* client/BaseClient.h, client/ClientConnection.cpp,
client/ClientConnection.h, client/ObserverClient.cpp,
client/client.cpp: Clean up the way sockets are handled and errors
are reported.
* common/globals.cpp: Modify the way socket paths are handled
and allow them to be specified as absolute paths.
* client/ClientConnection.cpp, server/CommUnixListener.cpp,
tools/cyaddrules.cpp, tools/cycmd.cpp: Don't build the complete
socket path here, as it is now determined in the config.
* client/ClientConnection.cpp: Remove debug output.
* client/BaseClient.h, client/BaseClient.cpp: Add a logout method
so that the client can be disconnected.
* client/client.cpp: Once the client is complete, call logout to
ensure all messages sent to the server have been processed.
Logout waits for the server to acknowledge that the connection is
is complete.
* client/client.cpp: Delete the observer client once it is
is finished with.
* client/ClientConnection.cpp, client/ClientConnection.h: Add
a method to make the socket stay around for plenty of time
on close to ensure all the data is sent.
* common/log.cpp, common/log.h: Switch to taking a C++ string reference
rather than a char *, as it is not really an optimisation, and it
makes the code simpler to read and write.
* client/BaseClient.cpp, client/ClientConnection.cpp,
common/AtlasFileLoader.cpp, common/BaseEntity.cpp,
common/Database.cpp, common/globals.cpp, common/id.cpp,
common/inheritance.cpp, common/log.cpp, common/log.h,
rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp,
rulesets/MemMap.cpp, rulesets/Motion.cpp, rulesets/Pedestrian.cpp,
rulesets/Py_Object.cpp, rulesets/Py_RootEntity.cpp,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Python_API.cpp, rulesets/Thing.cpp, server/Account.cpp,
server/Admin.cpp, server/ArithmeticFactory.cpp,
server/CommClient.cpp, server/CommListener.cpp,
server/CommMDNSPublisher.cpp, server/CommServer.cpp,
server/Connection.cpp, server/EntityFactory.cpp,
server/Persistance.cpp, server/Restoration.cpp,
server/ScriptFactory.cpp, server/TaskFactory.cpp,
server/WorldRouter.cpp, server/server.cpp: Convert over to using
new API correctly.
* data/mason.xml: Add biomass and transient to fircone, making its
script obsolete:
* client/ClientConnection.cpp: Remove hardcoded value for the
maximum path length for a unix socket, and use the size of
the data structure member instead. This fixes an issue caused
* tools/AdminClient.cpp, client/ClientConnection.cpp: Re-work poll()
methods in client code that call select(2), so that they don't
ignore errors, or get stuck waiting for data that has not yet
arrived by doing so.
* client/ClientConnection.cpp, server/CommClient.cpp: Clarify the
error messages about non operation objects on the wire, and
use the same messages in the client.
* client/ClientConnection.cpp: Improve error reporting when
unexpected object arrives from server.
* rulesets/Character.cpp: Invert test so that tool use op arguments
are now set correctly.
* rulesets/Entity.cpp: Use proper entities to handle responses to
Create and Look ops.
* server/Connection.cpp, server/EntityFactory.cpp: Improve error
reporting using String::compose.
* server/EntityFactory.cpp: Invert test so that all custom ops
now don't fail to get installed. Ensure that custom ops that
need to wait for their parent a properly inserted into the
waiting queue.
* common/globals.cpp, common/globals.h: Separate globals for server
and slave sockets. Add code for reading slave settings.
* client/ClientConnection.cpp, server/server.cpp: Use modified
global socket_name setting.
* server/slave.cpp: Update for changed return values from bool to
int. Remove metaserver functionality. Switch to using
CommSlaveListener.
* tools/cycmd.cpp: Add config option to connect to slave rather
than core server.
* client/ClientConnection.cpp, common/globals.cpp, common/globals.h,
server/CommMDNSPublisher.cpp, server/server.cpp, server/slave.cpp,
tools/cycmd.cpp: Add new port number settings for things like
peer connections, and listen sockets for an AI slave.
* server/CommUnixListener.cpp, server/CommUnixListener.h:
Parameterise socket name for listen socket.
* client/ClientConnection.cpp, common/globals.cpp, common/globals.h,
server/CommUnixListener.cpp, tools/cycmd.cpp: Add a global and a
config option for the unix socket filename. Update man pages
to document the config option.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.cpp, client/CommClient.h,
client/CreatorClient.cpp, client/CreatorClient.h,
client/Py_CreatorClient.cpp: Convert code to using Atlas Message
typedefs as found in Atlas-C++ 0.6 to aid conversion later.
* server/WorldRouter.cpp: Slightly randomize starting position
of characters to avoid getting stuck.
* rulesets/mason/define_world.py: Move the world contents around a bit
to make room for larger spawn area.
* rulesets/World.cpp: Make sure we don't degfault if we get a height
outside current area of terrain.
* client/ClientConnection.cpp, client/CharacterClient.cpp:
Set an error condition if the server disconnects unexpectedly,
and thus return an error to the script causing an exit.
* tools/cywatchdog.cpp, tools/cyctrl.cpp, tools/cycmd.cpp,
server/CommUnixListener.cpp, client/ClientConnection.cpp,
Use var/tmp for temporary files and sockets.
* Give sty type a default bbox, rather than using instance
attributes.
* Clean up data files in the top level Makefile.am.
* Remove some unused files from the distribution.
* client/CharacterClient.cpp, client/ClientConnection.cpp,
client/CommClient.cpp, server/Account.cpp,
server/CommClient.cpp, server/Connection.cpp,
tools/cycmd.cpp: Update required headers, now that they
are not all pulled in by Atlas/Objects/Decoder.h.
* server/Lobby.cpp: Add some debugging messages.
* server/CommServer.cpp: Tweak select loop so that closed connections
are cleaned up as soon as they are detected.
* rulesets/World.cpp: Make demo terrain a bit more mountainous.
* Convert entire codebase over to using Atlas-C++ 0.4.90, as
start of transition to 0.6 API.
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
* tools/cyloadrules.cpp, server/server.cpp,
aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
common/inheritance.h: Use const iterators and references
whenever possible.
* client/CommClient.cpp, client/CreatorClient.cpp,
client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
common/BaseEntity.cpp, common/BaseEntity.h,
common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp,
server/Persistance.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/WorldRouter.cpp:
Switch to using Fragment as name for Atlas::Message::Object,
to avoid name clashes on Object.
* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
so signals and callbacks can be used, and add destroyed
signal.
* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
physics/Vector3D.h, rulesets/MemMap_methods.h,
rulesets/Movement.cpp, rulesets/Plant.h,
rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
common/inheritance.cpp: Cleaned up Atlas::Message::Object
use, and excessive use of "using ...".
* rulesets/Movement.h, rulesets/Pedestrian.h:
Use forward declarations rather than including Move.h
* server/Account.cpp, server/Account.h, server/Connection.cpp,
server/Connection.h: Use destroyed signal to ensure references
to in game entities are removed when those entities are
destroyed. Ensure Connection is only destroyed once.
* ALL: Cleaned up headers into correct order.
* common/log.h, common/log.cpp: Write some logging code which
handles message of different types using syslog or standard
error, depending on whether we are running as a daemon.
* ALL: Switched to using log() for all output.
* client/CommClient.cpp, client/ClientConnection.cpp, tools/cycmd.cpp:
Ensure clients use username in login ops.
* common/BaseEntity.cpp, common/op_switch.h, rulesets/BaseMind.cpp:
Modify the way op switchers work so they can be used for functions
that return any type.
* rulesets/Character.cpp, rulesets/Character.h: Re-write world2mind
layer so that rather than copying ops that are to be sent to
the mind, the w2m functions returning a flag indicating whether
the op should be passed to the mind. Made w2m and mind op handlers
final, as they are never overridden.
* rulesets/Creator.cpp: Correct comments.
* rulesets/MemMap.cpp: Add comments clarifying behavoir, and remove
old pseudo-code.
* server/Account.cpp, server/Account.h: Ensure that an accounts
character dictionary only ever contains characters. Other entities
that the account chooses to create will no be stored here. Add
function to be called at login time to make sure that characters
stored here are still around.
* server/Connection.cpp, server/Connection.h, server/ExternalMind.cpp,
server/ExternalMind.h: When external mind of a character is
destroyed, ensure that the character is removed from the
connection's object reference store.
* tools/cycmd.cpp, client/ClientConnection.cpp:
Removed c_str() where not required.
* server/CommServer.cpp: Cleaned up removal of dead connections.
* server/server.cpp, server/Persistance.cpp: Get rid of leaks
of factory and database connection objects.
* common/inheritance.h: Detect and flag errors introduced into
type tree.
* rulesets/MindFactory.h: Add method to shutdown factory.
* client/ClientConnection.cpp, client/CommClient.h,
common/globals.cpp, common/globals.h, server/server.cpp,
tools/cycmd.cpp:
Make the TCP port number a global config setting, and
ensure it is used everwhere, so it can be overriden, and all
clients and tools will use it. Modify behavoir so that any
settings overridden on the command line are made semi-permanent
in the users home directory, making it easier for users to run
two versions on one machine at the same time.
* common/Database.cpp, common/Database.h: Remove obsolete iterator
code. Add a method to clear a given database table.
* server/Persistance.h, tools/cyloadrules.cpp:
Automate loading of the ruleset given in the config file, and
the rulesets it depends on, ensuring that the rules table
is cleared first.
tools/cycmd.cpp: Switched to using skstream to completely handle
client socket connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
server/server.cpp, tools/cycmd.cpp: Removed unused includes.
* client/Py_CreatorClient.cpp, client/client.cpp,
client/define_world.cpp, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp,
rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/Python_API.h, server/server.cpp:
Reorganised python header files so that each header includes
all the code relevant for a particular type. Tidied up
the type implementations. Added prototypes to init_python_api()
to the Python_API.h header, and removed other dependencies from
it.
Al Riddoch <alriddoch@zepler.org>
client/ClientConnection.cpp, common/database.h, common/globals.cpp,
common/persistance.cpp, common/stringstream.h, server/CommClient.cpp,
server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp,
tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
tools/cypasswd.cpp: Removed unused config.h.
* client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp:
Use default password if the admin account cannot be fetched from
the database.
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp,
rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp:
Make many of the member variables of Entity protected, and add
the required accessors. Changed the name of the id attribute
to m_id.
* common/BaseWorld.h, common/database.cpp, common/persistance.cpp:
Removed unused includes.
* common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h,
common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h,
common/Setup.h, common/Tick.h: Moved definition of virtual
functions into cpp file, to reduce wasted code.
* common/Makefile.am: Create cyphesis library, which can be used by
other applications to access cyphesis databases.
* common/config.h, common/database.h, server/Persistance.cpp,
tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
Remove conditional compilation of db code. db3 is now required.
* server/WorldRouter.h: Fixed getNewId() so it take const string.
* server/server.cpp: Removed python shutdown, so it does not
mess up the db if it causes a segfault.
Al Riddoch <alriddoch@zepler.org>
client closes connection.
* rulesets/Thing.cpp: If object to be created has no loc, set loc
to be the same as creator before passing to the factory.
* rulesets/Entity.cpp: Clarify debug output when determining location
of new entities.
* client/CommClient.cpp: Push output into debug mecanism. Switch
order of Create/Login for admin account so ordinary operation
does not issue an error. Admin account is created at startup,
so there is no need for the client to create it.
Al Riddoch <alriddoch@zepler.org>