Commit graph

29 commits

Author SHA1 Message Date
Al Riddoch
fac57eee73 2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
	  aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
	  aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
	  client/BaseClient.h, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/ClientConnection.cpp,
	  client/ClientConnection.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, client/ObserverClient.cpp,
	  client/ObserverClient.h, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp,
	  client/define_world.cpp, client/define_world.h, common/Add.h,
	  common/Affect.h, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
	  common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
	  common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
	  common/Eat.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
	  common/Monitor.h, common/Mow.h, common/Nourish.h,
	  common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
	  common/Property.h, common/Property_impl.h, common/Save.h,
	  common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
	  common/Use.h, common/Wield.h, common/accountbase.cpp,
	  common/accountbase.h, common/const.cpp, common/const.h,
	  common/custom.cpp, common/debug.h, common/globals.cpp,
	  common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
	  common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
	  common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/random.h,
	  common/refno.h, common/serialno.cpp, common/serialno.h,
	  common/system.cpp, common/system.h, common/terrain_utils.cpp,
	  common/terrain_utils.h, common/type_utils.h, common/types.h,
	  common/utility.cpp, common/utility.h, modules/DateTime.cpp,
	  modules/DateTime.h, modules/Location.cpp, modules/Location.h,
	  modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
	  physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
	  physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
	  physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
	  rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/EntityProperties.cpp,
	  rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/MemMap_methods.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
	  rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
	  rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
	  rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
	  rulesets/Py_Location.cpp, rulesets/Py_Location.h,
	  rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
	  rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.cpp, rulesets/Py_Property.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
	  rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
	  rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
	  rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
	  rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
	  rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
	  rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
	  rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
	  rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
	  rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
	  rulesets/attributes.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
	  server/ArithmeticFactory.h, server/CommClient.cpp,
	  server/CommClient.h, server/CommIdleSocket.cpp,
	  server/CommIdleSocket.h, server/CommListener.cpp,
	  server/CommListener.h, server/CommLocalClient.cpp,
	  server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
	  server/CommMDNSPublisher.h, server/CommMaster.cpp,
	  server/CommMaster.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommPSQLSocket.cpp,
	  server/CommPSQLSocket.h, server/CommPeer.cpp,
	  server/CommPeer.h, server/CommPeerListener.cpp,
	  server/CommPeerListener.h, server/CommRemoteClient.cpp,
	  server/CommRemoteClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/CommSlaveClient.cpp,
	  server/CommSlaveClient.h, server/CommSlaveListener.cpp,
	  server/CommSlaveListener.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/Connection_methods.h,
	  server/EntityFactory.cpp, server/EntityFactory.h,
	  server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
	  server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h, server/Persistor.cpp,
	  server/Persistor.h, server/Persistor_impl.h,
	  server/Player.cpp, server/Player.h, server/Restoration.cpp,
	  server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h, server/ScriptFactory.cpp,
	  server/ScriptFactory.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
	  server/TaskFactory.cpp, server/TaskFactory.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  server/server.cpp, server/server.h, server/slave.cpp,
	  tests/Areatest.cpp, tests/BaseEntitytest.cpp,
	  tests/Charactertest.cpp, tests/Containertest.cpp,
	  tests/Creatortest.cpp, tests/EntityExerciser.h,
	  tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
	  tests/Foodtest.cpp, tests/IGEntityExerciser.h,
	  tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
	  tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
	  tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
	  tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
	  tests/distancetest.cpp, tests/emergencetest.cpp,
	  tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
	  tests/systemtest.cpp, tests/transformtest.cpp,
	  tests/type_utilstest.cpp, tests/utilitytest.cpp,
	  tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
	  tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
	  tools/cywatchdog.cpp: Replace the copyright and license statements
	  with new versions that include disclaimer of warranty, and
	  permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
Al Riddoch
287a9bc660 2005-11-23 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, common/Database.cpp, rulesets/MemMap.cpp,
	  server/Connection.cpp, server/EntityFactory.cpp, server/Peer.cpp,
	  server/Persistance.cpp, server/Restoration.cpp,
	  server/ServerRouting.h: Update integer ID related checks now that
	  integerId() function has changed.
2005-11-23 11:55:08 +00:00
Al Riddoch
712a09d046 2005-11-12 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, common/BaseWorld.cpp, common/id.cpp,
	  common/id.h, rulesets/MemMap.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/Persistance.cpp,
	  server/Restoration.cpp, server/WorldRouter.cpp, server/server.cpp:
	  Add intgerId() function to convert ID strings to integers, and
	  check the conversion went okay.
2005-11-12 00:18:47 +00:00
Al Riddoch
75e9d3a546 2005-11-10 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp: Add an integer ID
	  member variable, and accessor, and require it to be initialised
	  along with string ID in constructor.

	* common/const.cpp, common/const.h: Add a const for the integer value
	  of the world ID.

	* rulesets/Area.cpp, rulesets/Area.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Line.cpp, rulesets/Line.h, rulesets/MemEntity.cpp,
	  rulesets/MemEntity.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Structure.cpp,
	  rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h: Add integer ID handling to
	  constructors of all in-game entity classes.

	* rulesets/MemMap.cpp: Initialise integer ID of entities in the mind
	  map.

	* rulesets/MindFactory.cpp, rulesets/MindFactory.h: Handle integer
	  ID when constructing mind objects.

	* server/EntityFactory.cpp, server/EntityFactory.h,
	  server/PersistantThingFactory_impl.h: Handle integer
	  ID when contructing entity objects.

	* server/Restoration.cpp, server/Restoration.h, server/Restorer.h,
	  server/Restorer_impl.h: Handle integer ID when restoring from
	  database.

	* server/WorldRouter.cpp: Assign integer ID when constructing the
	  world.
2005-11-11 00:06:48 +00:00
Al Riddoch
5f34ba522e 2004-01-17 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, rulesets/Character.cpp, rulesets/Py_World.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp,
	  server/Restoration.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
	  Rename some functions in the World interface so they make more
	  sense.

	* rulesets/Entity.cpp, rulesets/Entity.h: Add destroyed flag to
	  Entity so we can tell if its no longer in the world.

	* server/WorldRouter.cpp: Cut down the special case handling of
	  delete ops as we can now broadcast ops from entities that
	  have been removed from the world.
2005-01-17 01:42:25 +00:00
Al Riddoch
2b75aa5b06 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp,
	  server/Connection.cpp, server/Restoration.cpp:
	  Remove unnecessary includes of common/BaseWorld.h.
2004-12-06 22:08:36 +00:00
Al Riddoch
c4a92de9f3 2004-11-06 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientConnection.cpp, client/BaseClient.cpp,
	  client/CharacterClient.cpp, client/ClientConnection.cpp,
	  common/Database.cpp, common/FormattedXMLWriter.cpp,
	  common/inheritance.cpp, common/refno.h, common/terrain_utils.cpp,
	  common/type_utils.h, common/utility.cpp, modules/WorldTime.cpp,
	  modules/WorldTime.h, physics/Collision.cpp, rulesets/Area.cpp,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Map.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Oplist.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp,
	  rulesets/Stackable.cpp, rulesets/TerrainProperty.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp,
	  server/Player.cpp, server/Restoration.cpp, server/ServerRouting.cpp,
	  server/WorldRouter.cpp, tests/EntityExerciser.h,
	  tests/IGEntityExerciser.h, tests/inheritancetest.cpp,
	  tools/cycmd.cpp, tools/cyconvertrules.cpp, tools/cydbload.cpp,
	  tools/cyloadrules.cpp:
	  Tweak for loops to avoid creating a temporary iterator each
	  iteration.

	* tests/type_utilstest.cpp: New test for function which does
	  list conversions.
2004-11-06 20:36:03 +00:00
Al Riddoch
1a2045901f 2004-09-17 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Implement function for modifying array rows.

	* common/const.cpp: Enable persistence for testing.

	* common/terrain_utils.cpp: Implement function for updating terrain
	  in database after a change.

	* rulesets/World.cpp, rulesets/attributes.h: Add an update flag for
	  terrain, and use it to indicate to the Persistor.

	* rulesets/World.h: Add accessors for variables which track modified
	  terrain, and a function to clear them.

	* server/Persistor.cpp: Implement call to function to update terrain
	  in database.

	* server/Restoration.cpp: Ensure that if world entity is already
	  in database, it gets hooked up appropriatly.
2004-09-17 17:19:55 +00:00
Al Riddoch
392a44ea9e 2004-09-14 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h: Fix queries on ID relation
	  tables. Add methods to result functions for decoding the contents
	  of fields more directly. Implement selecting from array tables.

	* common/terrain_utils.cpp, common/terrain_utils.h: New functions
	  for handling terrain in array database tables.

	* rulesets/World.cpp, rulesets/World.h: Add functionality to track
	  changes to the terrain for persistence purposes.

	* server/EntityFactory.cpp, server/EntityFactory.h, server/server.cpp:
	  Modify the way world entity persistence is bootstrapped to be
	  more consistent.

	* server/Persistor.cpp: Provide specialisations to handle world so
	  that terrain is persisted. Implement storing terrain at entity
	  creation.

	* server/Restoration.cpp, server/Restoration.h: Remove obsolete
	  restoration code. Return a status more accuratly representing
	  when restoration fails because of error, or if there is nothing
	  to restore.

	* server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h:
	  Convert to using methods for restoring data in the Database class.
	  Implement restoring terrain from the database.
2004-09-14 16:39:30 +00:00
Al Riddoch
f3fed3984f 2004-04-27 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h, server/EntityFactory.cpp,
	  server/Restoration.cpp: Add flag to disable saving of state
	  to the database.
2004-04-27 11:23:38 +00:00
Al Riddoch
36ddb4694f 2004-04-20 Al Riddoch <alriddoch@zepler.org>
* common/operations.cpp: Fix typo in Setup ops, which meant that
	  setup never worked.

	* server/Restoration.cpp: Comment out unused obsolete function.
2004-04-20 00:01:59 +00:00
Al Riddoch
ddca42e1df 2003-07-21 Al Riddoch <alriddoch@zepler.org>
* server/Persistance.cpp, server/Restoration.cpp: Use DatabaseResult
	  clear() method to free result objects.

	* server/CommMetaClient.cpp: Free address info in the event of a socket
	  failure.
2003-07-21 11:46:36 +00:00
Al Riddoch
88bb8c6a42 2003-05-04 Al Riddoch <alriddoch@zepler.org>
* Clean up member variable names.
2003-05-04 18:31:38 +00:00
Al Riddoch
f3f73897e3 2003-05-03 Al Riddoch <alriddoch@zepler.org>
* server/Restoration.cpp: Send restored entities a setup op, so the
	  AI gets initialised as if the entity had just been created.

	* Clean up member variable names.

	* rulesets/mason/mind/SkelMind.py: Get skeleton to recognise
	  settlers.
2003-05-03 19:52:41 +00:00
Al Riddoch
096b4d898d 2003-03-21 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp: Change location
	  member names to fit the Atlas attributes they map to, and
	  make it clear they are members.
2003-03-21 10:48:17 +00:00
Al Riddoch
15ef748518 2003-03-07 Al Riddoch <alriddoch@zepler.org>
* Use " instead of < when including application headers.

	* Re-work the interface between server and worldrouter objects
	  so that the are less tied together, and more flexible.
2003-03-07 00:22:12 +00:00
Al Riddoch
24742327ca 2003-01-12 Al Riddoch <alriddoch@zepler.org>
* mason.xml, rulesets/mason/world/objects/outdoor/Campfire.py:
	  Add three missing rules.

	* server/EntityFactory.cpp: Remove some old obsolete FIXMEs.

	* server/Restoration.cpp: Remove redundant extra connection of
	  world persistor.
2003-01-12 17:27:11 +00:00
Al Riddoch
ba2c5485da 2003-01-12 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h: Add functions for removing
	  relation rows. Modify entity select method to handle an empty loc
	  correctly.

	* rulesets/Thing.cpp: Correct indenting.

	* rulesets/World.cpp: Trigger update in SetOperation() correctly.

	* server/Account.cpp, server/Persistance.cpp, server/Persistance.h:
	  Inform Persistance modules when the account loses a character, so
	  this change is reflected in the database.

	* server/Persistor.cpp: Move comments into the correct place.

	* server/Restoration.cpp, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h: Persist and restore the world entity
	  attributes. Remove redundant argument from Restorer::populate().
2003-01-12 15:06:09 +00:00
Al Riddoch
0c78cf0b43 2003-01-03 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, server/Persistor.h: Make inheritance of
	  SigC::Object virtual, although multiple inheritance is not planned.

	* common/Database.cpp, common/Database.h: Remove legacy account
	  table, and add support for generic non-inherited tables for OOG
	  data.

	* common/Database.cpp, common/Database.h: Add general methods for
	  running queries and reporting errors, and cut down duplicated
	  code elsewhere by using them.

	* common/accountbase.cpp, common/accountbase.h: Remove code
	  that used old account table, and replace with stubs. New
	  account yet to be written.

	* server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/Player.cpp, server/Player.h:
	  Allow an id to be specified when creating an account.

	* server/Persistance.cpp: Re-write account persistance methods
	  to use new table.

	* server/Restoration.cpp: Clarify debug output.
2003-01-03 17:14:28 +00:00
Al Riddoch
babd1472a8 2002-12-30 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Don't make update requests if no columns
	  are given to be updated.

	* common/Database.cpp, common/Database.h: Add new method to select
	  all rows in a given class table with a given location.

	* rulesets/Entity.cpp, rulesets/Entity.h: Make update_flags
	  public.

	* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/attributes.h,
	  server/Persistor.cpp, server/Persistor_impl.h,
	  server/WorldRouter.cpp: Add new cont column to entity tables which
	  is zero if the entity has no contained entities.

	* server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp,
	  server/Restorer.h, server/Restorer_impl.h:
	  Modify restorers so they now use a database result iterator to
	  indicate the row they should restore from.

	* server/Restoration.cpp: Implement new way of restoring world from
	  database using new function to fetch multiple complete entities
	  from database at the same time. Massive speedup.
2002-12-31 12:41:19 +00:00
Al Riddoch
8d7eb1b6e1 2002-12-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp,
	  rulesets/Food.cpp, rulesets/Thing.cpp, rulesets/World.cpp:
	  Add arg to error method specifying where the error should go. Use
	  this arg to ensure that errors don't get broadcast.

	* common/Database.cpp, common/Database.h, common/const.cpp,
	  server/Persistor.cpp, server/Restoration.cpp,
	  server/WorldRouter.cpp
	  Change id and loc column in entity tables to integer for
	  performance. Add id generator sequence to database

	* common/Database.cpp, common/Database.h, server/Persistance.cpp,
	  server/Persistance.h: Remove old legacy world, mind and server
	  tables as they are no longer used.

	* common/BaseEntity.cpp, common/Load.h, common/Save.h,
	  common/custom.cpp, common/op_switch.h, common/operations.cpp,
	  common/operations.h, common/types.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  server/Admin.cpp, server/Admin.h, server/server.cpp,
	  tools/cycmd.cpp: Remove Load and Save ops.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
	  rulesets/Plant.cpp: Fix != to |= when setting update flags.

	* server/CommMetaClient.cpp, server/CommMetaClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/server.cpp:
	  Add mechanism for sockets to be called whenever the server
	  is idle, so that they do period things. Use this mechanis,
	  to handle sending periodic packets to the metaserver, removing
	  special case code from CommServer.
2002-12-28 21:52:32 +00:00
Al Riddoch
23f1040e22 2002-12-23 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/OOGThing.h:
	  Add a protected constructor for initialising id at construction
	  time.

	* common/Database.cpp, common/Database.h, server/Restorer_impl.h:
	  Switch argument order so default row can be first row.

	* server/Persistor.cpp: Don't persist Creator objects.

	* server/Restoration.cpp: Clean up debugging output, and report
	  serious errors.

	* server/Restorer.cpp, server/Restorer.h: Add restorers for Character.

	* server/server.cpp: Add log calls for restoring from database.
2002-12-23 00:01:59 +00:00
Al Riddoch
b995597aec 2002-12-22 Al Riddoch <alriddoch@zepler.org>
* physics/Quaternion.h, physics/Vector3D.h: Add accessors to
	  allow direct modification of coordinates.

	* server/Persistor_impl.h: Remove duplicate attribute handler.

	* server/Restoration.cpp: And in the final code for loading
	  restored entities from database.

	* server/Restoration.h, server/Restorer.h,
	  server/Restorer_impl.h: Implement handler that populate
	  member variables of entity objects from database
	  structures.

	* server/ServerRouting.h: Make WorldRouter reference public.

	* server/WorldRouter.cpp, server/WorldRouter.h: Slight
	  modification to addObject(Entity *) to allow restored
	  objects to be added as well as new ones.
2002-12-22 02:29:21 +00:00
Al Riddoch
201c6d683a 2002-12-21 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp, server/Admin.cpp:
	  Use consts::rootWorldId correctly.

	* server/Persistor.cpp, server/PersistantThingFactory.cpp,
	  server/PersistantThingFactory.h, server/EntityFactory.h,
	  server/EntityFactory.cpp: Add World specialisation of Persistor
	  so that row in entity database is maintained, but not created.

	* common/Database.h: Ensure iterator has != as well as ==.

	* common/Database.cpp: Check that tuples have been returned
	  in response to a select.

	* server/Restoration.cpp, server/Restoration.h,
	  server/Restorer.cpp: Restoration code now iterates over the
	  contents of the database, but does not attempt to actually
	  restore it yet.
2002-12-21 21:28:20 +00:00
Al Riddoch
a53af03d2d ISO C++ fix 2002-12-21 17:16:42 +00:00
Al Riddoch
14aaea2756 2002-12-21 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h: Implement methods
	  to query database results.

	* common/const.cpp, common/const.h: Add a const for the root
	  id.

	* server/Restoration.cpp, server/Restoration.h: Start implementing
	  code to restore world from database.
2002-12-21 17:11:05 +00:00
Al Riddoch
c051737a54 2002-12-20 Al Riddoch <alriddoch@zepler.org>
* common/Database.h: Add class for handling results from database.

	* server/Restoration.cpp: Comment out pseudo-code.

	* server/Restorer.h: Methods declarations for code to decode database
	  results.
2002-12-20 17:38:34 +00:00
Al Riddoch
4001c00362 More ideas for restorer code. 2002-12-20 01:38:52 +00:00
Al Riddoch
238a4c8c16 2002-12-19 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.h, server/ExternalMind.h,
	  server/PersistantThingFactory.h: Fix header guard names.

	* server/server.cpp, server/Restoration.h, server/Restoration.cpp:
	  Add beginning of class to handle restoring world state from database.
2002-12-19 21:49:58 +00:00