// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef COMMON_PROPERTY_H #define COMMON_PROPERTY_H #include "OperationRouter.h" #include class LocatedEntity; /// \brief Interface for Entity properties /// /// \ingroup PropertyClasses class PropertyBase { protected: /// \brief Flags indicating how this Property should be handled unsigned int m_flags; explicit PropertyBase(unsigned int flags = 0); PropertyBase(const PropertyBase &) = default; public: virtual ~PropertyBase(); /// \brief Accessor for Property flags unsigned int flags() const { return m_flags; } /// \brief Accessor for Property flags unsigned int & flags() { return m_flags; } void setFlags(unsigned int flags) { m_flags |= flags; } void resetFlags(unsigned int flags) { m_flags &= ~flags; } /// \brief Install this property on an entity /// /// Called whenever an Entity gains this property for the first time virtual void install(LocatedEntity *, const std::string &); /// \brief Remove this property from an entity. /// /// Called whenever the property is removed or the entity is shutting down. virtual void remove(LocatedEntity *, const std::string & name); /// \brief Apply whatever effect this property has on an Entity /// /// Called whenever the value of this property should affect an Entity virtual void apply(LocatedEntity *); /// \brief Copy the value of the property into an Atlas Message virtual int get(Atlas::Message::Element & val) const = 0; /// \brief Read the value of the property from an Atlas Message virtual void set(const Atlas::Message::Element & val) = 0; /// \brief Add the value as an attribute to an Atlas map virtual void add(const std::string & key, Atlas::Message::MapType & map) const; /// \brief Add the value as an attribute to an Atlas entity virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const; /// \brief Handle an operation virtual HandlerResult operation(LocatedEntity *, const Operation &, OpVector &); /// \brief Create a copy of this instance /// /// The copy should have exactly the same type, and the same value virtual PropertyBase * copy() const = 0; }; /// \brief Flag indicating data has been written to permanent store /// \ingroup PropertyFlags static const unsigned int per_clean = 1 << 0; /// \brief Flag indicating data should never be persisted /// \ingroup PropertyFlags static const unsigned int per_ephem = 1 << 1; /// \brief Flag indicating data has been stored initially /// \ingroup PropertyFlags static const unsigned int per_seen = 1 << 2; /// \brief Flag mask indicating data should not be written to store /// \ingroup PropertyFlags static const unsigned int per_mask = per_clean | per_ephem; /// \brief Flag indicating data is not visible /// \ingroup PropertyFlags static const unsigned int vis_hidden = 1 << 3; /// \brief Flag indicating data is server internal /// \ingroup PropertyFlags static const unsigned int vis_internal = 1 << 4; /// \brief Flag mask indicating data should be be perceptable /// \ingroup PropertyFlags static const unsigned int vis_mask = vis_hidden | vis_internal; /// \brief Flag set to indicate this is a class property, and has no instance /// \ingroup PropertyFlags static const unsigned int flag_class = 1 << 5; /// \brief Flag used for boolean properties /// \ingroup PropertyFlags static const unsigned int flag_bool = 1 << 6; /// \brief Flag used to mark properties whose state has not been broadcast /// \ingroup PropertyFlags static const unsigned int flag_unsent = 1 << 7; /// \brief Flag used to mark properties which must be instance properties /// \ingroup PropertyFlags /// Typically this will be because they have per-entity state which cannot /// be handled on a class property. static const unsigned int flag_instance = 1 << 8; /// \brief Entity property template for properties with single data values /// \ingroup PropertyClasses template class Property : public PropertyBase { protected: /// \brief Reference to variable holding the value of this Property T m_data; Property(const Property &) = default; public: explicit Property(unsigned int flags = 0); const T & data() const { return this->m_data; } T & data() { return this->m_data; } virtual int get(Atlas::Message::Element & val) const; virtual void set(const Atlas::Message::Element &); virtual void add(const std::string & key, Atlas::Message::MapType & map) const; virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const; virtual Property * copy() const; }; /// \brief Entity property that can store any Atlas value /// \ingroup PropertyClasses class SoftProperty : public PropertyBase { protected: Atlas::Message::Element m_data; public: SoftProperty(); explicit SoftProperty(const Atlas::Message::Element & data); virtual int get(Atlas::Message::Element & val) const; virtual void set(const Atlas::Message::Element & val); virtual SoftProperty * copy() const; }; #endif // COMMON_PROPERTY_H