* server/ScriptFactory.cpp: Simplify way the name of a class
is determined by removing the hack to upercase the type name.
* server/EntityFactory.cpp: Break python type name on the last
. making the name of the class independant of the Atlas type.
* data/basic.xml, data/buildings.xml, data/characters.xml,
data/clothing.xml, data/mason.xml, data/plants.xml,
data/tools.xml, data/weapons.xml, data/werewolf.xml: Modify all
python type names in the classes to include the name of the class
explicitly.
* rulesets/mason/world/tasks/Trailblaze.py: Add a new task script
for character defined roads. Work in progress.
* data/tasks.xml, data/tools.xml: Add tool and task classes for
trailblazing.