* Doxyfile, client/define_world.cpp, client/define_world.h,
common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h,
common/Load.h, common/Save.h, common/inheritance_impl.h,
common/operations.h, common/refno.h, common/utility.cpp,
common/utility.h, rulesets/Combat.h, rulesets/Entity_getLocation.h,
rulesets/Fell.h, rulesets/MemMap_methods.h, rulesets/Py_Optime.cpp,
rulesets/Py_Optime.h, rulesets/ThingFactory.h,
server/CommIdleSocket.h, server/ServerRouting_methods.h,
tools/Formatter.cpp, tools/Formatter.h, tools/cydbload.cpp,
tools/cyisoload.cpp: Make doxygen skip code that has been removed
and is just left in cvs for reference.
* tests/Areatest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp,
tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp,
tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp,
tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp,
tools/cyconvertrules.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
tools/cyloadrules.cpp, tools/cypasswd.cpp: Convert code to using
Atlas Message typedefs as found in Atlas-C++ 0.6 to aid
conversion later.
* server/Lobby.cpp: Add some debugging messages.
* server/CommServer.cpp: Tweak select loop so that closed connections
are cleaned up as soon as they are detected.
* rulesets/World.cpp: Make demo terrain a bit more mountainous.
* Convert entire codebase over to using Atlas-C++ 0.4.90, as
start of transition to 0.6 API.
* Use " instead of < when including application headers.
* Re-work the interface between server and worldrouter objects
so that the are less tied together, and more flexible.
* client/client.cpp, server/server.cpp, common/globals.cpp,
common/globals.h, tools/cycmd.cpp, tools/cydbload.cpp,
tools/cypasswd.cpp: Move code for handling loading of config
from the command line, user config and global config, into
globals.cpp, and make use of it in all tools.
* tools/cycmd.cpp: Fix objtype on server set commands.
* common/Database.cpp, common/Database.h: Implemented new database
interface to PostgreSQL to replace inadequate db3 code.
* common/database.cpp, common/database.h: Old code removed from the
build.
* common/accountbase.h, server/Admin.cpp, server/Persistance.cpp,
server/server.cpp, tools/cydbload.cpp: Fixed for minor changes
in the low level database API.
* common/globals.h, common/globals.cpp, rulesets/EntityFactory.cpp,
server/Admin.cpp, server/CommServer.cpp,
Remove varconf header from globals.h, and put in .cpp files
where it belongs.
client/ClientConnection.cpp, common/database.h, common/globals.cpp,
common/persistance.cpp, common/stringstream.h, server/CommClient.cpp,
server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp,
tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
tools/cypasswd.cpp: Removed unused config.h.
* client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp:
Use default password if the admin account cannot be fetched from
the database.
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp,
rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp:
Make many of the member variables of Entity protected, and add
the required accessors. Changed the name of the id attribute
to m_id.
* common/BaseWorld.h, common/database.cpp, common/persistance.cpp:
Removed unused includes.
* common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h,
common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h,
common/Setup.h, common/Tick.h: Moved definition of virtual
functions into cpp file, to reduce wasted code.
* common/Makefile.am: Create cyphesis library, which can be used by
other applications to access cyphesis databases.
* common/config.h, common/database.h, server/Persistance.cpp,
tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
Remove conditional compilation of db code. db3 is now required.
* server/WorldRouter.h: Fixed getNewId() so it take const string.
* server/server.cpp: Removed python shutdown, so it does not
mess up the db if it causes a segfault.
Al Riddoch <alriddoch@zepler.org>
tools/cycmd.cpp: Switched to using skstream library for socket
comms instead of hand rolled fstream based version.
* ALL FILES: Fixed use of std namespace throughout all code.
This server is now ISO C++ compliand and builds with gcc 3.0.
Al Riddoch <alriddoch@zepler.org>
client/ObserverClient.cpp, client/ObserverClient.h,
client/ClientConnection.cpp, client/ClientConnection.h,
client/define_world.cpp, client define_world.h:
Started re-coding of python client code in C++.
* common/accountbase.h:
Database class used for simply accessing accounts.
* common/OOGThing.cpp, common/OOGThing.h, server/Account.h,
server/Routing.h:
Moved OOGThing class into common as it is not server specific.
* common/BaseWorld.cpp, common/BaseWorld.h,
server/WorldRouter.cpp, server/WorldRouter.h,
rulesets/Entity.h, rulesets/Py_World.cpp,
rulesets/PythonThingScript.cpp, rulesets/Python_API.h,
rulesets/Thing.cpp, rulesets/Thing.h:
Added base class for WorldRouter so that code that previously
used WorldRouter now used the interface defined by this
new class. This means that the code in rulesets no longer
has dependencies on code in server, so can be used in the client.
* server/ExternalMind.cpp, server/ExternalMind.h,
rulesets/Character.h, rulesets/Creator.cpp,
server/Account.cpp:
Moved ExternalMind class into server as it is server specific,
so that there is no dependancy on server in rulesets.
* server/Persistance.cpp. server/Persistance.h,
server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp:
Moved high level server specific persistance class into
server, so there is no dependency on server in common.
* common/database.cpp, common/database.h, server/Admin.cpp,
tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
Increases efficiency of some interfaces by passing Object::MapType
instead of MapType, when the value must be a map.
* modules/WorldTime.cpp, modules/WorldTime.h,
rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp:
Brought the version of WorldTime in modules up to date, as this is
the version now used.
* rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp,
server/Admin.cpp:
Made world objects dictionary private.
* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
Change newThing parameters so entity factory does not need to
know about WorldRouter.
* server/Lobby.cpp: Added support for people and rooms attributes
of OOG room class.
Al Riddoch <alriddoch@zepler.org>
atlas object inheritance tree.
* server/Connection.cpp: Added code to allow client to query
atlas object inheritance using get ops.
* example/client/InheritanceClient.*: Added example client which
queries the inheritance tree of the server.
* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
and added methods to access them.
* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
look ops when looking at own characters, other accounts, or the
lobby.
* server/ServerRouting.h: Added function to generate serial numbers
for operations.
* server/WorldRouter.cpp: Assign genuine serial number to all
in game operations as they are pulled off the queue.
* Cleaned up header file multiple inclusion checks for uniqueness,
and made sure of ISO compliant use of std::string.
Al Riddoch <alriddoch@zepler.org>
be loaded into the database.
* tools/cycmd.cpp: Cleaned up usage and help functions.
* tools/cyisoload.cpp: Cleaned up usage(), and made sure build
completes okay if libraries are missing, and missing
functionality is reported to the user.
* server/server.cpp: Added config options that specifies that
the contents of the db should loaded on server startup. Cleaned
up some debug code.
* server/WorldTime.cpp, server/WorldRouter.cpp,
server/Connection.cpp, rulesets/Structure.h,
rulesets/Python_API.cpp, rulesets/Py_WorldTime.cpp,
rulesets/Movement.cpp, rulesets/Entity.cpp,
physics/Vector3D.h, common/persistance.cpp,
common/database.h, common/database.cpp: Removed output either
to debug mode, or removed altogether.
* common/BaseEntity.h, common/BaseEntity.cpp: Removed redundant header
includes.
* server/ServerRouting.cpp, common/persistance.h,
common/persistance.cpp: Modified admin account function names it
fit convention.
* module/Location.h: Fixed collision detection so that entities
with velocity set to 0 still get checked.
* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Character.cpp,
rulesets/BaseMind.cpp, rulesets/Creator.cpp,
rulesets/ExternalMind.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp,
rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
rulesets/Py_Location.cpp, rulesets/Py_*.cpp, rulesets/World.cpp:
Removed unnecessary #includes.
Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
of BaseEntity class. Changed WoldRouter so it now handles
objects in terms of Entity, rather than BaseEntity.
* Code cleanups, including removing reduntant includes, and
getting rid of C style comments.
* Fixed the way attributes are handled in Set operations and
when merging from an Atlas::Message::Object. This fixed
problem with setting gender of characters.
* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
Movement variables to make them clearer. Added in
separate handling for collisions from moving to
target position. Modified collision handling so
objects can slide next to each other.
* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
rationalised movement code. Much shorter, faster and
more compact than before.
* Made better use of iterators throughout, eliminating unnecessary
lookups, and copying of data.
* Moved all virtual functions out of header files, making
less work for the linker.
* Made more use of const references to avoid the need to copy
data before being able to inspect it.
Al Riddoch <alriddoch@zepler.org>
the server database.
* configure.in: Added check for coal (0.2) which is used in map
loader tool.
* common/database.cc: Modified database initialisation functions
so that whether or not the database should be created can be
specified. Added separate function for decoding a database
object into an Atlas::Message::Object. Fix to the way objects
are added to the database which solves some corruption problems.
* common/database.*: Added database iterator class that can be
used to iterate over the database.
* server/Admin.cpp: Added handler for admin load command, which
loads world state from database.
* server/WorldRouter.*: Tweak to allow objects added to world
to have pre-defined id.
Al Riddoch (alriddoch@zepler.org)