// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2010 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_BULLET_DOMAIN_H #define RULESETS_BULLET_DOMAIN_H #include "rulesets/Domain.h" class btDefaultCollisionConfiguration; class btCollisionDispatcher; class btBroadphaseInterface; class btCollisionWorld; class LocatedEntity; /// \brief Movement domain using the bullet physics library /// /// The movement domain implements movement in the game world, including /// visibility calculations, collision detection and physics. /// Motion objects interact with the movement domain. class BulletDomain : public Domain { protected: btDefaultCollisionConfiguration * m_collisionConfiguration; btCollisionDispatcher* m_dispatcher; btBroadphaseInterface* m_overlappingPairCache; btCollisionWorld * m_collisionWorld; public: BulletDomain(LocatedEntity& entity); virtual ~BulletDomain(); virtual float constrainHeight(LocatedEntity& entity, LocatedEntity *, const Point3D &, const std::string &); virtual void tick(double t); }; #endif // RULESETS_BULLET_DOMAIN_H