// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2008 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_INTERNAL_PROPERTIES_H #define RULESETS_INTERNAL_PROPERTIES_H #include "common/Property.h" /// \brief Class to handle Entity which requires a Setup operation /// \ingroup PropertyClasses class SetupProperty : public Property { public: SetupProperty(); virtual SetupProperty * copy() const; virtual void install(LocatedEntity *, const std::string &); }; /// \brief Class to handle Entity which requires a Tick operation /// \ingroup PropertyClasses class TickProperty : public Property { public: TickProperty(); virtual TickProperty * copy() const; virtual void apply(LocatedEntity *); }; /// \brief Class to handle whether or not an entit is simple for collisions. /// \ingroup PropertyClasses class SimpleProperty : public PropertyBase { public: /// \brief Constructor /// /// @param owner the owner of the property. explicit SimpleProperty(); virtual int get(Atlas::Message::Element & val) const; virtual void set(const Atlas::Message::Element & val); virtual SimpleProperty * copy() const; virtual void apply(LocatedEntity *); }; #endif // RULESETS_INTERNAL_PROPERTIES_H