// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2008 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_MIND_PROPERTY_H #define RULESETS_MIND_PROPERTY_H #include "common/Property.h" class MindKit; /// \brief Class to handle assigning a mind object to an entity /// \ingroup PropertyClasses class MindProperty : public Property { protected: /** * The preferred language for this mind. For example "python". */ std::string m_language; /** * The preferred script to be run for this mind. */ std::string m_script; MindProperty(const MindProperty &); public: MindProperty(); virtual ~MindProperty(); /// \brief Returns true if mind scripting is enabled. bool isMindEnabled() const; virtual void set(const Atlas::Message::Element & val); virtual MindProperty * copy() const; virtual void apply(LocatedEntity *); }; #endif // RULESETS_MIND_PROPERTY_H