// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef COMMON_COMM_SOCKET_H #define COMMON_COMM_SOCKET_H namespace boost { namespace asio { class io_service; } } /// \brief Base class for all classes for handling socket communication. /// \ingroup ServerSockets class CommSocket { protected: explicit CommSocket(boost::asio::io_service& io_service); CommSocket(const CommSocket &) = delete; CommSocket & operator=(const CommSocket &) = delete; public: /// Reference to the main IO service. boost::asio::io_service& m_io_service; /// \brief Destructor. virtual ~CommSocket(); /// \brief Disconnect cleanly /// /// Politely inform the far end that we are done. This is normally done /// by shutting down the TCP connection virtual void disconnect() = 0; /// \brief Flush the socket virtual int flush() = 0; }; #endif // COMMON_COMM_SOCKET_H