// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2008 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef COMMON_VARIABLE_H #define COMMON_VARIABLE_H #include /// \brief Abstract class for dynamic variable monitors /// /// Variables which should be represented in the monitors output are /// referenced by subclasses this interface class VariableBase { public: virtual ~VariableBase() = 0; virtual void send(std::ostream &) = 0; virtual bool isNumeric() const = 0; }; /// \brief Concrete class template for dynamic variable monitors /// /// Objects of this type expose the variable they reference to the /// monitoring subsystem. template class Variable : public VariableBase { protected: const T & m_variable; public: Variable(const T & variable); virtual ~Variable(); virtual void send(std::ostream &); virtual bool isNumeric() const; }; #endif // COMMON_VARIABLE_H