// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2013 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "PropertyRuleHandler.h" #include "EntityBuilder.h" #include "TaskFactory.h" #include "rulesets/PythonScriptFactory.h" #include "common/log.h" #include "common/debug.h" #include "common/Inheritance.h" #include "common/compose.hpp" #include "common/PropertyManager.h" #include "common/PropertyFactory.h" using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Objects::Root; using String::compose; static const bool debug_flag = false; int PropertyRuleHandler::check(const Atlas::Objects::Root & desc) { assert(!desc->getParents().empty()); if (desc->getObjtype() != "type") { return -1; } return 0; } int PropertyRuleHandler::install(const std::string & name, const std::string & parent, const Atlas::Objects::Root & desc, std::string & dependent, std::string & reason) { assert(desc->getObjtype() == "type"); PropertyManager * pm = PropertyManager::instance(); if (pm->getPropertyFactory(name) != 0) { log(ERROR, compose("Property rule \"%1\" already exists.", name)); return -1; } PropertyKit * parent_factory = pm->getPropertyFactory(parent); if (parent_factory == 0) { dependent = parent; reason = compose("Property rule \"%1\" has parent \"%2\" which does " "not exist.", name, parent); return 1; } auto * factory = parent_factory->duplicateFactory(); assert(factory != 0); pm->installFactory(name, desc, factory); return 0; } int PropertyRuleHandler::update(const std::string & name, const Atlas::Objects::Root & desc) { // There is not anything to be modified yet. return 0; }