* tests/TestWorld.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
Move test implementation of BaseWorld into its own header, as
it's used in multiple places.
* common/inheritance.cpp, common/inheritance.h: Re-introduce
opEnumerate function as its useful for scripts, and tests.
* tests/inheritancetest.cpp: Add necessary includes to pick up
operation class numbers.
* tests/Areatest.cpp, tests/BaseEntitytest.cpp,
tests/Charactertest.cpp, tests/Creatortest.cpp,
tests/EntityExerciser.h, tests/Entitytest.cpp,
tests/Foodtest.cpp, tests/Linetest.cpp, tests/OOGThingtest.cpp,
tests/Planttest.cpp, tests/Stackabletest.cpp,
tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp:
Remove all uses of the removed op subscription mechanism.
* tests/Creatortest.cpp, tests/EntityExerciser.h,
tests/Tasktest.cpp, tests/Worldtest.cpp,
tests/allOperations.h, tests/inheritancetest.cpp,
tests/utilitytest.cpp: Fix up tests to work with new Atlas-C++
version.
* common/BaseEntity.cpp, common/BaseWorld.h, common/refno.h,
common/serialno.h, rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/World.h, server/Account.cpp, server/Admin.cpp,
server/Connection.cpp, server/Lobby.cpp, server/ServerRouting.h,
server/WorldRouter.cpp, server/WorldRouter.h, tests/Creatortest.cpp,
tests/Worldtest.cpp: Simplify the way operation refnos and serialnos
are handled, getting rid of some unnecessary virtual methods and
functions.
* tests/Charactertest.cpp, tests/Creatortest.cpp:
Update tests to check for all static attributes.
* tests/Entitytest.cpp, tests/Structuretest.cpp,
tests/Thingtest.cpp: Update the number of attributes
entities should have, now that LOC may not be present.
* physics/Vector3D.h, physics/Vector3D.cpp, modules/Location.h,
modules/Location.cpp: Convert to using WFMath::Point instead of
WFMath::Vector for position.
* physics/Collision.h, physics/Collision.cpp: Update collision code
to use new pos type.
* rulesets/Py_Point3D.h, rulesets/Py_Point3D.cpp: New python
wrappers for WFMath::Point.
* rulesets/Py_Location.cpp, rulesets/Py_Vector3D.cpp,
rulesets/Python_API.cpp:
Update python wrappers to take into account new pos type.
Ensure that only apropriate functionality is available for
point and vector.
* rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/Line.cpp, rulesets/Movement.cpp, rulesets/Movement.h,
rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
rulesets/Plant.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp, server/WorldRouter.cpp,
server/WorldRouter.h: Update the rest of the code for new pos
type, converting all places where entity parenting is changed
to use WFMath toParentCoords() and toLocalCoords() methods,
so that orientation is handled correctly.
* tests/transformtest.cpp: New test to ensure that toParentCoords()
and toLocalCoords() perform as expected.
* tests/Creatortest.cpp, tests/Locationtest.cpp, tests/Worldtest.cpp,
tests/collisiontest.cpp, tests/emergencetest.cpp:
Update the rest of the tests.
* common/BaseEntity.cpp, common/BaseEntity.h,
rulesets/Character.cpp, rulesets/Creator.cpp,
server/CommClient.cpp, server/ExternalMind.cpp,
server/ExternalMind.h, client/CharacterClient.cpp,
client/CommClient.cpp: Remove the message method from BaseEntity
and everything that inherits from it - its redundant.
* tests/Charactertest.cpp, tests/Creatortest.cpp,
tests/EntityExerciser.h: Sort out the tests so they no longer use
message, and try and get the character class tests working a bit
better.
* common/BaseEntity.h, common/BaseEntity.cpp, rulesets/BaseMind.h,
rulesets/Character.h, rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Entity.h, server/Connection.cpp, tests/EntityExerciser.h:
Remove externalMessage() completely as its redundant, and remove
externalOperation() from the BaseEntity class, and into
Entity as its only applicable in-game.
* tests/Charactertest.cpp, tests/Creatortest.cpp:
Add tests for more IG classes.