// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "PropertyCoverage.h" #include "TestWorld.h" #include "rules/simulation/Entity.h" #include "common/log.h" #include #include #include using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Objects::Entity::Anonymous; PropertyCoverage::PropertyCoverage(PropertyBase& pb) : m_prop(pb), m_tlve(new Entity("0", 0)), m_wrld(new TestWorld(m_tlve)), m_ent(new Entity("1", 1)) { m_ent->m_parent = m_tlve.get(); //m_ent->m_location.m_pos = Point3D(1,0,0); m_tlve->m_contains.reset(new LocatedEntitySet); m_tlve->m_contains->insert(m_ent); m_testData.push_back(23); m_testData.push_back(23.); m_testData.push_back("twenty_three"); m_testData.push_back(ListType(1, 23)); m_testData.push_back(ListType(1, 23.)); m_testData.push_back(ListType(1, "twenty_three")); MapType map; map["one"] = 23; map["two"] = 23.; map["three"] = "twenty_three"; map["four"] = ListType(1, 23); map["five"] = ListType(1, 23.); map["six"] = ListType(1, "twenty_three"); m_testData.push_back(map); } PropertyCoverage::~PropertyCoverage() { m_ent->m_parent = nullptr; m_ent.reset(); m_tlve.reset(); delete m_wrld; } void PropertyCoverage::interfaceCoverage() { } void PropertyCoverage::basicCoverage() { Element val; // assert(pb->flags() == 4); m_prop.get(val); // FIXME cover all types inc. map ListType::const_iterator I = m_testData.begin(); ListType::const_iterator Iend = m_testData.end(); for (; I != Iend; ++I) { m_prop.set(*I); } m_prop.get(val); m_prop.install(*m_ent, "test_prop"); I = m_testData.begin(); for (; I != Iend; ++I) { m_prop.set(*I); m_prop.apply(*m_ent); m_ent->propertyApplied("test_prop", m_prop); } MapType map; m_prop.add("test_name", map); Anonymous ent; m_prop.add("test_name", ent); interfaceCoverage(); } Ref PropertyCoverage::createCharacterEntity() { m_ent->m_parent = 0; m_tlve->m_contains->clear(); Ref chr(new Entity("2", 2)); m_ent = chr; m_ent->m_parent = m_tlve.get(); //m_ent->m_location.m_pos = Point3D(1,0,0); m_tlve->m_contains->insert(m_ent); return chr; } void PropertyCoverage::testDataAppend(const Element & o) { m_testData.push_back(o); } // stubs #include "stubs/rules/simulation/stubThing.h" #define STUB_Entity_destroy void Entity::destroy() { destroyed.emit(); } #define STUB_LocatedEntity_getProperty const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { auto I = m_properties.find(name); if (I != m_properties.end()) { return I->second.property.get(); } return 0; } #include "stubs/rules/simulation/stubEntity.h" #include "stubs/rules/stubLocatedEntity.h" #include "stubs/common/stubRouter.h" #include "stubs/rules/simulation/stubBaseWorld.h" #include "stubs/rules/stubLocation.h" #include "stubs/common/stublog.h"