Erik Ogenvik
e85f0831b2
Restructure rule classes.
...
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00
Erik Ogenvik
139d229f80
Sync Python method names with C++.
2018-08-17 22:04:07 +02:00
Erik Ogenvik
6a3ec31b7e
Remove Character class.
...
This is crucial since it now means that any entity can be controlled by
a mind. This makes the world much more versatile.
2018-08-14 22:25:56 +02:00
Erik Ogenvik
200494e70f
Tie Tasks to Usage.
...
So that it's easy to verify that a Task is still valid.
2018-08-01 22:23:28 +02:00
Erik Ogenvik
a4e29323a4
Hackish fix for inheritance.
...
Character should inherit from Entity/Thing, but doesn't really in the
Python class hierarchy. We'll fudge it anyways.
2018-07-29 19:56:45 +02:00
Erik Ogenvik
a86c1ebca0
Added TerrainProperty bindings.
2018-07-24 23:00:06 +02:00
Erik Ogenvik
c80336840b
Further work on converting Python bindings.
2018-07-22 19:47:35 +02:00
Erik Ogenvik
769695ee20
Further work on Python bindings.
2018-07-21 17:40:21 +02:00