// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_MEM_ENTITY_H #define RULESETS_MEM_ENTITY_H #include "rulesets/LocatedEntity.h" /// \brief This class is used to represent entities inside MemMap used /// by the mind of an AI. /// /// It adds a flag to indicate if this entity is currently visible, and /// a means of tracking when it was last seen, so garbage entities can /// be cleaned up. class MemEntity : public LocatedEntity { protected: double m_lastSeen; public: explicit MemEntity(const std::string & id, long intId); virtual ~MemEntity(); void setVisible(bool v = true) { if (v) { m_flags |= entity_visible; } else { m_flags &= ~entity_visible; } } const double & lastSeen() const { return m_lastSeen; } void update(const double & d) { if (d >= m_lastSeen) { m_lastSeen = d; } } virtual void externalOperation(const Operation & op, Link &); virtual void operation(const Operation &, OpVector &); virtual PropertyBase * setAttr(const std::string & name, const Atlas::Message::Element & attr); virtual void destroy(); }; #endif // RULESETS_MEM_ENTITY_H