// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2016 Erik Ogenvik // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_MODESPECPROPERTY_H_ #define RULESETS_MODESPECPROPERTY_H_ #include "common/Property.h" #include "physics/Transform.h" /** * \brief Specifies how the entity should behave when put into different modes. * * Currently we support transformations, as done through the TransformsProperty. * * \ingroup PropertyClasses */ class ModeSpecProperty : public Property{ public: ModeSpecProperty(); virtual int get(Atlas::Message::Element & val) const; virtual void set(const Atlas::Message::Element &); const Transform& getTransform() const; virtual ModeSpecProperty * copy() const; private: /** * A transformation to apply to the entity when put into a specific mode. */ Transform mTransform; }; #endif /* RULESETS_MODESPECPROPERTY_H_ */