// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2007 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_ATLAS_PROPERTIES_H #define RULESETS_ATLAS_PROPERTIES_H #include "common/Property.h" #include /// \brief Class to handle Entity id property /// \ingroup PropertyClasses class IdProperty : public PropertyBase { protected: const std::string & m_data; public: explicit IdProperty(const std::string & data); virtual int get(Atlas::Message::Element & val) const; virtual void set(const Atlas::Message::Element & val); virtual void add(const std::string & key, Atlas::Message::MapType & map) const; virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const; virtual IdProperty * copy() const; }; /// \brief Class to handle Entity name property /// \ingroup PropertyClasses class NameProperty : public Property { public: explicit NameProperty(unsigned int flags); virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const; }; class LocatedEntity; typedef std::set LocatedEntitySet; /// \brief Class to handle Entity contains property /// \ingroup PropertyClasses class ContainsProperty : public PropertyBase { protected: LocatedEntitySet & m_data; public: explicit ContainsProperty(LocatedEntitySet & data); virtual int get(Atlas::Message::Element & val) const; virtual void set(const Atlas::Message::Element & val); virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const; virtual ContainsProperty * copy() const; }; #endif // RULESETS_ATLAS_PROPERTIES_H