// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_CREATOR_H #define RULESETS_CREATOR_H #include "Character.h" /// \brief This is a class for an in-game entity used by administrators /// and world builders to manipulate the world /// \ingroup EntityClasses class Creator : public Character { public: explicit Creator(const std::string & id, long intId); virtual ~Creator(); virtual void operation(const Operation & op, OpVector &); virtual void externalOperation(const Operation & op, Link &); virtual void mindLookOperation(const Operation & op, OpVector &); /// \brief Filter a Set operation coming from the mind /// /// For the creator any set operation is permitted. /// @param op The operation to be filtered. /// @param res The filtered result is returned here. virtual void mindSetOperation(const Operation &, OpVector &); protected: /** * \brief Relays an operation to an entity, expecting a response. * * This will relay the operation to the entity, making it appear to come from the entity itself. * Any response from the entity, using the serial number as reference, will be relayed back to * this entity and then sent on to the controlling mind. The operation sent back will have the same * refno as the initial serialno. * Any client therefore must make sure to handle those operations it receives with special care, as they * are "unsafe", being generated by an external mind. * * \param op The operation to relay. * \param to The entity to which the operation will be relayed. */ void relayOperationTo(const Operation & op, LocatedEntity& to); }; #endif // RULESETS_CREATOR_H