// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "SlaveClientConnection.h" #include "CommClientFactory_impl.h" /// \brief SlaveClientConnection constructor /// /// @param id identifier of the connection /// @param client network object the client is connected to /// @param svr core server object SlaveClientConnection::SlaveClientConnection(CommSocket & client, ServerRouting & svr, const std::string & address, const std::string & id, long iid) : Link(client, id, iid), m_server(svr) { } SlaveClientConnection::~SlaveClientConnection() { } void SlaveClientConnection::operation(const Operation &, OpVector &) { } template class CommClientFactory;