* rulesets/TerrainModProperty.cpp, rulesetes/TerrainModProperty.h: Add
a member to store the pointer returned from Terrain::addMod(). Revise
set() to use this pointer.
* rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h: Update the
API for controlling modifiers to use the pointer returned by
Terrain::addMod() when adding or updating modifiers.
* server/CorePropertyManager.cpp: Update the handler for Move Operations
on terrain modifiers so that it correctly uses the new position.
* rulesets/TerrainProperty.cpp, rulesets/World.cpp: Fix the code
to take account of the modified semantics of Segment member
variable xref and yref.
* configure.ac: Add a requirement for the latest version of
Mercator.
Changes by Tamas Bates <rhymer@gmail.com>
* rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h: Add an
API for controlling modifiers to the terrain.
* rulesets/TerrainModProperty.cpp, rulesets/TerrainModProperty.h:
Implement a new property for entities which affect the height
of the terrain.
* server/CorePropertyManager.cpp: Add handlers to deal with
operations that manipulate the terrain when a terrain mod
property changes.
* rulesets/mason/define_world.py: Add a test function for
terrain modification properties.
* rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h:
Add storage for terrain.surfaces subproperty.
* rulesets/mason/define_world.py: Add some surface settings to the
default moraf terrain.
* rulesets/Character.cpp, rulesets/MemMap.cpp, rulesets/Motion.cpp,
rulesets/Python_API.cpp, rulesets/TerrainProperty.cpp,
rulesets/Thing.cpp, rulesets/World.cpp: Don't use camel casing for
local variables or function arguments.
* rulesets/Py_Property.h, rulesets/Py_Property.cpp: Add handling
for a Python wrapper for terrain property.
* rulesets/TerrainProperty.h, rulesets/TerrainProperty.cpp:
Copy functions from World for getting information about surface
and height from the terrain property.
* tests/Makefile.am: Update the linker options for the flags now that
the core property code references the mercator terrain library.
* common/Property.h, common/Property_impl.h,
rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
rulesets/Entity.cpp, rulesets/EntityProperties.cpp,
rulesets/LineProperty.cpp, rulesets/LineProperty.h,
rulesets/Py_Thing.cpp, rulesets/StatisticsProperty.cpp,
rulesets/StatisticsProperty.h, rulesets/TerrainProperty.cpp,
rulesets/TerrainProperty.h: Change return value of Property::get
to bool, and use it to indicate if the property has a value.
* common/Property.cpp, common/Property.h, common/Property_impl.h:
Add a default add() method to the Property base class, as its
often the same in derived classes.
* rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h:
Remove add() method, as its now covered by the default in
the base class.
* rulesets/Entity.cpp: Fix for loop not to create temporary for
end() on every iteration.
* common/Property.cpp, common/Property.h, common/Property_impl.h:
Add new ImmutableProperty for properties that cannot be
modified, and hold a const reference.
* rulesets/EntityProperties.cpp: Add some specialisations of
Property to handle attributes of Entity.
* rulesets/LineProperty.h, rulesets/LineProperty.cpp:
Property class for handling linear list of coordinates.
* rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h:
Property class for handling Mercator terrain.