// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "Connection.h" #include "ServerRouting.h" #include "Lobby.h" #include "Player.h" #include "ExternalMindsConnection.h" #include "ExternalMindsManager.h" #include "rulesets/Character.h" #include "rulesets/ExternalMind.h" #include "common/id.h" #include "common/log.h" #include "common/debug.h" #include "common/Update.h" #include "common/globals.h" #include "common/serialno.h" #include "common/Inheritance.h" #include "common/system.h" #include "common/TypeNode.h" #include "common/compose.hpp" #include #include #include #include #include #include using Atlas::Message::Element; using Atlas::Objects::Root; using Atlas::Objects::Operation::Info; using Atlas::Objects::Operation::Move; using Atlas::Objects::Operation::Update; using Atlas::Objects::Entity::Anonymous; using String::compose; static const bool debug_flag = false; Connection::Connection(CommSocket & socket, ServerRouting & svr, const std::string & addr, const std::string & id, long iid) : Link(socket, id, iid), m_obsolete(false), m_server(svr) { m_server.incClients(); logEvent(CONNECT, String::compose("%1 - - Connect from %2", id, addr)); } Connection::~Connection() { // Once we are obsolete, ExternalMind can no longer affect contents // of objects when we delete it. assert(!m_obsolete); m_obsolete = true; debug(std::cout << "destroy called" << std::endl << std::flush;); logEvent(DISCONNECT, String::compose("%1 - - Disconnect", getId())); //It's important that we disconnect ourselves as a possession router before we disconnect our objects, //else there's a risk that the external minds manager will just issue new possession request to this connection. for (auto& routerId : m_possessionRouters) { ExternalMindsManager::instance()->removeConnection(routerId); } RouterMap::iterator Iend = m_objects.end(); for (RouterMap::iterator I = m_objects.begin(); I != Iend; ++I) { disconnectObject(I, "Disconnect"); } m_server.decClients(); } Account * Connection::newAccount(const std::string & type, const std::string & username, const std::string & hash, const std::string & id, long intId) { return new Player(this, username, hash, id, intId); } static const int hash_salt_size = 8; Account * Connection::addNewAccount(const std::string & type, const std::string & username, const std::string & password) { std::string hash; std::string salt = m_server.getShaker().generateSalt(hash_salt_size); hash_password(password,salt,hash); std::string newAccountId; long intId = newId(newAccountId); if (intId < 0) { log(ERROR, "Account creation failed as no ID available"); return 0; } Account * account = newAccount(type, username, hash, newAccountId, intId); if (account == 0) { return 0; } addObject(account); assert(account->m_connection == this); account->m_connection = this; m_server.addAccount(account); m_server.m_lobby.addAccount(account); return account; } /// \brief Remove an object from this connection. /// /// The object being removed may be a player, or another type of object such /// as an avatar. If it is an player or other account, a pointer is returned. void Connection::disconnectObject(RouterMap::iterator I, const std::string & event) { ConnectableRouter * cr = dynamic_cast(I->second); if (cr != 0) { // FIXME assert that the connection pointer points to this cr->m_connection = 0; Account * ac = dynamic_cast(cr); if (ac != 0) { disconnectAccount(ac, I, event); } return; } Character * chr = dynamic_cast(I->second); if (chr != 0) { int taken = chr->unlinkExternal(this); if (taken == 0) { logEvent(DROP_CHAR, String::compose("%1 - %2 %4 character (%3)", getId(), chr->getId(), chr->getType()->name(), event)); } else if (taken == -2) { // FIXME This may not be an error if we allow IG entities // to belong to multiple accounts log(ERROR, String::compose("Connection(%1) requested to " "remove active character %2(%3) " "which is subscribed to another " "Connection(%4).", getId(), chr->getType()->name(), chr->getId(), chr->m_externalMind->connectionId())); } } return; } void Connection::setPossessionEnabled(bool enabled, const std::string& routerId) { if (enabled) { ExternalMindsConnection connection(this, routerId); auto result = ExternalMindsManager::instance()->addConnection(connection); if (result == 0) { m_possessionRouters.push_back(routerId); } } else { auto result = std::find(m_possessionRouters.begin(), m_possessionRouters.end(), routerId); if (result != m_possessionRouters.end()) { ExternalMindsManager::instance()->removeConnection(routerId); } } } void Connection::addEntity(LocatedEntity * ent) { addObject(ent); ent->destroyed.connect(sigc::bind(sigc::mem_fun(this, &Connection::objectDeleted), ent->getIntId())); } void Connection::addObject(Router * obj) { m_objects[obj->getIntId()] = obj; } void Connection::removeObject(long id) { if (!m_obsolete) { m_objects.erase(id); } } void Connection::objectDeleted(long id) { removeObject(id); } int Connection::verifyCredentials(const Account & account, const Root & creds) const { Element passwd_attr; if (creds->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) { return -1; } const std::string & passwd = passwd_attr.String(); return check_password(passwd, account.password()); } void Connection::externalOperation(const Operation & op, Link & link) { debug(std::cout << "Connection::externalOperation" << std::endl << std::flush;); if (op->isDefaultFrom()) { debug(std::cout << "deliver locally" << std::endl << std::flush;); OpVector reply; long serialno = op->getSerialno(); operation(op, reply); OpVector::const_iterator Iend = reply.end(); for(OpVector::const_iterator I = reply.begin(); I != Iend; ++I) { if (!op->isDefaultSerialno()) { // Should we respect existing refnos? if ((*I)->isDefaultRefno()) { (*I)->setRefno(serialno); } } // FIXME detect socket failure here send(*I); } return; } const std::string & from = op->getFrom(); debug(std::cout << "send on to " << from << std::endl << std::flush;); RouterMap::const_iterator I = m_objects.find(integerId(from)); if (I == m_objects.end()) { sendError(op, String::compose("Client \"%1\" op from \"%2\" is from " "non-existant object.", op->getParents().front(), from), from); return; } I->second->externalOperation(op, link); } void Connection::operation(const Operation & op, OpVector & res) { debug(std::cout << "Connection::operation" << std::endl << std::flush;); auto op_no = op->getClassNo(); switch (op_no) { case Atlas::Objects::Operation::CREATE_NO: CreateOperation(op, res); break; case Atlas::Objects::Operation::GET_NO: GetOperation(op, res); break; case Atlas::Objects::Operation::LOGIN_NO: LoginOperation(op, res); break; case Atlas::Objects::Operation::LOGOUT_NO: LogoutOperation(op, res); break; case OP_INVALID: break; default: std::string parent = op->getParents().empty() ? "-" : op->getParents().front(); error(op, String::compose("Unknown operation %1 in Connection", parent), res); break; } } void Connection::LoginOperation(const Operation & op, OpVector & res) { debug(std::cout << "Got login op" << std::endl << std::flush;); const std::vector & args = op->getArgs(); if (args.empty()) { error(op, "Login has no argument", res); return; } // Account should be the first argument of the op const Root & arg = args.front(); // Check for username, and if its not there, then check for // id in case we are dealing with an old client. Element user_attr; std::string username; if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) { log(WARNING, "Got Login for account with no username. Checking for old style Login."); if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) { error(op, "Got account Login with no username.", res); return; } username = arg->getId(); } else { username = user_attr.String(); } if (username.empty()) { error(op, "Empty username provided for Login", res); return; } // We now have username, so can check whether we know this // account, either from existing account .... Account * account = m_server.getAccountByName(username); // or if not, from the database if (account == 0 || verifyCredentials(*account, arg) != 0) { clientError(op, "Login is invalid", res); return; } // Account appears to be who they say they are if (account->m_connection) { // Internals don't allow player to log in more than once. clientError(op, "This account is already logged in", res); return; } // Connect everything up addObject(account); EntityDict::const_iterator J = account->getCharacters().begin(); EntityDict::const_iterator Jend = account->getCharacters().end(); for (; J != Jend; ++J) { addEntity(J->second); } account->m_connection = this; m_server.m_lobby.addAccount(account); // Let the client know they have logged in Info info; Anonymous info_arg; account->addToEntity(info_arg); info->setArgs1(info_arg); debug(std::cout << "Good login" << std::endl << std::flush;); res.push_back(info); logEvent(LOGIN, String::compose("%1 %2 - Login account %3 (%4)", getId(), account->getId(), username, account->getType())); } void Connection::CreateOperation(const Operation & op, OpVector & res) { debug(std::cout << "Got create op" << std::endl << std::flush;); if (!m_objects.empty()) { clientError(op, "This connection is already logged in", res); return; } const std::vector & args = op->getArgs(); if (args.empty()) { error(op, "Create has no argument", res); return; } const Root & arg = args.front(); if (restricted_flag) { error(op, "Account creation on this server is restricted", res); return; } Element user_attr; std::string username; if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) { error(op, "Got account Create with no username.", res); return; } else { username = user_attr.String(); } Element passwd_attr; if (arg->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) { error(op, "No account password given", res); return; } const std::string & password = passwd_attr.String(); if (username.empty() || password.empty() || (0 != m_server.getAccountByName(username))) { // Account exists, or creation data is duff clientError(op, "Account creation is invalid", res); return; } std::string type("player"); if (!arg->isDefaultParents()) { const std::list & parents = arg->getParents(); if (!parents.empty()) { type = parents.front(); } } Account * account = addNewAccount(type, username, password); if (account == 0) { clientError(op, "Account creation failed", res); return; } Info info; Anonymous info_arg; account->addToEntity(info_arg); info->setArgs1(info_arg); debug(std::cout << "Good create" << std::endl << std::flush;); res.push_back(info); logEvent(LOGIN, String::compose("%1 %2 - Create account %3 (%4)", getId(), account->getId(), username, account->getType())); } void Connection::LogoutOperation(const Operation & op, OpVector & res) { const std::vector & args = op->getArgs(); if (args.empty()) { // Logging self out Info info; info->setArgs1(op); if (!op->isDefaultSerialno()) { info->setRefno(op->getSerialno()); } send(info); disconnect(); return; } const Root & arg = args.front(); if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) { error(op, "Got logout for entith with no ID", res); return; } const long obj_id = integerId(arg->getId()); if (obj_id == -1) { error(op, "Got logout for non numeric entity ID", res); return; } RouterMap::iterator I = m_objects.find(obj_id); if (I == m_objects.end()) { error(op, String::compose("Got logout for unknown entity ID(%1)", obj_id), res); return; } disconnectObject(I, "Logout"); Info info; info->setArgs1(op); if (!op->isDefaultSerialno()) { info->setRefno(op->getSerialno()); } res.push_back(info); } void Connection::disconnectAccount(Account * ac, RouterMap::iterator I, const std::string & event) { m_server.m_lobby.delAccount(ac); logEvent(LOGOUT, String::compose("%1 %2 - %4 account %3", getId(), ac->getId(), ac->username(), event)); if (m_obsolete) { return; } m_objects.erase(I); EntityDict::const_iterator J = ac->getCharacters().begin(); EntityDict::const_iterator Jend = ac->getCharacters().end(); for (; J != Jend; ++J) { LocatedEntity * ent = J->second; Character * chr = dynamic_cast(ent); // This code removes from this connection any of the accounts IG // entities, except one which is currently in use by this connection. // IE A player can log out their account, but continue using their // exisiting character. The only case where removeObject() is not // called is if the character has an external mind linked to this // connection. if (chr != 0) { if (chr->m_externalMind != 0) { if (!chr->m_externalMind->isLinked()) { // FIXME This is probably not an error. This can happen // if the account used this character in a previous // session, but not in this one. The ExternalMind gets // left behind, but would not be linked if it wasn't used // this time. log(ERROR, compose("Connection(%1) has found a " "character in its dictionery " "which is not connected.", getId())); removeObject(ent->getIntId()); } else if (!chr->m_externalMind->isLinkedTo(this)) { // FIXME This is not an error _if_ we allow IG entities // to be owned by multiple accounts. log(ERROR, compose("Connection(%1) has found a " "character in its dictionery " "which is connected to another " "Connection(%2)", getId(), chr->m_externalMind->connectionId())); removeObject(ent->getIntId()); } } else { removeObject(ent->getIntId()); } } else { // Non character entity removeObject(ent->getIntId()); } } } void Connection::GetOperation(const Operation & op, OpVector & res) { const std::vector & args = op->getArgs(); Info info; if (args.empty()) { Anonymous info_arg; m_server.addToEntity(info_arg); info->setArgs1(info_arg); debug(std::cout << "Replying to empty get" << std::endl << std::flush;); } else { const Root & arg = args.front(); if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) { error(op, "Type definition requested with no id", res); return; } const std::string & id = arg->getId(); debug(std::cout << "Get got for " << id << std::endl << std::flush;); Atlas::Objects::Root o = Inheritance::instance().getClass(id); if (!o.isValid()) { error(op, String::compose("Unknown type definition for \"%1\" " "requested", id), res); return; } info->setArgs1(o); } res.push_back(info); }