// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "server/TaskFactory.h" #include "rulesets/Task.h" #include "rulesets/LocatedEntity.h" #include "common/debug.h" #include "common/ScriptKit.h" #include "common/TypeNode.h" static const bool debug_flag = false; /// \brief TaskFactory constructor /// /// @param package name of the package containing the script /// @param name name of the type within the package for the script TaskFactory::TaskFactory(const std::string & name) : m_name(name) { } TaskFactory::~TaskFactory() { } int TaskFactory::checkTarget(LocatedEntity * target) { if (m_target != 0 && !target->getType()->isTypeOf(m_target)) { debug( std::cout << target->getType()->name() << " is not a " << m_target->name() << std::endl << std::flush; ); return -1; } if (!m_property.empty() && !target->hasAttr(m_property)) { debug( std::cout << target->getType()->name() << " has not a " << m_property << std::endl << std::flush; ); return -1; } return 0; } Task * TaskFactory::newTask(LocatedEntity & chr) { // Create the task, and use its script to add a script Task * task = new Task(chr); task->name() = m_name; assert(task != 0); return task; }