* Doxyfile, client/define_world.cpp, client/define_world.h,
common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h,
common/Load.h, common/Save.h, common/inheritance_impl.h,
common/operations.h, common/refno.h, common/utility.cpp,
common/utility.h, rulesets/Combat.h, rulesets/Entity_getLocation.h,
rulesets/Fell.h, rulesets/MemMap_methods.h, rulesets/Py_Optime.cpp,
rulesets/Py_Optime.h, rulesets/ThingFactory.h,
server/CommIdleSocket.h, server/ServerRouting_methods.h,
tools/Formatter.cpp, tools/Formatter.h, tools/cydbload.cpp,
tools/cyisoload.cpp: Make doxygen skip code that has been removed
and is just left in cvs for reference.
* rulesets/Py_BBox.cpp, rulesets/Py_Optime.cpp,
rulesets/Py_Statistics.cpp, rulesets/Py_Thing.cpp: Ensure that
setattr returns an exception if the attribute is not a valid one.
* rulesets/Py_Map.cpp, rulesets/Py_Point3D.cpp,
rulesets/Py_Quaternion.cpp, rulesets/Py_World.cpp,
rulesets/Py_WorldTime.cpp: Remove setattr, as no attributes can
be set on this type.
* rulesets/Py_Mind.cpp, rulesets/Py_Oplist.cpp,
rulesets/Py_Vector3D.cpp: Clean up type structure.
* rulesets/basic/mind/goals/common/move.py: Remove attempt
to set "rotation" attribute on location, as its obsolete
and pointless.
* rulesets/Py_Operation.cpp, rulesets/Py_Optime.cpp,
rulesets/Py_Optime.h rulesets/Python_API.cpp:
Remove the Optime class from the API and force scripts to use
setFutureSeconds() to modify operation dispatch time.
* rulesets/acorn/world/objects/Weather.py,
rulesets/acorn/world/objects/plants/Tree.py,
rulesets/acorn/world/objects/plants/seeds/Acorn.py,
rulesets/acorn/world/objects/plants/seeds/Apple.py,
rulesets/acorn/world/objects/plants/seeds/Seed.py,
rulesets/basic/mind/NPCMind.py,
rulesets/basic/mind/goals/common/move.py,
rulesets/basic/world/objects/animals/Animal.py,
rulesets/basic/world/objects/buildings/House.py,
rulesets/basic/world/objects/elements/Fire.py,
rulesets/basic/world/objects/plants/Tree.py,
rulesets/basic/world/objects/tools/Bow.py,
rulesets/mason/world/objects/Weather.py,
rulesets/mason/world/objects/plants/seeds/Acorn.py,
rulesets/mason/world/objects/plants/seeds/Apple.py,
rulesets/mason/world/objects/plants/seeds/Fircone.py,
rulesets/mason/world/objects/plants/seeds/Seed.py:
Fix up all the python scripts to use setFutureSeconds on
ops instead of time.sadd.
* client/Py_CreatorClient.cpp, client/Py_CreatorClient.h,
rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h,
rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp,
rulesets/Py_Object.h, rulesets/Py_Operation.cpp,
rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp,
rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Python_API.cpp:
Clean up python API code, with decent names for types,
decent error reporting, and making the more paranoid checks
only present in debug build.
* common/BaseEntity.cpp, common/BaseEntity.h, server/Account.cpp:
Remove pointless method setRefnoOp, and put it in the body as
an inline method.
* common/BaseEntity.h, common/BaseWorld.cpp, common/Setup.h,
common/Tick.h, common/operations.h, common/custom.cpp,
common/types.h, common/utility.cpp, common/utility.h,
modules/Location.h, physics/Vector3D.h, rulesets/BaseMind.cpp,
rulesets/Script.h, server/EntityFactory.h:
Clean up the dependency trees using more forward declarations.
* common/inheritance.cpp, common/inheritance.h:
Move most of the implementation into the .cpp file as its
not suited to inlining.
* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
Move contents of MemMap_methods.h into the .cpp file, as it is
not suited to inlining, and remove the file from the build.
* server/Lobby.cpp: Add some debugging messages.
* server/CommServer.cpp: Tweak select loop so that closed connections
are cleaned up as soon as they are detected.
* rulesets/World.cpp: Make demo terrain a bit more mountainous.
* Convert entire codebase over to using Atlas-C++ 0.4.90, as
start of transition to 0.6 API.
tools/cycmd.cpp: Switched to using skstream to completely handle
client socket connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
server/server.cpp, tools/cycmd.cpp: Removed unused includes.
* client/Py_CreatorClient.cpp, client/client.cpp,
client/define_world.cpp, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp,
rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/Python_API.h, server/server.cpp:
Reorganised python header files so that each header includes
all the code relevant for a particular type. Tidied up
the type implementations. Added prototypes to init_python_api()
to the Python_API.h header, and removed other dependencies from
it.
Al Riddoch <alriddoch@zepler.org>
* */*: Fixed mistake in copyright statement.
* tools/cypasswd.cpp: Fixed usage message.
* tools/cycmd.cpp: Added tools for sending administrative commands
to server.
* server/server.cpp: Send terminate instruction to metaserver on
server shutdown.
Al Riddoch (alriddoch@zepler.org)
of oplist to take advantage of vector's best performance.
* Modified OP_SWITCH macros to improve speed, and made it inlinable.
* Cleaned up python interface code to improve compile and link time.
* Moved custom operation definitions in one header file per class
to improve modularity and compile time.
* Modified boundingbox handling so it now uses size and median.
* Added collision check and inbox member function to Vector3D class.
* Added collision prediction and checking to Location and Vector3D
classes.
* Added collision prediction into MovementInfo class.
* Modified Thing::operator[] so that static attributes can be handled
and added Thing::set() which must be used to modify attributes.
* Added collision resolution so characters can no longer walk through
each other.
* Moved weight attribute to being static attribute of Thing, so it
can be much more easily handled in movement code.
Al
be accessed, and certain move operations caused an abort.
* Removed attributes from python object which don't have attributes.
* Added Py*_Check() macros, and used them for easier code reading.
* Added snow attribute to weather.
* Commented out code which makes server exit(0) after a certain time.
Al
from config files. Global ruleset should indicate top level ruleset
which can depend on a list of other rulesets.
* Sorted out installation directories. Cyphesis will now need to be
installed before it can be run.
* Cleaned up a load more python scripts for more Acorn stuff.
* Added getting x y and z from Vector3D.
* Made acorn the default ruleset.
Al
off using debug flags.
* Added halt_time, which is number of seconds server should run before
it exits.
* Cleaned a bunch if the remaining memory leaks.
* Cleaned up the way time is handled.
* More tweaks to Python code and API to get Acorn working.
* Inlined some methods into the class definitions, for performance.
* Updated movement code to sort out setting mode properlly, and
deal with stuttering NPC movement.
This is quite a big commit, and most of Acorn now works. Performance seems
to be good too.