// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_AREA_PROPERTY_H #define RULESETS_AREA_PROPERTY_H #include "TerrainEffectorProperty.h" template class Form; /// \brief Class to handle Entity terrain property /// \ingroup PropertyClasses class AreaProperty : public TerrainEffectorProperty { protected: int m_layer; Form<2> * m_shape; AreaProperty(const AreaProperty &); // Assignment isn't banned, but it's gotta be implemented before it'll // work. Default should not be used. AreaProperty & operator=(const AreaProperty &) = delete; public: explicit AreaProperty(); virtual ~AreaProperty(); const Form<2> * shape() const { return m_shape; } virtual void apply(LocatedEntity *); virtual void set(const Atlas::Message::Element & val); virtual AreaProperty * copy() const; }; #endif // RULESETS_AREA_PROPERTY_H