// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2016 Erik Ogenvik // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "ModeProperty.h" #include "LocatedEntity.h" #include "ModeSpecProperty.h" #include "TransformsProperty.h" const std::string ModeProperty::property_name = "mode"; ModeProperty::ModeProperty() { } ModeProperty::~ModeProperty() { } void ModeProperty::apply(LocatedEntity *entity) { std::string modeSpecName = "mode-" + m_data; auto specProp = entity->getPropertyClass(modeSpecName); auto transformsProp = entity->requirePropertyClassFixed(); bool existed = transformsProp->external().find("mode") != transformsProp->external().end(); if (specProp) { transformsProp->external()["mode"] = specProp->getTransform(); transformsProp->apply(entity); transformsProp->resetFlags(per_clean); transformsProp->setFlags(flag_unsent); } else { if (existed) { transformsProp->external().erase("mode"); transformsProp->apply(entity); transformsProp->resetFlags(per_clean); transformsProp->setFlags(flag_unsent); } } } ModeProperty * ModeProperty::copy() const { return new ModeProperty(*this); }