/* Copyright (C) 2014 Erik Ogenvik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef PHYSICALDOMAIN_H_ #define PHYSICALDOMAIN_H_ #include "Domain.h" /** * @brief A regular physical domain, behaving very much like the real world. * * Things move using physical rules, and sights are calculated using line of sight. * */ class PhysicalDomain: public Domain { public: PhysicalDomain(LocatedEntity& entity); virtual ~PhysicalDomain(); virtual float constrainHeight(LocatedEntity& entity, LocatedEntity *, const Point3D &, const std::string &); virtual void tick(double t); virtual bool isEntityVisibleFor(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity) const; virtual void processVisibilityForMovedEntity( const LocatedEntity& moved_entity, const Location& old_loc, OpVector & res); virtual void processDisappearanceOfEntity( const LocatedEntity& moved_entity, const Location& old_loc, OpVector & res); virtual float checkCollision(LocatedEntity& entity, CollisionData& collisionData); private: /** * @brief Calculates visibility changes for the moved entity, processing the children of the "parent" parameter. * @param appear A list of appear ops, to be filled. * @param disappear A list of disappear ops, to be filled. * @param this_ent Atlas entity representing the entity that was moved. * @param parent The parent entity, which children will be iterated over. * @param moved_entity The entity that was moved. * @param old_loc The old location. * @param res */ void calculateVisibility(std::vector& appear, std::vector& disappear, Atlas::Objects::Entity::Anonymous& this_ent, const LocatedEntity& parent, const LocatedEntity& moved_entity, const Location& old_loc, OpVector & res) const; }; #endif /* PHYSICALDOMAIN_H_ */