat.py: Add code for identifying
	  attacker and defender in a combat.
2005-12-26 18:49:14 +00:00
Al Riddoch
295994aeb4 2005-12-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Thing.h, rulesets/Py_Thing.cpp: Add a new function to add
	  a wrapper to an entity, using PythonWrapper to cache it.

	* rulesets/Py_Location.cpp, rulesets/Py_Map.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_World.cpp, rulesets/PythonMindScript.cpp: Convert code to
	  use new entity wrapper function, ensuring that wrappers are cached if
	  possible.
2005-12-12 23:27:41 +00:00
Al Riddoch
a5d0ca0474 2005-12-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonWrapper.cpp: Make sure PythonWrapper holds a propper
	  reference to the wrapper object, to ensure its not dealloced.

	* rulesets/Py_Location.cpp: Store a PythonWrapper when creating
	  a new wrapper object if the entity does not already have
	  a script.

	* rulesets/MemMap.cpp: Fix an uninitialised variable.
2005-12-12 01:13:28 +00:00
Al Riddoch
ad8e5989cf 2005-12-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonWrapper.h, rulesets/PythonWrapper.cpp: Add new
	  class which inherits from Script to store a wrapper pointer
	  for instances which have no script.

	* rulesets/PythonScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonMindScript.cpp:
	  Refactor script classes to inherit from PythonWrapper to make
	  storing wrappers for mind and world entities easier.

	* rulesets/Py_Location.cpp, rulesets/Py_World.cpp: Use PythonWrapper
	  interface to get wrapper pointers from Script objects.

	* rulesets/Python_API.cpp: Improve variable names, and comment out
	  some unused code.
2005-12-11 20:33:43 +00:00
Al Riddoch
f6733cf18d 2005-12-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h: Add accessor for script.

	* rulesets/PythonThingScript.h: Add accessor for script wrapper.

	* rulesets/Py_World.cpp, rulesets/Py_Location.cpp: When getting a
	  python wrapper for an entity for a script, check to see if the
	  entity has a permanent wrapper already.
2005-12-11 13:54:09 +00:00
Al Riddoch
77c19a4395 2005-12-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_BBox.cpp, rulesets/Py_Optime.cpp,
	  rulesets/Py_Statistics.cpp, rulesets/Py_Thing.cpp: Ensure that
	  setattr returns an exception if the attribute is not a valid one.

	* rulesets/Py_Map.cpp, rulesets/Py_Point3D.cpp,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_World.cpp,
	  rulesets/Py_WorldTime.cpp: Remove setattr, as no attributes can
	  be set on this type.

	* rulesets/Py_Mind.cpp, rulesets/Py_Oplist.cpp,
	  rulesets/Py_Vector3D.cpp: Clean up type structure.

	* rulesets/basic/mind/goals/common/move.py: Remove attempt
	  to set "rotation" attribute on location, as its obsolete
	  and pointless.
2005-12-05 04:01:11 +00:00
Al Riddoch
7da6d9838c 2005-11-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Switch to using SignalProperty for BBOX.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Location.cpp:
	  Update bbox on location using setBBox(), so cached values are
	  updated.
2005-11-21 14:34:03 +00:00
Al Riddoch
e3806759eb 2005-10-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Report a warning when action ops are sent
	  from client or mind code.

	* rulesets/Py_Location.cpp: Allow invalid vectors to be used
	  to set attributes on Location.

	* rulesets/acorn/world/objects/undead/Skeleton.py,
	  rulesets/mason/world/objects/undead/Skeleton.py: Remove action
	  ops replacing them with setting MODE of skeleton to
	  collapsed.

	* rulesets/basic/mind/NPCMind.py,
	  rulesets/basic/mind/goals/common/misc_goal.py: Use Imaginary ops
	  rather than Action for emotes.
2005-10-20 14:34:01 +00:00
Al Riddoch
a0836a6818 2005-09-28 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h:
	  Add const accessors for location data, in preparation for
	  adding cached collision data which must be updated every
	  time data is modified.

	* physics/Collision.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/Movement.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
	  rulesets/Py_Location.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/EntityFactory.cpp, server/Persistor.cpp,
	  server/Persistor_impl.h, server/Restorer_impl.h,
	  server/WorldRouter.cpp, tests/Locationtest.cpp:
	  Use the const accessors whenver reading data from Location.
2005-09-28 23:02:50 +00:00
Al Riddoch
195ac5a2e3 2004-10-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_BBox.cpp, rulesets/Py_Location.cpp,
	  rulesets/Python_API.cpp: Eliminate some raw stderr output,
	  and replace with python errors, and calls to the log subsystem.
2004-10-02 15:36:34 +00:00
Al Riddoch
4631a5d8f6 2004-09-20 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Need to check whether orientation
	  is valid, and if not apply just translation.

	* rulesets/Py_Location.cpp: Fix an error message to give the right
	  type.
2004-09-20 13:38:41 +00:00
Al Riddoch
68ab5f7fc8 2004-09-20 Al Riddoch <alriddoch@zepler.org>
* physics/Vector3D.h, physics/Vector3D.cpp, modules/Location.h,
	  modules/Location.cpp: Convert to using WFMath::Point instead of
	  WFMath::Vector for position.

	* physics/Collision.h, physics/Collision.cpp: Update collision code
	  to use new pos type.

	* rulesets/Py_Point3D.h, rulesets/Py_Point3D.cpp: New python
	  wrappers for WFMath::Point.

	* rulesets/Py_Location.cpp, rulesets/Py_Vector3D.cpp,
	  rulesets/Python_API.cpp:
	  Update python wrappers to take into account new pos type.
	  Ensure that only apropriate functionality is available for
	  point and vector.

	* rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Line.cpp, rulesets/Movement.cpp, rulesets/Movement.h,
	  rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
	  server/EntityFactory.cpp, server/WorldRouter.cpp,
	  server/WorldRouter.h: Update the rest of the code for new pos
	  type, converting all places where entity parenting is changed
	  to use WFMath toParentCoords() and toLocalCoords() methods,
	  so that orientation is handled correctly.

	* tests/transformtest.cpp: New test to ensure that toParentCoords()
	  and toLocalCoords() perform as expected.

	* tests/Creatortest.cpp, tests/Locationtest.cpp, tests/Worldtest.cpp,
	  tests/collisiontest.cpp, tests/emergencetest.cpp:
	  Update the rest of the tests.
2004-09-20 10:16:04 +00:00
Al Riddoch
d956e574c3 2004-06-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Location.cpp, rulesets/Py_Map.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Py_Vector3D.cpp, rulesets/Python_API.cpp:
	  Change some methods to use METH_NOARGS for simplicity.
2004-06-23 17:19:26 +00:00
Al Riddoch
b584b32964 2003-09-08 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, client/Py_CreatorClient.h,
	  rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_Location.cpp,
	  rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp,
	  rulesets/Py_Object.h, rulesets/Py_Operation.cpp,
	  rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp,
	  rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Python_API.cpp:
	  Clean up python API code, with decent names for types,
	  decent error reporting, and making the more paranoid checks
	  only present in debug build.

	* common/BaseEntity.cpp, common/BaseEntity.h, server/Account.cpp:
	  Remove pointless method setRefnoOp, and put it in the body as
	  an inline method.

	* common/BaseEntity.h, common/BaseWorld.cpp, common/Setup.h,
	  common/Tick.h, common/operations.h, common/custom.cpp,
	  common/types.h, common/utility.cpp, common/utility.h,
	  modules/Location.h, physics/Vector3D.h, rulesets/BaseMind.cpp,
	  rulesets/Script.h, server/EntityFactory.h:
	  Clean up the dependency trees using more forward declarations.

	* common/inheritance.cpp, common/inheritance.h:
	  Move most of the implementation into the .cpp file as its
	  not suited to inlining.

	* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
	  Move contents of MemMap_methods.h into the .cpp file, as it is
	  not suited to inlining, and remove the file from the build.
2003-09-07 23:38:32 +00:00
Al Riddoch
0468869ee1 2003-07-18 Al Riddoch <alriddoch@zepler.org>
* Migrate maths code to wfmath. Compiles and links, but lots has been
	  commented out.
2003-07-18 00:43:53 +00:00
Al Riddoch
693a2109a5 2003-05-05 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp, rulesets/Python_API.h,
	  rulesets/Python_API.cpp, rulesets/PythonThingScript.h,
	  rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/Py_World.cpp, rulesets/Py_Thing.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Operation.cpp, rulesets/Py_Map.cpp,
	  rulesets/Py_Location.cpp, rulesets/Movement.h,
	  rulesets/MemMap_methods.h, rulesets/MemMap.h, rulesets/MemMap.cpp,
	  rulesets/Entity.cpp, rulesets/BaseMind.cpp,
	  client/Py_CreatorClient.cpp:
	  Rename all references from thing to entity, as thing is
	  no longer the base class for IG entities.

	* rulesets/World.h, rulesets/World.cpp, rulesets/Thing.h,
	  rulesets/Structure.h, rulesets/Stackable.h, rulesets/Stackable.cpp,
	  rulesets/Plant.h, rulesets/Plant.cpp, rulesets/Missile.h,
	  rulesets/Line.h, rulesets/Line.cpp, rulesets/Food.h,
	  rulesets/Food.cpp, rulesets/Creator.h, rulesets/Character.h,
	  rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp:
	  Add a typedef for the parent class of all entity classes.

	* rulesets/Plant.h, rulesets/Plant.cpp:
	  Add in code to fully integrate hardcoded attributes.
2003-05-05 21:57:50 +00:00
Al Riddoch
096b4d898d 2003-03-21 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp: Change location
	  member names to fit the Atlas attributes they map to, and
	  make it clear they are members.
2003-03-21 10:48:17 +00:00
Al Riddoch
07a7543461 2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.

	* common/log.h, common/log.cpp: Write some logging code which
	  handles message of different types using syslog or standard
	  error, depending on whether we are running as a daemon.

	* ALL: Switched to using log() for all output.
2002-07-14 21:04:50 +00:00
Al Riddoch
4dcfac66b5 2002-05-10 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h, physics/BBox.h,
	  physics/Vector3D.h, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/MemMap.cpp, rulesets/Movement.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Py_BBox.cpp, rulesets/Py_Location.cpp,
	  server/Account.cpp, server/WorldRouter.cpp:
	  Get rid of operator bool() in vector and related classes,
	  so that errors are less likely to emerge in code. Make use
	  of Vector3D::isZero() where apropriate.
2002-05-10 21:20:14 +00:00
Al Riddoch
e491d6995a 2002-03-12 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, rulesets/Python_API.cpp, rulesets/Line.cpp,
	  modules/Location.cpp, client/CreatorClient.cpp:
	  Removed some obsolete comments.

	* server/WorldRouter.h, server/WorldRouter.cpp: Add member to
	  deliver operation to known entity. Make use if it to avoid
	  having to recurse in operation() when broadcasting. Ensure
	  that the container of new entities is managed from here.

	* rulesets/Thing.cpp: Tell world to create new entities at the
	  same position as the creator if no other info is provided.
	  Do not attempt to handle setting up the default containership
	  of entity once created, as this is always handled by the
	  WorldRouter from now on.

	* rulesets/Py_World.cpp: Implement getting time info from world.

	* rulesets/Py_Location.cpp: Implement handling of the orientation
	  attribute from python.

	* rulesets/MemMap.cpp: Update comments about unimplemented code.

	* rulesets/Creator.cpp: Check for string.empty() instead of "".

	* rulesets/BaseMind.cpp: Remove reference python code.
	  Cleanly handle and delete operations returned when savinf mind state.

	* client/CharacterClient.cpp: Move delete to the right place.
2002-03-12 18:08:56 +00:00
Al Riddoch
492e4cea7c 2002-03-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Location.cpp: Re-wrote commented out orientation
	  code so it uses the correct variable names.
2002-03-09 23:57:07 +00:00
Al Riddoch
7d2e36d685 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* server/Persistance.cpp, server/Connection.cpp, server/Admin.cpp,
	  server/Account.cpp, rulesets/Thing.h, rulesets/Thing.cpp,
	  rulesets/Stackable.cpp, rulesets/Py_Location.cpp,
	  rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Creator.cpp,
	  rulesets/Character.cpp, common/BaseEntity.h, common/BaseEntity.cpp:
	  Get rid of flags used to determine object type, and get rid
	  of use of C style casts to cast between object pointers.
	  Replace both with dynamic casts. Clean up some stray casts
	  left behind from older versions of object structure.

	* physics/Vector3D.cpp: Added note explaining when to use
	  Vector3D::relMag() instead of mag().
2002-03-08 21:48:07 +00:00
Al Riddoch
30bd136e35 * common/database.h: Add function to query database path for
error reporting.

	* server/server.cpp: Added check to database initialisation so
	  that an error opening the databases is reported with explanation,
	  or logged as apropriate, and startup is aborted.

	* phyics/Quaternion.h: Added quaternion class for represening rotation.

	* modules/Location.cpp, modules/Location.h: Removed face attribute and
	  replaced with orientation which is a quaternion.

	* rulesets/Character.cpp: Modified code which handles the direction
	  of movement, and how this affects the character rotation so it
	  now uses orientation.

	* rulesets/Entity.cpp: Switch attribute checks from face to
	  orientation.

	* rulesets/Movement.h, rulesets/Pedestrian.cpp: Modify movement
	  code so that orientation used instead of face.

	* rulesets/Py_Location.cpp: Removed support for obsolete and
	  unused rotation attriute from python code.

	* rulesets/Thing.cpp: Modified attriute handling to use orientation
	  instead of face.

Al Riddoch  <alriddoch@zepler.org>
2001-12-14 16:40:38 +00:00
Al Riddoch
90ec47ab1e * physics/BBox.h, rulesets/Py_BBox.h, rulesets/Py_BBox.cpp:
Added direct support for new format bounding boxes.

	* modules/Location.cpp, modules/Location.h, physics/Vector3D.h,
	  rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp,
	  rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Location.cpp:
	  Switched over to using new format bounding boxes, and re-wrote
	  collision code for this format, making it clearer and more
	  efficient at the same time.

Al Riddoch  <alriddoch@zepler.org>
2001-11-30 14:35:59 +00:00
Al Riddoch
e1669c7947 * client/ClientConnection.cpp, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream to completely handle
	   client socket connections.

	* client/ClientConnection.cpp, client/ClientConnection.h,
	  common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
	  server/server.cpp, tools/cycmd.cpp: Removed unused includes.

	* client/Py_CreatorClient.cpp, client/client.cpp,
	  client/define_world.cpp, rulesets/Py_Location.cpp,
	  rulesets/Py_Location.h, rulesets/Py_Map.cpp,
	  rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
	  rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
	  rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
	  rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
	  rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
	  rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, server/server.cpp:
	  Reorganised python header files so that each header includes
	  all the code relevant for a particular type. Tidied up
	  the type implementations. Added prototypes to init_python_api()
	  to the Python_API.h header, and removed other dependencies from
	  it.

Al Riddoch  <alriddoch@zepler.org>
2001-10-19 11:35:07 +00:00
Al Riddoch
2fd239e63c * tools/cycmd.cpp: Ensure that login op is flushed after it is sent.
* server/Player.cpp: Arg order of std::string.compare() is
	  incompatable between recent libstdc++ versions. Switch
	  back to old version, still in most common use.

	* rulesets/Thing.cpp: Set refno on ops handled in game.

	* rulesets/Python_API.cpp: Modify Entity() python constructor
	  so that commonly used attributes from old atlas are translated
	  to their modern equivalents.

	* rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp: Differentiate
	  between previously identical error messages in several places.

	* rulesets/Py_Object.cpp: Rework conversion of python dict to
	  Atlas map to be more efficient and clean.

	* rulesets/Py_Location.cpp: Rework setting of vector parts of
	  location so that it can accept vectors from python in more
	  formats, including lists and tuples.

	* rulesets/Creator.h, rulesets/Character.h, common/BaseEntity.h:
	  Re-order virtual methods declarations to fit a convention.

	* common/stringstream.h: Hardcode use of local stringstream class,
	  as the version provided with older libstdc++ seems to be broken.

	* common/database.cpp: Use the common header to pick the right
	  stringstream implementation.

	* common/BaseWorld.cpp, server/Persistance.cpp: Removed unused
	  stringstream include.

	* rulesets/Creator.cpp: Added extra debug output.

	* client/define_world.h, client/define_world.cpp, client/CommClient.h:
	  Use CreatorClient to store Creators mind, instead of BaseMind.

	* client/client.cpp,
	  client/ObserverClient.h, client/ObserverClient.cpp,
	  client/CreatorClient.h, client/CommClient.h, client/CommClient.cpp:
	  Modify method names to fit capitalisation conventions.

	* client/CreatorClient.cpp: Implement creation of in-game entities,
	  using creator entity.

	* client/CommClient.cpp: Added correct client side monitoring of
	  creator entity.

	* client/ClientConnection.h, client/ClientConnection.cpp: Added
	  pending method to establish if ops are in the queue. Switched send()
	  method so we only send ops. Add setting of serialno of sent
	  ops, starting with an offset of 512.

	* client/CharacterClient.h: Removed unused member, opFound.

	* client/CharacterClient.cpp: Debugged sendAndWait() method.

Al Riddoch  <alriddoch@zepler.org>
2001-08-16 17:39:42 +00:00
Al Riddoch
2c4a2036d3 * tools/cydbload.cpp: Added parameter handling so any file can
be loaded into the database.

	* tools/cycmd.cpp: Cleaned up usage and help functions.

	* tools/cyisoload.cpp: Cleaned up usage(), and made sure build
	  completes okay if libraries are missing, and missing
	  functionality is reported to the user.

	* server/server.cpp: Added config options that specifies that
	  the contents of the db should loaded on server startup. Cleaned
	  up some debug code.

	* server/WorldTime.cpp, server/WorldRouter.cpp,
	  server/Connection.cpp, rulesets/Structure.h,
	  rulesets/Python_API.cpp, rulesets/Py_WorldTime.cpp,
	  rulesets/Movement.cpp, rulesets/Entity.cpp,
	  physics/Vector3D.h, common/persistance.cpp,
	  common/database.h, common/database.cpp: Removed output either
	  to debug mode, or removed altogether.

	* common/BaseEntity.h, common/BaseEntity.cpp: Removed redundant header
	  includes.

	* server/ServerRouting.cpp, common/persistance.h,
	  common/persistance.cpp: Modified admin account function names it
	  fit convention.

	* module/Location.h: Fixed collision detection so that entities
	  with velocity set to 0 still get checked.

	* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Character.cpp,
	  rulesets/BaseMind.cpp, rulesets/Creator.cpp,
	  rulesets/ExternalMind.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp,
	  rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
	  rulesets/Py_Location.cpp, rulesets/Py_*.cpp, rulesets/World.cpp:
	  Removed unnecessary #includes.

Al Riddoch  <alriddoch@zepler.org>
2001-06-04 11:22:27 +00:00
Al Riddoch
a303326964 * Changed many return statements to match convention.
* rulesets/Thing.cpp: Tweaked ranges code in movement to cut
	  down CPU time used.

	* common/BaseEntity.cpp: Re-ordered opEnumerate so that most
	  frequently used ops are detected soonest.

	* modules/WorldTime.h/.cpp: Moved WorldTime to modules directory.

Al Riddoch  <alriddoch@zepler.org>
2001-04-17 10:14:20 +00:00
Al Riddoch
563107b595 * physics/Vector3D.h: Changed boundary condition of inBox() from
when part of entity leaves box to when the whole entity leaves the
	  box.

	* basic.vconf: Make tent use the structure base class.

	* client/define_world.py: Add bounding box to tent.

	* tools/cycmd.cpp: Added password entry.

	* server/Admin.cpp: Added "stat" admin command, to get server
	  details.

	* server/CommClient.h: Fixed include dependencies.

	* common/persistance.cpp: Added findAccount() method for systems
	  without db3.

	* rulesets/Thing.cpp: Added sending Apperance and Disappearance
	  operations to static entities when another entity moves out
	  of sight.

	* rulesets/Character.cpp: Added check to make sure an entity does
	  not collide with itself.

	* rulesets/Thing.cpp: Added check to make sure entity does not move
	  inside itself.

	* rulesets/Py_Location.cpp: Modified python location.copy() method
	  so that only the position and velocity is copied. This should
	  bounding boxes getting set on things which should not have them.

	* rulesets/Character.cpp: Added return statement to movement
	  handling, so move ops without arguments are not handled.

Al Riddoch (alriddoch@zepler.org)
2001-03-22 11:12:38 +00:00
Al Riddoch
291621d9e8 * watchdog/*.c: Corrected C++ style comments in c code.
* */*: Fixed mistake in copyright statement.

	* tools/cypasswd.cpp: Fixed usage message.

	* tools/cycmd.cpp: Added tools for sending administrative commands
	  to server.

	* server/server.cpp: Send terminate instruction to metaserver on
	  server shutdown.

Al Riddoch (alriddoch@zepler.org)
2001-03-16 11:38:14 +00:00
Al Riddoch
d839c45152 * rulesets/Py_Location.cpp: Added bbox and bmedian attributes of
location object to python wrappers.

	* rulesets/Character.cpp: Added initialisation of bounding box
	  median for characters.

	* modules/DateTime.*: Added configurability to date so that
	  each period of time has definable number of divisions. Default
	  is as per real world calendar restricted to 30 day months.

	* Added Fire operation handling to Thing class, so that any entity
	  with a burn_speed attribute will burn.

	* Added Food C++ base class, which implements cooking.

	* Altered the semantics of the Eat/Fire/Nourish operations so
	  multiple arguments are no longer required. from is used to
	  determine the other entity involved.

	* Added the beginnings of an astronomy system, but not yet used
	  anywhere.

	* Added appearance handling to BaseMind and Memory.

	* Added sequence no to all entities, which is incremented each time
	  a move or set operation is received. sequence no "seq" is included
	  in args of Appearance operations.

	* Moved functionality from Animal python base class into Character
	  C++ base class. This much improves the performance of modelling
	  animals, and means that player characters, and NPCs get hungry and
	  need to eat. Reduced the speed at which animals consume energy
	  so they don't starve quite as quickly.

	* Added collision prediction functions that handle both entities
	  having velocity.

	* Added combine functionality to Stackable. Divide comes next.
	  Once functional, this will become the base class for any items
	  which will commonly be used as stacks.

Al
2001-03-07 11:49:43 +00:00
Al Riddoch
3a5e4e56c0 * Changed oplist to use std::vector. Recoded and re-optimised use
of oplist to take advantage of vector's best performance.

	* Modified OP_SWITCH macros to improve speed, and made it inlinable.

	* Cleaned up python interface code to improve compile and link time.

	* Moved custom operation definitions in one header file per class
	  to improve modularity and compile time.

	* Modified boundingbox handling so it now uses size and median.

	* Added collision check and inbox member function to Vector3D class.

	* Added collision prediction and checking to Location and Vector3D
	  classes.

	* Added collision prediction into MovementInfo class.

	* Modified Thing::operator[] so that static attributes can be handled
	  and added Thing::set() which must be used to modify attributes.

	* Added collision resolution so characters can no longer walk through
	  each other.

	* Moved weight attribute to being static attribute of Thing, so it
	  can be much more easily handled in movement code.

Al
2001-02-26 14:41:10 +00:00
Al Riddoch
35d78b27a2 * Implemented beginnings of ranges code:
* modules/Location.h: Added inRange() method which can be used
	  to check whether location, including bounding box, is within
	  given range of a given location. Changed parent member
	  variable to ref to fit with Atlas spec. Changed all code
	  related to using the term ref instead of parent so
	  that there is no confusion between ref for coordinates
          and parent in the Atlas hierarchy.

        * rulesets/Thing.cpp: Added code to move operation to check
          what entities come into and out of range when entity moves.
          Appearance and Disappearance operations are sent to the
          moving entity with a list of the relevant entities as their
          argument.

        * server/WorldRouter.h/cpp: Added overloaded Look operation
          handler which applies range constraints to the contains
          attribute before returning.

        * common/BaseEntity.h, rulesets/Thing.h, rulesets/Character.h:
          Added handling of Appearance and Disappearance operations.

        * server/WorldRouter.cpp: Added primitive check to broadcast
          operations to avoid delivering broadcast operation to
          entities out of range.

        * Removed world.get_object() use from server python code, as
          its use is not required.

        * server/WorldRouter.h: Implemented fetching of floating point time
          from the OS so movement is much smoother.

Al
2001-02-19 06:13:31 +00:00
Al Riddoch
e7eb28366c * all file: Added copyright statement
Al
2001-01-26 16:38:23 +00:00
Al Riddoch
57c737a756 * Fixed error in Thing::operator[] which meant attributes could not
be accessed, and certain move operations caused an abort.

	* Removed attributes from python object which don't have attributes.

	* Added Py*_Check() macros, and used them for easier code reading.

	* Added snow attribute to weather.

	* Commented out code which makes server exit(0) after a certain time.


Al
2000-12-16 20:28:06 +00:00
Al Riddoch
defe46b91e * Set up rulesets processing so that everything is handled dynamically
from config files. Global ruleset should indicate top level ruleset
	  which can depend on a list of other rulesets.

	* Sorted out installation directories. Cyphesis will now need to be
	  installed before it can be run.

	* Cleaned up a load more python scripts for more Acorn stuff.

	* Added getting x y and z from Vector3D.

	* Made acorn the default ruleset.

Al
2000-12-13 12:10:48 +00:00
Al Riddoch
4343c8d383 * Removed lots of extraneous debugging output, and turned the rest
off using debug flags.

	* Added halt_time, which is number of seconds server should run before
	  it exits.

	* Cleaned a bunch if the remaining memory leaks.

	* Cleaned up the way time is handled.

	* More tweaks to Python code and API to get Acorn working.

	* Inlined some methods into the class definitions, for performance.

	* Updated movement code to sort out setting mode properlly, and
	  deal with stuttering NPC movement.

This is quite a big commit, and most of Acorn now works. Performance seems
to be good too.
2000-12-11 13:06:12 +00:00
Al Riddoch
b1a1db69d3 * Major attack on the more fiddly memory leaks. The only noticable
leak now is copied Location objects in the python interface code.

	* Added hook into the time code so the server can be set to exit
	  after a given number of seconds. This is required for LeakTracer
	  to generate its report.

Al
2000-12-08 11:40:32 +00:00
Al Riddoch
21b18875f6 * Started working on sorting out memory leaks.
* Implemented python function to deal with not being able to check
	  type of python objects implemented in C.

	* Added method to thing for extracting location data from a
	  Message::Object

	* More work on python references to improve leakage.

	* Added flag so that python Operation object can own
	  the operation they point to, and thus delete it in dealloc().

	* Implemented find_by_location() and find_by_type() as required in
	  MemMap, and corresponding python interface.

	* Put in temporary work around to deal with the fact that a mind
	  does not know its name. Currently the mind is not able to
	  discover any of its bodies attributes, and I am not sure how
	  to solve this.

	* Fixed Location and Vector3D so they use operator bool() to detect
	  whether they are set.

	* Fixed bugs in getting parent from Location in python which caused
	  segfaults.

	* Imported all the basic ruleset entity python scripts.


Goals now work to some extent, though nothing moves around still. The main
priority is to work out how minds inherit the attributes of their
bodies, and keep them up to date. aloril?

Al
2000-12-04 20:08:21 +00:00
Al Riddoch
907455c4c8 * Added more required functionality to base python Thing class
so that operation manipulations can now work.

	* Implemented getting of object name to python/C API, and added
	  methods for differentiating between op and object.

	* Implemented on-the-fly de-coding of operations, from operation
	  arguuments in python/C API. This will be obsolete once Atlas-C++
	  does full decode later.

	* Implemented get and setattr for Message Object from
	  python. Attributes are stored both in Object, and in supplementary
	  python dictionary for non Atlas compatable attributes.

	* Implemented copy() method for Python/C Location class.

Al
2000-11-30 12:51:59 +00:00
Al Riddoch
ec1789eb9e * Filled out Location python interface so it is now fully functional.
* Inlined Vector3D class for performance.

Al
2000-11-22 12:44:47 +00:00
Al Riddoch
5409647d65 * Added some more python interface classes. There is now enough code
here to start importing real mind code from cyphesis-py.

With a little bit of tweaking, I have now got the NPCMind code to import,
though it will almost certainly crash once you start trying to run
any methods.
2000-11-20 20:28:08 +00:00