// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_EXTERNAL_MIND_H #define RULESETS_EXTERNAL_MIND_H #include "common/Router.h" class Link; class Entity; class LocatedEntity; /// \brief This class connects in-game entities to the Link of the client /// controlling it. /// /// Essentially used to relay in-game operations that pass to the mind on /// to the client. class ExternalMind : public Router { protected: Link * m_external; LocatedEntity & m_entity; double m_lossTime; void deleteEntity(const std::string & id, bool forceDelete); void purgeEntity(const LocatedEntity & ent, bool forceDelete = false); public: ExternalMind(LocatedEntity &); virtual ~ExternalMind(); virtual void externalOperation(const Operation & op, Link &); virtual void operation(const Operation &, OpVector &); bool isLinked() { return m_external != 0; } bool isLinkedTo(Link * c) { return m_external == c; } const std::string & connectionId(); void linkUp(Link * c); }; #endif // RULESETS_EXTERNAL_MIND_H