* common/globals.cpp: Modify the way socket paths are handled
and allow them to be specified as absolute paths.
* client/ClientConnection.cpp, server/CommUnixListener.cpp,
tools/cyaddrules.cpp, tools/cycmd.cpp: Don't build the complete
socket path here, as it is now determined in the config.
* common/globals.cpp, common/globals.h: Modify the loadConfig
function so it takes usage hints, and checks the options in known
sections against those in the usage help.
* client/client.cpp, server/server.cpp, tools/cyaddrules.cpp,
tools/cycmd.cpp, tools/cydumprules.cpp, tools/cyloadrules.cpp,
tools/cypasswd.cpp: Convert all calls to loadConfig to provide
the right hints.
* common/globals.h, common/globals.cpp: Flag the usage data for
cycmd and database tools. Add an additional argument to the
usage function for programs which take additional non-varconf
arguments.
* tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cydumprules.cpp,
tools/cyloadrules.cpp: Add usage to the rest of the tools.
* client/client.cpp: Add additional argument usage information.
* rulesets/Character.cpp: Don't complain about unknown tick types.
* tools/cycmd.cpp: Use a cleaner more consistent way to identify
tick ops that are for this client.
* data/mason.xml: Set default mass on bottle entity.
* tools/cycmd.cpp: Add help for upcoming delete command. Improve
readability by using available typedefs.
* rulesets/Thing.cpp: Hide some debug output.
* index.dox, common/BaseWorld.cpp, common/BaseWorld.h,
common/PropertyFactory.h, common/PropertyManager.h, common/const.h,
rulesets/ActivePropertyFactory.h, rulesets/Entity.h,
rulesets/Py_Vector3D.h, rulesets/Py_World.h, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h,
rulesets/PythonScript.h,
rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
rulesets/PythonWrapper.h, rulesets/Script.cpp, rulesets/Script.h,
server/ArithmeticFactory.h, server/CommServer.h, server/CommSocket.h,
server/ScriptFactory.cpp, server/TaskFactory.cpp,
server/TaskFactory.h, server/WorldRouter.cpp, tools/AdminClient.h,
tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp,
tools/cydumprules.cpp, tools/cyloadrules.cpp:
Add a truck load of inline docs.
* tools/cywatchdog.cpp: Mark obsolete file as removed from the build.
* tools/cyloadrules.cpp, tools/cyconfig.cpp, tools/cyaddrules.cpp:
Rename some overly generic types so they have more indicative
and unique names.
* FIXME, server/ScriptFactory.cpp, server/TaskFactory.h: Add a couple
of formal FIXMEs to sort out the code for loading modules and
classes.
* rulesets/PythonThingScript.h: Remove some commented out code.
* Doxyfile: Add tools to the documented code.
* index.dox: Update documentation index.
* tools/cycmd.cpp: Add a document page for this tool.
* common/DynamicProperty.h, common/Property.cpp, common/Property.h,
rulesets/AreaProperty.h, rulesets/CalendarProperty.h,
rulesets/EntityProperty.h, rulesets/LineProperty.h,
rulesets/StatisticsProperty.h, rulesets/TerrainProperty.h:
Add all property classes into a property group.
* tools/cycmd.cpp: Add a further customisation to the prompt so it
shows the type of server being connected to.
* TODO: Add a note about a possible re-work of the database
world persistence model.
* client/CharacterClient.cpp: Remove pointless class scope when
acessing member variable.
* tools/cycmd.cpp: Don't wait forever for responses from the
server to commands.
* common/const.h: Remove obsolete config option to disable
range checks and calculations.
* client/ObserverClient.cpp, rulesets/Movement.cpp,
server/Admin.cpp, tools/AdminClient.h, tools/cycmd.cpp:
Remove const.h from files which no longer require it.
* rulesets/Python_API.cpp: Remove python bindings for obsolete
constants.
* rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp:
Remove obsolete rotten code for handling sight without ranges.
* tests/consttest.cpp: Remove tests for removed constants.
* rulesets/Entity.cpp, server/Account.cpp, server/Admin.cpp,
server/Connection.cpp, server/EntityFactory.h,
server/Persistor_impl.h, tools/cycmd.cpp:
Switch from using deprecated sigc++ 1.2 headers to the right
sigc++ 2.0 equivalents.
* common/BaseEntity.h, common/BaseWorld.h, common/Property.h,
modules/Location.h, rulesets/Entity.cpp, rulesets/Entity.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/Connection.cpp, server/Connection.h,
server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h,
tools/cycmd.cpp: Update usage of sigc++ to the native 2.0 API
rather than the deprecated compatability API. Eleminate the
manual disconnection code for deleted objects, as this is now
handled automatically by sigc::trackable.
* configure.ac: Require latest varconf for its new features.
* common/globals.cpp, tools/cyconfig.cpp: Use new varconf scope for
settings to more suitably handle user overidden config settings.
* aiclient/ClientConnection.cpp, aiclient/client.cpp,
client/client.cpp, common/Database.cpp, server/server.cpp,
server/slave.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
tools/cycmd.cpp: Use new varconf/config.h header.
* common/log.h, common/log.cpp: Add logging function for logging
regular server activity, for statistics purposes, to a file.
* server/Account.cpp, server/Connection.cpp, server/server.cpp:
Add log calls to recall typical events.
* tools/cycmd.cpp: Set a name on the admin agent avatar.
* rulesets/Python_API.cpp: Remove an obsolete commented out function.
* rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
rulesets/World.cpp: Add a new property to handle revealing
astronomical calendar information on the world object, so clients
can get day/night cycle right.
* tools/cycmd.cpp: Improve formatting of output Atlas data, to make
it readable.
* rulesets/Creator.cpp: Reply to client with Unseen op when client
looks for an IG entity by name or type which returns no results.
* tools/cycmd.cpp: Add a cancel command to stop current running task.
Detect Unseen at the end of a flush task, and end the task.
Remove a bunch of debug output. Fix typo in add_agent output.
* tools/cycmd.cpp: Modify flusher so it uses tick ops to schedule
regular queries, until no more are found rather then attempting
to purge all entities asap, which caused race conditions. Check
the type of entities before deleting them.
* rulesets/Creator.cpp: Improve debug output. Don't dispatch ops
from client to creator locally if the are scheduled to occur
in the future.
* rulesets/Creator.cpp: Ensure Look returns nothing when client
is searching by name or type, and nothing is found.
* tools/cycmd.cpp: Add help for some more commands. Ensure help is
formatted ok, no matter how long the commands are. Report an
error if commands that required an argument don't get one.
Ensure find_by_name and find_by_type still work ok if
nothing is seen.
* common/inheritance.h: Set the correct objtype on the Root meta class.
* rulesets/Character.cpp, rulesets/Food.cpp, rulesets/Plant.cpp,
rulesets/Stackable.cpp, rulesets/Thing.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, tools/AdminClient.cpp,
tools/cycmd.cpp: Switch to renamed copyAttr() method from
Atlas-C++.
* common/AtlasFileLoader.cpp, common/Database.cpp,
common/FormattedXMLWriter.cpp, common/Property.cpp,
common/accountbase.cpp, rulesets/Character.cpp,
rulesets/Entity_getLocation.h, rulesets/MemMap.cpp,
rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
rulesets/Py_Object.cpp, rulesets/Thing.cpp,
server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp,
server/WorldRouter.cpp, tools/AdminClient.cpp, tools/cycmd.cpp,
tools/cyconvertrules.cpp: After an Element has been checked
with isFoo(), it is more efficient to get its value using Foo()
rather than asFoo() which repeats the check.
* data/mason.xml: Add default guise attribute to settler.
* tools/cycmd.cpp: Clearly differentiate between strings and numbers
when outputting Atlas data.
* server/EntityFactory.cpp: Implement reloading scripts when
a client asks to modify an installed type.
* server/Admin.cpp: Re-order checks when client asks to modify
an installed type, so the client doesn't have to set the parents.
* tools/cycmd.cpp: Add a reload command which causes the server
to update an existing type, thus reloading its script if it has
one.